Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In general you want to mostly copy what the AI does or at least counter them, which means a single line of bows up front, a single line of melee infantry behind them, cavalry roaming around where they are needed, and the general staying out of trouble.
You don't really want to have multiple horizontal lines of units at the start of battle, if one unit gets too far ahead of the others it will get swarmed and wiped out by the enemy and all of your troops will lose morale by watching their friends die. Having units move up together in one big horizontal means nobody can get swarmed and you can move units left or right to quell hot spots.
Later on in the battle then it doesn't matter if some units start charging forward, but at that point everyone will be out of formation so formations won't matter. Once you are winning then feel free to have your units individually chase down enemy bows or generals or whatever to finish off the battle.