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You cannot change allegiance of another clan.
As for converting the *provinces* either of another clan you want to build your own buildings in the police station line, and get specialist, ideology specific agents like the Ishin-Shinsi. These will help convert the ideological affiliations.
Having an Ishin Shishi (Imperial) or a Shinsengumi (Shogunate) in the province will convert the allegiance.
Having level 3 police station will spread the allegiance to other provinces.
The allegiance will only change once the majority of the provinces are 50% or more of the allegiance.
You need to change the target clan's provinces to your allegiance before their clan will change themselves. It is easier when the target only has 1 provance to convert than many.
This will not work if you choose the Republic route and no vassals can be created this way either.
Best of luck, stay healthy, and safe.
-Skycrawler501
Word of note though: I'd hesitate on building more than level 2 police station buildings. Because those are locked in to producing the specific allegience of your clan at the time (Either Shogunal or Imperial, but not either). This can majorly screw you over if you want to turncoat for flexibility, let alone go Republic.
In general it's a bad idea to create vassals in this game, though less so than the others.
Still, as for changing the clan's allegience it sounds more like they're doing it in reaction to their One Province Minor's population being converted out from under them as a peacekeeping measure, rather than a fluid change of heart. And again, in this game it often isn't too productive to bother converting other factions as opposed to conquering them outright. Though still far more so than otherwise.
So let me try and understand: you destroyed the Mito clan by conquering their last province? Vassalized them?
I'm not entirely sure what you mean.
FoTS AI are much, much more opportunistic and turncoat-happy than S2TW Sengoku Campaign AI. They would happily turn their allegiance if it benefits them. Especially if this enables them to capture more territories.
This is why you should never surround another clan with the same allegiance with your territory, always keep so they will always have a border with another clan with a different allegiance. Never let your neighbor of the same allegiance in peace, always drag them into a war against an enemy of the other allegiance, so they would channel their ambitions on other clans instead of you.
So, let's say you have an ally. Give your ally some place to expand, lets say, If you start in the middle of Japan, they'll handle the west, you handle the east; or they handle the north route, you handle the southern route. If your territories surround your allies, rest assured in the long run they will betray you and turn their allegiance. After all, they are surrounded by undefended territories that are very promising for their own Lebensraum. If you happened to surround your allies, always keep that they are fighting someone else; they'll mount an seaborne invasion against their enemies.
On another hand, FoTS Realm Divide are better: Allies and Vassals that have the same allegiance as you would fight loyally with you till the bitter end, no betrayals. Clans that at war with you but have the same allegiance would be forced to make peace. However, all clans that have different allegiance would be forced to declare war, even Allies or Vassals