Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
light cavalry is only good for crushing bow ashigaru and rear charging in early game pined units, they are also great at killing general units(inspire them)which is a really good way to use them, also countering other light cavalry first), they will win you battle's.
HOwever you never recruit alot, have only like 4 max per army and some of these slots will simply placehold for better cavalry later. light cavalry fall off having very small model count, they are only really effective in armies in first 25 turns, they will become dead weight in mid to late game, what I do with with high rank units I can't bear to disband is use them to just bodyguard my general or support the better cavalry.
You are at the point where you just need yari/fire cavalry with 60 models, there's no cutting it. I would be careful how many cavalry units you have per army the most I would go to is 8, if you have too much the slot usage starts to become inefficient since there's so much anti cavalry on field generally.
In regards to micro, I would say using just 2 units and putting them in just one side, makes it easier to micro manage.
In regards to bow ashigaru, yeah the bastards don't rout easily, I usually need to charge at them 2 or 3 times until they rout.
In regards to bow samurai, there is no point in charging them without katana or yari cavalry.
Pro tip, if you just wanna use cavalry to fight the bow units, katana samurai are the best for that. Since you can just charge and forget.
Last, but not least, always charge with a stretched out unit. Stretching them out, makes them deal more charge damage but makes the unit more vulnerable in prolongued combat if they are outmatched.
You're correct in your assessment : The enemy daimyo is Oda Nobuhide, and he is currently a four-star general and one battle away from graduating to his fifth star. It's a decisive battle that I have to win in order to stop their sweep to the south, but everytime I managed to get Nobuhide and a close victory, my very own Takeda Shingen ends up dying somewhere along the way ! Sometimes I even blunder enough to lose my other general who wields the sword of Amaterasu...
Unfortunately, this is only the 17th turn. I never played the Oda so I didn't know they started at war with the Tokugawa and by extension the Imagawa, so I didn't notice their advance until they were right beneath Kai.
I tried that at first, but my ashigaru tend to break before my cavalry has enough time to circle around and sweep to the rear. That +1 morale really makes all the difference.
They were in very narrow, 3-4 column formation so I'll try widening it. Another issue I've encountered is that using two or more cav units on a single target results in collision, and even loss of speed during the charge ? I'm not sure about this (again, I never really used cav before), but that could explain some of the issues I've been having too.
Either way I'm thankful for all the help ! I'll try harder !
can you retreat back to Kai???? the most efficient way of dealing with that stack to lure them on your home province and grind them down on the walls, you could kill the general outside with light cavalry, if you haven't,already - I always suggest to players they should rush lvl2 then lvl3 castle on home province, since you simply don't know what will happen, and its in these type of situations it can be used as an insurance policy to save your campaign, and its never wasted with the added buildings slots you could setup proper cavalry recruitment. goodluck
Light Cav's main use for early game is chasing down routing units, counter other cavlary (for a cheap unit they can put up a decent fight against general and katana cav), and hunt down range units.
I would not charge them into any infantry that are remotely good in melee, dying to bow samurai is not that suprising given their it significantly higher melee stats and armor. If you have to charge into infantry against them try doing it with 2 or more cav from different angle. You want to inflict as much damage and break them as soon as possible. You will lose some models but any unit routing becomes free kill from them.
The more you can rack up from those routing unit, the sooner you can break the enemy army. They should be avoid direct combat most of the time.
When you have actual cavalry later (Yari and Katana), Katana will be great chasing down enemy bow or even katana sam (as they have a hidden bonus to all non-spear infantry). Yari cavalry will be significantly better at breaking enemy lines with their incredibly high charge as well as their ability to counter cav.
Breaking enemy formation is important because it lets you have more of your models in contact with more of enemy's model which is important because your ability to deal damage in comparatively short lived than infantry as your charge bonus rapidly fades.
