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Anyways the real difficulty comes with the fact your a christian nation and everyone hates your guts, within 10 turns i had mori, shoni, ouchi, shuga? and shimazu declare war on me.
Rifles own at siege defence but full stacks one after the other is a bit much D:
Got one Nanban trade ship though so i was able to have some force in the water, beat something like 16 ships, 6 being med bunes and 4 being bows and the last 6 trade ships, with the nanban and a med bune.
So i guess it's rush that nanban quarter asap.
they arent gonna give them sniperrifles just for its a dlc. they are beter at shoting then everybody else.
One advantage of the matchlocks was it simplicity to use and was easy to train troops with. Almost anyone can shoot a bow but it takes a lot of training to be deadly with it, with a matchlock, that was not necessary. Matchlocks were an equalizer against skilled samurai as they could be shot down easily enough by a common peasant.
Then the range for guns should be further or the accuracy should be way up. I looked at the ratings even for samaurai riflemen and said I'm better off with the bow tech.
Yeah I feel the same, about range anyways. I'm no expert on guns but wouldn't a bullet fired from a matchlock travel farther than an arrow by bow?
Don't get me wrong though, I still love me some Bow Samurai, but sometimes massed matchlock is your best option as opposed to bows, or a combo of both with a double layered ranged column.
@Ichigo1uk is playing Otomo the island equivalent of playing the Oda? I'd imagine having to convert -every- province to Christianity makes the campaign a whole new challenge equivalent to Medieval where spamming priests/imams before or after conquering a province was a must. I haven't bought the DLC yet so I'm interested in your response.
About matchlock they were so inaccurate, with great spread? , therefore their effective range - was inferior to bows.
But matchlocks are very helpfull. In siege defense just put some yari ashigaru in wall formation on the ground and the matchlocks in the walls. I held off forces whose number superiority was 3 to 1 with minimal casualties.
In the field they are great too, they can kill generals and samurais easily. Just put them in the first line, and when the enemy aproaches, pull them back in some hill. If you don't have a hill, try to flank the enemy with them
You also get all the resurce spots and an easy to conqer and defend island for starters.
Every1 wants to trade with you so you can stockpile mad( and now i mean ♥♥♥♥♥♥♥ MAD) amounts of money for the future expansion.
You ofcourse get more superior gun units, and you can also mix that with + 20 aim bonus and u got an army of terminators.
The DLC's main goal thought was diveristy, you got a chriistain caln which adds political and social struggle, plus u base your army on gun units.
If you cant figure out how to play that clan, go youtube "matchlocks for noobs" :P better that than flaming forums cause your loosing XD
I myself got a good bit of struggle with Otomo and I have real trouble fighitng too XD but thats what fun is in that DLC.