Europa Universalis V

Europa Universalis V

View Stats:
Fix damn naval transportation
Like, I'm actually pissed right now. How can some basic feature like this, that was already working in EU4 be so broken in this game!? I'm playing as Castile, my army is at the coast of central Marocco, which is occupied by me, yet when I order my fleet RIGHT NEXT TO IT to automatically move my army to the Iberian mainland, my army gets the auto order to move like two provinces north INTO ENEMY TERRITORY to get picked up there by WALKING THROUGH THE SEA!? And if this isn't infuriating enough, a big Army of Marocco crossed this path and killed my army.

This game has been crap for several months now and obvious sh*t doesn't get fixed, I really don't get it!
< >
Showing 1-12 of 12 comments
Yeah naval transportation is pretty annoying. Especially the way it will use multiple fleets for no reason.

I do whole naval transportation manually because of this.
Originally posted by Octopuses:
Yeah naval transportation is pretty annoying. Especially the way it will use multiple fleets for no reason.

I do whole naval transportation manually because of this.

At the start of the game, Castile has like 26k men including peasents, but my freighters can only carry about 1k at the same time. I think we can come into terms here, that moving your army 26 times over a see strait would be very ridiculous.

I don't mind that they removed the Gibraltar-Strait from the game, but without a proper fleet automation this is just end-level trolling by the developers!
I've been having the same issue, whenever I play as England in the Hundred Years War and transport my army to Flanders, the troops that land always split off and go to attack nearby enemies without me giving orders and they get wiped out. I'm still learning how to play this game but this is so annoying.
Originally posted by NIMBUS:
Originally posted by Octopuses:
Yeah naval transportation is pretty annoying. Especially the way it will use multiple fleets for no reason.

I do whole naval transportation manually because of this.

At the start of the game, Castile has like 26k men including peasents, but my freighters can only carry about 1k at the same time. I think we can come into terms here, that moving your army 26 times over a see strait would be very ridiculous.

I don't mind that they removed the Gibraltar-Strait from the game, but without a proper fleet automation this is just end-level trolling by the developers!
just build some transports then. your first war shouldn't be morroco anyway
Originally posted by 2/17 | Dank Williams:
Originally posted by NIMBUS:

At the start of the game, Castile has like 26k men including peasents, but my freighters can only carry about 1k at the same time. I think we can come into terms here, that moving your army 26 times over a see strait would be very ridiculous.

I don't mind that they removed the Gibraltar-Strait from the game, but without a proper fleet automation this is just end-level trolling by the developers!
just build some transports then. your first war shouldn't be morroco anyway

"Yeah, just build transports until your economy explodes, it doesn't matter that you need more than 20 of those ships for it to make a difference in the early game. And btw I'm entitled to tell you that you shouldn't wage war over there anyway, because that's not the meta. I'm a god btw, oah I'm so cool and smart. Maybe I'll become president".

Just translating it for everybody
Keep in mind that IRL the straight of Gibraltar is 14KM at its narrowest point and the depths that range from 300 to 900 metres. It does create a natural barrier that you have to work around.

There is transportation automation of fleets transporting units in game, but it will stop if you move the armies. Or you could just part the ships in the straight and move in successive armies across that are less then the transport capacity.

But really it just boils down a mix of the following:
- get more transport capacity so that you can move larger armies
- attack Morocco while they are at war with someone else, so their armies are out of position to fight yours while you are landing them
- get claims on their Iberian land to do a war to drive the score up and then take land on their mainland to act as a beachhead

Not sure if paradox removed the cheesy tactic of releasing a subject, then scutage them, where they give more income to stay out of offensive wars. Then using their coast as a staging ground to land your armies. Which works if the subject is large enough that the army is hidden by fog of war.
The game has just gone into beta test, Im sure all the issues will be sorted before full release
Naval is just a garbage mechanic. None of PDX's games do naval right.,
Just a reminder that it has never been about "work arounds", it has always been about the fact that something as fleet automation is completely broken. Even if it works in 1 of 10 cases, it's still broken af, hence it doesn't make any sense. Additionally, it's just pathetic that this still hasn't been fixed yet
Captured the whole interior sea by RE.
Trying to move army through one ♥♥♥♥♥♥♥♥♥♥ - do you want to use fleet????
Trying to move army from alexandria to iberia - okay man, we walk there
In other cases, armies receive an order to transport, move, and then lose the order without changing their location
The thing "army and fleet in ONE region, piece of province" - ♥♥♥♥ that makes army go away and fleet too - is broken, really.
I always use manual mooving, but NOW i need CMF mod, that make my RMB-broken to put army on a ship. IDK how to play this.
I only transport troops manually over sea. That is fine if you only have few armies/navies but it will get annoying once there are dozens of them. Automatic transport is too unreliable.

Version 1.4.8 beta
Originally posted by tonypa:
I only transport troops manually over sea. That is fine if you only have few armies/navies but it will get annoying once there are dozens of them. Automatic transport is too unreliable.

Version 1.4.8 beta

It's never fine, for a game developed in modern times by a company who eats money.
< >
Showing 1-12 of 12 comments
Per page: 1530 50