Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
its a tactical unwise not adopt or promote genreals they do get bonus and can have huge impact on gameplay
EDIT: On the other hand, NINJA FODDER!
Whenever a clan is made a vassal or a new clan rises, it will always get a daimyo and an adult son.
If you play the all clans unlocked mod, you will notice that many clans have big family trees. This seems to give them more generals than the player, who generally has a smaller family.
I'm not positive if the AI can recruit generals easier than the player, but it wouldn't surprise me to find that they get more chances to "purchase" generals than the player does.
I understand the bonus a general gives an army. I just don't see the need to have two or three serving a single army. I guess it is the AI overcompensating. I have been prompted to promote an individual after a major success on the battlefield, but my treasury is usually on the low side to afford it. As I stated. if I only have myself and just one other general, I will promote so I have one good general on each front, espescially during Realm Divide.
next time you make a general try make him a battlefield attacker only and you will see a huge diffrence he can be a nasty commander with horse calvary ( special if you also take takeda clan )... highly recommend try stick to clans ability so you get a diffrent gameplay per clan so they dont all is semi same tactic you do.... i know i know it can go wrong , but point is with so many clans in each campaign its easy to forget each clan ability
even i did that mistake 1-5 clans go my own way and do whatever i want to, its like game should have a clan plan in the research tree enable as plan over what clan path is as a advisor plan, its like 50-100 turns in game you are on your own and clans ability is not followed at all or you cant figure out what should been research
we all know the basic,
oda spear clan, and that means sword is not that clan first choise and so you can figure out rest of the clan, but with some clans is not that simple
and also do oda keep going after the spear hero as first choise with some civil research...
but this is what i ment, seem to me game could use a rewarp of choise so clans abilitys is there to see. a recommended skill tree guide inside the skilltree with a color what is recommended so you dont forget who you are then you have played so many clans
The AI seems to use generals like heavy cavalry. In my experience, the AI daimyo will usually stay towards the rear and out of harms way, but his generals will often charge my flanks or my bowmen or sword infantry. Sometimes this actually works, and they "punch" through my lines.
I have used my generals to run down routing armies, and occassional aid to support a unit, but try not to put them in any serious risk. Light cavalry is just as effective and cheaper. I guess the AI sees the bonus as a plus and includes multiple generals to give their armies more moral.
It is just that when I attack an army with multiple generals, it suffers if I take out the main general and that occurs often. The AI seems very willing to sacrifice him. Every time I attack Kyoto I here the announcement that the general has died and within less then a minute I am told of victory, even though the Shogun has multiple generals. So I'm not complaining. If the other clans have the funds for them, so be it. I put my money on a couple of good spear or bow units.
Yeah, I hear you. Generals dying prematurely has always been a problem with the TW games.
As hard as it might be to believe, the Shogun 2 generals are much less prone to dying for no reason compared to earlier games. RTW had literal "suicide generals" that would charge your army completely alone while their army was still marching miles away. Med 2 had generals that were very prone to attack when it didn't make much sense.
At least in Shogun 2, the daimyo will stay in formation with his army and not leave it till combat starts between the main forces, generally speaking. (:D)
The daimyo also do a good job riding to different parts of the line and using their abilities, or withdrawing if they are losing the combat.
I have also have RTW, and agree. Have won many a battle over this foolishness of the AI's throwing away generals. Gives you the feeling of being cheated of what would have been a glorious battle when seeing whole armies rout over such stupid behaviour. That is what typically happens when I attack Kyoto. I see this vast Shogun army and expect a grand battle and the fool, I guess it is the Shogun, gets himself killed. Take a victory and don't question it. But I am willing to fight it out. I send two stacks there because I typically don't have that many Samurari and expect a bloody battle.
By the way. Thank all for responding. So many topics are about tech issues, I wanted to actually discuss the game.