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Early game: 2 Matchlock ashigaru in standard army-> win
Late game: Port Terco and gg. No bow unit can kill them easily, especially not on walls or in the woods. Their melee is insane.
In any case with Otomo (or any Christian clan) you can just spam overpowered missionary rebellions to destroy every clan on the map. And European trade ships are very OP as well.
you just dont know how to use them ;v
Otomo is a polarised faction.
They suck at open field battles. Period. Winning on an open field with their guns, even the tercos is hard. Damn hard. (Against a samurai army)
You need a hill. So your guns have a line of sight.
If you don’t get one. You’re stuffed in a field battle.
From a castle wall though, you will consistently get heroic victories. Especially if the fort has 2 walls. Then your guns dominate.
I only play legendary, and I probably suffered the most land defeats I’ve ever had in a campaign with otomo.
Campaign map. Your starting position is somewhat decent but tricky. You need to block the status of Buzen with your little boat, and send a few boats to reinforce it after a while.
You need to aggro ASAP.
Winning the war for Kyushu is hard. As you’re the only Christian. Meaning you can’t do rapid aggro.
Your priests are god tier,
Better than monks. They get big bonuses to spreading a faith, and big bonuses in inciting rebellions early on.
Your nanban trade ships are also highly important. They will keep your clan in the black on the trade nodes. The only faction that can try ti contest with a navy in legendary.
If you prefer a campaign map approach, and avoiding field battles. Otomo is awesome.
If you like field battles, play as the date or shimazu.