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Sure, the performance is a million times better, but the gameplay is awful with no mouse.
They needed to patch Type 0 for it, as a necessary cause. Why don't just deliver LR with the integration from the start?
1. It seems the game cannot use gamepad axis data from directinput or xinput when you have key pressed down on your keyboard (W for ex.). So its not possible to move camera with controller if you are using keyboard for movement at the same time. This can be solved with xpadder but that's one extra program we need to run which is not nice and you have to use camera keyboard binds = mouse control to move your camera.
2. I need to find a way to hide mouse cursor because now it just stays at the center of the monitor when I'm using mouse as camera control. Some kind of toggle key function needs to be inserted to hide / unhide the cursor.
Oh well, lets see when this little project is actually ready for the masses. At least I have the camera control ready and there no need to use old PPjoy & GlovePIE setups which are hard to install and configure.
{LINK REMOVED}http://www.mediafire.com/download/crq5qibfrcxj5gx/Mouse.rar
(the script presses the key's assigned to camera so it's a bit laggy and not as smooth as i'd like it to be but it's ok'ish the camera has 3 speeds based on how far the mouse pointer is moved from the center of the screen, the script runs best in 1920x1080 resolution)
I could write a long description but i don't even know if/how well the script works for others ..
I compiled the files so u shouldn't need to install autohotkey but if the script doesn't run just google and install autohotkey it's easy to find.
The script has a gui where u can set a few binds for the mouse buttons(button 1,2,3,4,5 and mouse wheel up/down).. if anyone want's to test it:
1.run mouse.exe
2.start the game
3.in game settings set the camera movements to the arrow keys .. up/left/down/right (or u could change these keys in mouse.exe to match the game camera keybinds)
4.press f4 to start the script and hide/unhide the mouse pointer.
The start button is only useful if u want to run the game using the script(for this u have to copy the files to the game folder)
I suggest u set the camera sensitivity to +4 or +5 .. and tune the mouse pointer speed in control panel(mouse dpi if u got a mouse dpi button) until the camera movement is a bit more smooth.
i have the camera set to+5, pointer speed set to max + enhance pointer precision and my mouse has only 3k dpi (cheap mouse)
I haven't seen your program yet alex_ul2009 since I'm a bit busy right now. I'll check later if I have the time.
Bloody hell, I feel so bad right now looking at all of you working on it when I said I would yet I'm not! Shame on my laziness x,x. Thanks for the contributions everyone.
Osjur - I would love to see your implementation if its through vJoy. It seems like the smoothest implementation of the camera is definitely to go for a gamepad/controller-like axis.
Could you give the actual ahk script so I could play around it and maybe integrate vjoy through CvJoyInterface. Pretty please :)
SkylXTumn: As I said in my previous post, with my program the game gets its camera movement through directinput (controller) which makes it really smooth when using mouse but the game cannot handle two different input streams at the same time and just ignores the directinput data from controller if you have key pressed down on the keyboard :/
I have no idea how to work around this issue unless I make it so that the game uses keyboard binds for camera input instead or make WASD to output directinput data (controller axis) as well as it seems the game can still use button data from the directinput (controller) even if you are moving your character with keyboard.
Same ♥♥♥♥ also happens with the actual xbox 360 controller so the problem lies how the game gets its input data.
Funny thing is that I own xbox 360 controller and Logitech Cordless Rumblepad but I still want to get mouse control working because I just hate gamepads in general and this game would work really well with kb+mouse.
This one works with vjoy .. it's a bit laggy but still it's wayy better them my previous script (for me it's ok'ish in it's current state i don't know how well it works for others .. different mouse, screen resolution ..)
For camera movement I'm using the same method as before(this is why there's a bit of lag) .. i'm sure there's a better way .. but i got no ideas ..
This script uses the virtual gamepad axis for camera movement and binds 12 keys to virtual gamepad buttons.
Like Osjur said, you can't send keyboard and virtual gamepad input at the same time .. so press only the vjoy/script buttons ..
This is what it looks like
http://imgur.com/FKn5Vj7
If u have a gamepad or any kind of virtual gamepad other then this version of vjoy i suggest u disconnect/uninstall it.
EDIT:
Some buttons ware missing .. i fixed it (look in the settings.bmp file to see how to config vjoy)
There's a screenshot with vjoy settings and a "how to use" txt file ..
{LINK REMOVED}http://www.mediafire.com/download/1l50s8ws4fm0uhy/FFXIII3Mouse.rar
EDIT2:
Added mouse scroll as bind for any of the 12 buttons and d-pad (doesn't work with the LStick) to use it u have to type w & d or w & u and press save. I haven't tested this version of the script with every button possible so there could be bugs .. (I'm 98% sure it's ok tho .. if u notice anything .. an error a button that doesn't work .. let me know and i'll try to fix it)
{LINK REMOVED}http://www.mediafire.com/download/te6vdncczl9obzs/FFXIII3Mouse+2.1.rar
EDIT3:
I noticed w & u (mouse wheel up) doesn't work for Dpad Down so i fixed it and added a sound effect to the f4 key .. script enable/disable (if anyone notices any bugs .. let me know and i'll try to fix it)
{LINK REMOVED}http://www.mediafire.com/download/884yk77iuj98fu8/FFXIII3Mouse+2.2.rar
Thanks to those of you who are trying to get something working. You rock \m/
So thanks to the efforts of Alex_ul2009, and this thread it's got a reprieve.
Not impressed with lack of key rebinding in FF13, and FF13-2 either, but at least my mouse is usable.
To those that think only two mouse buttons, make it pointless, they miss the point.
Even though most gaming mice, like mine have 5 buttons these days;
Left. Right, Wheel, and two Thumb buttons.
The real point isn't in regards to how many buttons the mouse has.
It's that full camera control is on the mouse's movement, the buttons are just a nice bonus.
Imagine only having a Left stick on your controller, and having to use other buttons to look about.
What has become automatic muscle memory, that you do without thinking about, suddenly becomes a chore, you must think about all the time.