Total War: SHOGUN 2

Total War: SHOGUN 2

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ANKH Dec 1, 2012 @ 3:13pm
The Otomo clan sucks As*
It turns out that unless your fond of playing factions whose speicalty is something that isn't that great any way, the Otomo clan isn't for you. Bows are able to get fired faster and further away. I boudht the dlc cause i thought rifles would be a step up from bows, but they suck!
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A Wild Sandbag Dec 1, 2012 @ 3:38pm 
That was your fault then, considering rifles have been in the game prior to the Otomo.

Anyways the real difficulty comes with the fact your a christian nation and everyone hates your guts, within 10 turns i had mori, shoni, ouchi, shuga? and shimazu declare war on me.
Rifles own at siege defence but full stacks one after the other is a bit much D:

Got one Nanban trade ship though so i was able to have some force in the water, beat something like 16 ships, 6 being med bunes and 4 being bows and the last 6 trade ships, with the nanban and a med bune.
So i guess it's rush that nanban quarter asap.
Desmond Dec 1, 2012 @ 4:29pm 
Well like he said its your fault.
they arent gonna give them sniperrifles just for its a dlc. they are beter at shoting then everybody else.
Ner'vod Dec 1, 2012 @ 8:25pm 
Come on now, can you really even call these things rifles? lol, I'd take a bow over one of those things any day.
Baconbuff Dec 1, 2012 @ 8:36pm 
It seems you don't know how to use matchlocks. ( they are not actually rifles) They crush morale and also unlike most bow units they easily cut through samurai units. Tho if you didn't know this already i doubt you have used them before and a re just going by numbers.
Wilm Dec 1, 2012 @ 8:51pm 
Originally posted by El Cid Miguelon Campeador:
Come on now, can you really even call these things rifles? lol, I'd take a bow over one of those things any day.

One advantage of the matchlocks was it simplicity to use and was easy to train troops with. Almost anyone can shoot a bow but it takes a lot of training to be deadly with it, with a matchlock, that was not necessary. Matchlocks were an equalizer against skilled samurai as they could be shot down easily enough by a common peasant.
ANKH Dec 1, 2012 @ 8:53pm 
Originally posted by Wilm:
Originally posted by El Cid Miguelon Campeador:
Come on now, can you really even call these things rifles? lol, I'd take a bow over one of those things any day.

One advantage of the matchlocks was it simplicity to use and was easy to train troops with. Almost anyone can shoot a bow but it takes a lot of training to be deadly with it, with a matchlock, that was not necessary. Matchlocks were an equalizer against skilled samurai as they could be shot down easily enough by a common peasant.

Then the range for guns should be further or the accuracy should be way up. I looked at the ratings even for samaurai riflemen and said I'm better off with the bow tech.
Wilm Dec 1, 2012 @ 9:01pm 
Originally posted by mrose1506:
Originally posted by Wilm:
Originally posted by El Cid Miguelon Campeador:
Come on now, can you really even call these things rifles? lol, I'd take a bow over one of those things any day.

One advantage of the matchlocks was it simplicity to use and was easy to train troops with. Almost anyone can shoot a bow but it takes a lot of training to be deadly with it, with a matchlock, that was not necessary. Matchlocks were an equalizer against skilled samurai as they could be shot down easily enough by a common peasant.

Then the range for guns should be further or the accuracy should be way up. I looked at the ratings even for samaurai riflemen and said I'm better off with the bow tech.

Yeah I feel the same, about range anyways. I'm no expert on guns but wouldn't a bullet fired from a matchlock travel farther than an arrow by bow?
cuddlytron Dec 2, 2012 @ 8:14am 
Originally posted by WIlm:
Yeah I feel the same, about range anyways. I'm no expert on guns but wouldn't a bullet fired from a matchlock travel farther than an arrow by bow? [/wilm]

I don't think so... early gunpowder weapons fired crudely-shaped iron musket balls, and the gun barrels had no rifling to improve range/accuracy. Power was relatively weak (for a gun). Early muskets were horribly inaccurate and had terrible range... kinda like shooting a potato gun!
ANKH Dec 2, 2012 @ 9:03am 
Bottom line, if you want ashigaru matchlocks, the best clan is the Ikko Ikki. Check the stats. You basically just got the otomo clan for the portuguese units.
Hans Dec 2, 2012 @ 3:06pm 
I think you guys are undervaluing the demoralizing effect firearms play as opposed to killing force. Getting an enemy to route faster, especially if they're high quality Samurai, is far more viable (in my opinion) than an outright slug fest with bows on the campaign map.

Don't get me wrong though, I still love me some Bow Samurai, but sometimes massed matchlock is your best option as opposed to bows, or a combo of both with a double layered ranged column.

@Ichigo1uk is playing Otomo the island equivalent of playing the Oda? I'd imagine having to convert -every- province to Christianity makes the campaign a whole new challenge equivalent to Medieval where spamming priests/imams before or after conquering a province was a must. I haven't bought the DLC yet so I'm interested in your response.
76448893 Dec 3, 2012 @ 12:03am 
No big differences is brought to the game withe these DLC's. That would set the whole unit system off balance. It isn't room for that much diversity for units, and it would be unrealistic too. It's mainly keping people interested in the game(s) with minor! variations. It is keeping the brand hot - a marketing tool.

About matchlock they were so inaccurate, with great spread? , therefore their effective range - was inferior to bows.
NITRO Feb 20, 2013 @ 7:27pm 
I remember in Medieval 2 the muskets had a huge range compared to bows. I think the range was reduced to nerf the matchlocks... Just see what they did with FOTS, where modern rifles had lesser range than bow units...
But matchlocks are very helpfull. In siege defense just put some yari ashigaru in wall formation on the ground and the matchlocks in the walls. I held off forces whose number superiority was 3 to 1 with minimal casualties.
In the field they are great too, they can kill generals and samurais easily. Just put them in the first line, and when the enemy aproaches, pull them back in some hill. If you don't have a hill, try to flank the enemy with them
ANKH Feb 24, 2015 @ 3:05pm 
If the main advantage was how fast you could train riflemen, then it should take 2 turns to recruit bowmen and just 1 to recruit riflemen
PIT_DEFENDER Feb 24, 2015 @ 6:06pm 
well normaly matchlock ashigaru would take 4 turn to train so 4 vs 1 is alot of upgrade imo, also u get naban trade, naban ships(which simply crush everything on the sea, 2 of them and u can forget anal assaults on your land from sneaky sea dessant)

You also get all the resurce spots and an easy to conqer and defend island for starters.

Every1 wants to trade with you so you can stockpile mad( and now i mean ♥♥♥♥♥♥♥ MAD) amounts of money for the future expansion.

You ofcourse get more superior gun units, and you can also mix that with + 20 aim bonus and u got an army of terminators.

The DLC's main goal thought was diveristy, you got a chriistain caln which adds political and social struggle, plus u base your army on gun units.

If you cant figure out how to play that clan, go youtube "matchlocks for noobs" :P better that than flaming forums cause your loosing XD

I myself got a good bit of struggle with Otomo and I have real trouble fighitng too XD but thats what fun is in that DLC.
Last edited by PIT_DEFENDER; Feb 24, 2015 @ 6:08pm
Ninj Feb 24, 2015 @ 6:25pm 
Originally posted by ANKH:
If the main advantage was how fast you could train riflemen, then it should take 2 turns to recruit bowmen and just 1 to recruit riflemen
this is sort of the case for the otomo, as they can import matchlocks in 1 turn rather than 2 and have access to them right from the start
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Date Posted: Dec 1, 2012 @ 3:13pm
Posts: 175