Europa Universalis V

Europa Universalis V

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Chance of failing for Sige.
Dear All,
This is my first question after few hours in EUV. Forgive my lack of experience.

I am laying siege to Granada capital. It seems like I have 28% chance of failing of a city. However.... it takes me 11 siege phases to capture it. All I see is "defenders desert", "food shortage", "Supplies shortage". Chance of failing does not rise anymore as it reached it max.

I reloaded the game several times and it seems like each time it takes 11 siege phases to finally capture it.
Is there additional mechanics that I am not aware of?
Is there no randomness in game anymore?

Any other reason to struggle with siege so much?

Best regards,
bajecznie
Originally posted by Noname:
Basically it's a dice roll each time the siege phase passes. You can be stuck on one % value for a very long time, or you can take fortification with a lucky roll. Most of the time players need to go for very high value before castle surrender, and AI is super "lucky" and can take forts very fast. Or at least it feels that way most of the time.

When you are sieging enemy fortification, you can click on that location. On the siege screen, you can find this % value (bottom left with bigger font size) it says what rolls you can make and what they give you. It's dice roll + modifier value. When you get 20, then you win the siege. Anything less than that gives you other outcomes you mentioned.

Bringing artillery can speed up the process, and a general with good admin ability gives a bonus to siege ability too. Offensive societal value does the same.

About reloading, I'm not 100% sure, but there is an RNG seed that sits in your save file for x amount of time, and reloading changes nothing. You need to load earlier save or do something a little bit different in your current one so seeds change. Check this information elsewhere, because my explanation can be confusing and googling it can help you to understand. For most actions, you need to load save from at least one year before your actions to change their outcome.
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The author of this thread has indicated that this post answers the original topic.
Basically it's a dice roll each time the siege phase passes. You can be stuck on one % value for a very long time, or you can take fortification with a lucky roll. Most of the time players need to go for very high value before castle surrender, and AI is super "lucky" and can take forts very fast. Or at least it feels that way most of the time.

When you are sieging enemy fortification, you can click on that location. On the siege screen, you can find this % value (bottom left with bigger font size) it says what rolls you can make and what they give you. It's dice roll + modifier value. When you get 20, then you win the siege. Anything less than that gives you other outcomes you mentioned.

Bringing artillery can speed up the process, and a general with good admin ability gives a bonus to siege ability too. Offensive societal value does the same.

About reloading, I'm not 100% sure, but there is an RNG seed that sits in your save file for x amount of time, and reloading changes nothing. You need to load earlier save or do something a little bit different in your current one so seeds change. Check this information elsewhere, because my explanation can be confusing and googling it can help you to understand. For most actions, you need to load save from at least one year before your actions to change their outcome.
Thanks for explanation!

Best regards,
bajecznie
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