Cavs in Shogun 2 is in an extremely weird place for me. They can be extremely effective and devastating the enemy ranks but also is in the game that has some of the most powerful anti-large bonus. Even the strongest cavs in this game will die to the basic ashigaru units if left in for too long. It requires a lot of managment and focus more on dealing moral damage and chasing down routing enemy than killing as many as you can in a fight.
Light cav and yari cav are really only good against other cavalry, and the AI doesn't use enough of them to make it worth it. Katana cavalry are fine against enemy cavalry as long as they don't get overwhelmed.
If you want to kill off an enemy general, wait until midway through a battle and the enemy general will probably start running around behind the melee scrum, trying to give morale to his troops. Have all your bows target him and you can easily finish him off. Much easier than trying to micromanage light cavalry which will probably get hunted down and eliminated by enemy spears and cavalry before they can get to the enemy general.
If its possible always recruit light cavalry with either +2 armor or +1+1 from blacksmith this is the quickest stat modifiers you can get and all you need, the extra armor really helps tank a salvo from a bow ashigaru and thats enough time to close and rout because bow ashigaru reload speed sucks. the extra modifiers also helps when you have to fight other light cavalry it gives you an advantage in stats,.
You don't need any improvements on other cavalry, its not important.
And speaking of fire cav, if you are Takeda they are a very good unit. They are basically yari cav but with better stats, and you can use them more like katana cav because they're a bit beefier than yari cav. But they can still stand up well against enemy yari/light cav way better than katana cav.
I figure my main offensive will be mostly focused around cavalry recruited from Kai for its charge bonus, would it be wise to spec Sagami into armor ? I figure the longer my infantry holds up in melee, the more time I'll have to maneuver my cavalry around and into the flanks of preoccupied enemies...
I tried to apply as much of the advice here and I think it really helped in making a difference, especially the charge unit width and also understanding that they're expendable - thus committing them to their mission of slaying the enemy general. Being indecisive or too shy about committing units really proved deadly throughout the battles I played across all my campaigns so far.
I also have some katana cav in the queue now, so it's finally going to start looking like an actual Takeda force ! I'm so excited to play with Fire cav too, especially since they encourage nearby units, and bow cav look super cool with that swooping crane formation !
The Takeda are rapidly becoming my favourite clan to play as. Playing with cavalry is very hard and new to me, but it's really exciting. Just listening to the sounds of horses charging is simply beautiful.
Just before this campaign I played as the Date and as I made my way to Kyoto I had to fight a huge 4000-man strong Takeda army, which was about 1/3rd cavalry. Looking at the units moving very rapidly towards my hasty defensive formation was very intimidating (especially since all of those were expensive assorted samurai cavalry that I had never used or seen before), and I was so captivated that I almost failed to notice a flanking yari cav detachment near my core units. I ended up winning, but mostly thanks to the fact that their forces were moving in a diagonal towards me, so instead of facing an army twice my size head-on I faced small groups that my archers would wear down for my infantry to slay. Who knows what would have really happened if they actually gave themselves time to form up and march properly...
Of course, I'm very thankful for all the advice and help ! I hope this thread will prove useful to other new Takeda players, too !
Edit : I hadn't noticed some other replies in the thread (steam notifications are weird), I'll answer them later and provide details - I'll also try to provide my savefile so anyone can just look upon my yarimazing army composition.
Having recruited near close to 40 units of yari,fire,katana cavalry in my last Takeda game I can say for sure, that katana cavalry are the last priority unit you need to recruit, the issue with katana cavalry is;
They can in effect become absolutely useless if the AI has yari cavalry and furthermore its a given the ai will have SOme kind of spear units on flanks, this means that the unit slots given over to katana cavalry are now in this situation completely wasted, you would wish you'd have any other unit of cavalry or infantry. so watch out...
Katana cavalry are a luxury and the most practical way of using them is to park them back behind your yari ashigaru, when fighting wait for part of the AI line to weaken and charge them though it...