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I received most of the items and it seems to fit my journey in KHOLAT already.
@Boromir the Himbo: Have you forgotten the two cave exits in the last big cave with the tent in front of it? One of them is flat and wide as if one worked it out of the rocks, the other one aseems naturally given.
I decided to exit over the second one! And to try out the other one the next time i would have reached the cave again. But although i found back to it later, the first cave exit had gone. A similar thing happened just before i reached the big cave. I found a little crevasse in the rocks and the dead body of a stone aged male that must have rested there long ago and for a last time. Even this grave could not be found again to this later time and i was absolutely sure to have looked into the same crevasse.
And what is the story all about? I read the whole entry book of articles that i found, but there is no true story. Fragments of what has happened to the area and to the scientists that once worked on the terrain for russia are as well part of it as other fragments, that tell a story of involved italian nazis in times before, that builded a radar and bunker site in the mountains.
Or what does right from the beginning on "KHOLAT" as a title decribes for us and later on; one might expect to a time when the little church that is burned by the anomaly is finally reached by the player and has uncovered its giant bell, that now lies broken on the floor in front of the altar, then written in a russian style or in other words with the leading "K" turned by a hundred and eighty degrees, as if one might stand in the middle of the anomaly now. The player that reaches back his tent next to the anomaly afterwards once more, must have found an entrance through this wave and all the times that are ascending here... *the title turns once more and the anomaly is gone.
[Edit: How is this little church, mirrored out and in our world of today to describe?]
All I can think of is the skier/hiker's kit on the way to the run down church, down a little side path where it turns into a sheer drop. It's so funny that you mention this detail because I could have sworn I remember there being a camera on a log that you could use to take pictures, but I am sure that's just my brain making things up. Either way, it is a point of interest that I'm sure a lot of us have different memories about. I think this is supposed to be a reference to all of the strange, bizarre skiing accidents that happen around the world, even to this day. I think it is this game's way of nodding to those occurrences and perhaps saying they are tied to the Anomalies somehow. Or perhaps I am mistaken and there are no skis there, just those hiking snow prong things, in which case it is referring to the actual real-life incident with the hikers in the Dyatlov Pass.
Not sure about any Italian Nazis, but I know what you mean. I explain it better in my original post, but in this I'll just put it plain and simple since I know all the pages you find in the game are not in chronological order which gets very confusing. There are three different types of pages you can get: logbook pages, diary pages, report pages, and article pages.
1. Logbook pages follow the story of an investigator to the real-life Dyatlov Pass incident named Vitalij. I don't think he was actually a real person, and his story that follows is him descending into madness as he follows the investigation.
2. Diary pages follow the diary of one of the woman hikers that were in the real-life incident of Dyatlov Pass. Of course, these are fictional, but it helps build the setting and the events leading up to the big mystery of everyone's strange deaths.
3. Report pages are probably the trickiest out of all of the categories you get because while the others follow a linear story, the reports are non-chronological and leave it up to you to put the names and places together. These are basically pages that come out of these secret Russian government experiments, and make more sense when you connect them with some of the article pages.
4. Article pages are the second most difficult ones to understand, but these are basically newspaper snippets that are seen from the public eye. These help mainly give context to some of the secret government facilities and what they might be doing. You have to take it with a grain of salt because this is, of course, a fallible narrator to the story, but gives some good references to what might be going on.
Side note, I think I will make a new post about all of the context of these pages eventually. I'm really busy with life right now so it might not come immediately, but I remember just how fun it was to put the story together and I think it would help the community a lot to have things drawn out.
As for the story, it's entirely in the pages and from what good ol' Sean Bean narrates to you. Without the pages, none of it makes sense, without Sean Bean whispering sweet nothings to you (trying to drive you insane), then the secret government experiment plot line makes no sense. It's really good story writing to marry the two together. Forgot how much I loved this game.
Anyways, the story. In real life, there are a lot of theories behind the Dyatlov Pass incident. Videos about it can teach you more than I, because there are A LOT of theories. Aliens, government weapons testing, cryptids, native attacks, you name it. This game gives a voice and subtle nods to all of those should you ask enough questions and follow down the rabbit holes. The most prominent ones that the game features and delves into are the government experiments ones, and supernatural ones. I would have to make a whole new article/post about the pages and what they are referring to if I wanted to explain the whole story here. I know it does get very confusing along the way, so that's why I'm considering it. For now, I would suggest just reading the full pages thingie I linked to in my original post.
Not so sure what the K thing is other than it just being a Russian letter, but the mountain on which the hikers died in real life that spurred this whole mystery is called Kholat Syakhl. Also, as for the church, the entirety of Act II is basically you just being trapped in the web of insanity. That whole landscape isn't real, take your schizo meds. Act III, the end of the game, is the revelation of what happens to the hikers, and that revelation is still very vague. But presumably you die and see it through the eyes of the Anomaly, or even as some may take it a little more literally, you become the reason the hikers die. I believe the former theory.
Anyways, the church in the landscape is most likely a nod to the supernatural or spiritual theories of the incident. I don't think many of the places you actually see in the game are of much significance, like the dead tree and the standing pillars at the beginning, but some of them are: like the sacrificial mountain and the radio tower. Most of these locations though are either just spitballing off of real life-theories surrounding the events but not really serving much purpose to the plot involving the lost notes (except for when Sean Bean talks to you).
As a rule of thumb, any time Sean Bean appears to you in a schizophrenic vision, you HAVE to listen, its important.
Of course! I might do a follow-up soon where I really tie the notes together because there are a lot of blank spaces that, while I filled in some of them with speculation, don't really have an explanation and could be up to more interpretation. I'd love to see this game get more of the community involved in it because I think the devs intended for people to really come together to try figuring out the true plot of this game.