Total War: SHOGUN 2

Total War: SHOGUN 2

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migdsb Mar 9, 2013 @ 3:17am
General's Bodyguards/Cavalry replenishment rate
Started Shogun 2 vanilla with the Shimazu clan and quicky captured Osumi on turn 2 but my two general's bodyguards suffered >50% losses. I was a bit surprised to learn it'd take +20 turns (!) for the bodyguards' ranks to fully replenish, so I looked at my two provinces and realised I hadn't any stables and so built one in Osumi. Once the stables had been built I could raise Light Cavalry but *still* the Generals' bodyguards were taking way too long to replenish - the same ridiculous +20 turns or so even though the units were inside the castle. By this point I thought the stables had to be upgraded; which I did after saving coin.

Whilst the stables were upgrading, my newly trained light cavalry also suffered a few losses and *again* the light cavalry replenishment rate was absurdly low and taking way too many turns (something like 15 or so turns; 2/turn.) It shouldn't right?

What am I missing? Some kind of new tech I'm yet to research or was the game designed this way?


PS: have roads in all my provinces; playing on hard setting.
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Showing 1-8 of 8 comments
eXistenZ Mar 9, 2013 @ 7:16am 
The recruiment buildings (dojo's, stables, etc...) dont influence replenishment rate. only roads and some tech's do.

And it makes sense: its easier to find footsoldiers than cavalry (since horses are expensive).

Also, generals arent really made to fight long melee. Just like other cavalry. They should be used to deliver the final blow before the enemy routs. That way you'll lose far fewer men
migdsb Mar 9, 2013 @ 11:53pm 
I don't think it makes sense at all. For instance, right now I've got two light cavalry units inside a castle and with a general replenishing at a rate of 3 per turn and will take +8 turns to fully replenish; but if I head over to the ajoining province I can recruit two light cavalry units in 1 turn, move them to the adjoining province in another turn, making for a total of 2 turns.

A way of retraining units like in Medieval 2 is, IMHO, badly needed; the devs have dumbed down the game mechanics way too much.
Strandly Mar 10, 2013 @ 4:13am 
That sounds like a design flaw or something. My random non-general units who get decimated in a battle only take a few turns to fully replenish, and that's replacing thousands of 'men'. I guess I would just try upgrading roads, building encampments, awarding titles, etc and see if that helps.
eXistenZ Mar 10, 2013 @ 4:37am 
Originally posted by belnac:

A way of retraining units like in Medieval 2 is, IMHO, badly needed; the devs have dumbed down the game mechanics way too much.

I hope you mean like in Rome. Retraining units in medieval 2 was horrible. You could only retrain them in a settlement, and only 3 at a time.
Desmond Mar 10, 2013 @ 6:47am 
Originally posted by belnac:
A way of retraining units like in Medieval 2 is, IMHO, badly needed; the devs have dumbed down the game mechanics way too much.

Yeah that system was always fun built a awesome army then went from england to the middleeast or went in to russia..and I had to wait 100 turns in order to build the nesseary buildings in order to replenish the units I lost. or wait 50 turns and hope all of the factions would let my naval army pas with my renforcemens....(They never did) and pay for them during that time when they were just useless.

Absolutly when you play like me have the uppgrades (armor/weapon etc etc) so you can only build them in one place or two.
migdsb Mar 10, 2013 @ 10:40am 
Originally posted by Strandly:
My random non-general units who get decimated in a battle only take a few turns to fully replenish, and that's replacing thousands of 'men'. I guess I would just try upgrading roads, building encampments, awarding titles, etc and see if that helps.

That's good news then; maybe I'm still in the early stages of my campaign and replenishment rates will improve as the game progresses and I upgrade provinces.
Last edited by migdsb; Mar 10, 2013 @ 10:54am
migdsb Mar 10, 2013 @ 10:53am 
Originally posted by eXistenZ:
I hope you mean like in Rome. Retraining units in medieval 2 was horrible. You could only retrain them in a settlement, and only 3 at a time.

Well, I've mixed feelings about that. IIRC Rome allowed you to retrain however many units you wanted but I do think it gave the attacker an unrealistic and unfair advantage. I believe in Medieval 2 the devs tried to rebalance the mechanics by allowing retraining slots to be equal to the number of training slots; i.e. if your settlement/castle could train 2 units then the same number of units could be retrained.

But the point is that the ability to retrain units allowed the player to prioritise whatever units s/he thought should be retrained first. For instance, maybe you were in greater need of cavalry units to join a nearby army of foot soldiers. It put the player in charge of yet another aspect of empire building and war strategy.
RicWalker Mar 12, 2013 @ 3:26am 
In Shogun 2 (i dont know how it is in Fall of Samurai) the replenishment rate is higher how higher the level of your cities and roads are. some encampment upgrades are great for replenishment but they block a spot of your build options. i mostly have only one or two of them in the hole gametime. Just uprade the roads as fast as possible.

The recruitmentbuldings does not effect the replenishment rate

I am sorry but thats not true at all. it helps to have them in the citie but it just effect the units that can be build there to the time you replenish the troops.

Sorrry for my bad english ^^
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Date Posted: Mar 9, 2013 @ 3:17am
Posts: 8