Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Cannons has a lot more health than a single soldier units, and melee combat in this game is always 1 on 1, this is why cavalry can barely do any damage to the artillery until it is developed.
Best ways to kill enemy artillery is by shooting your own cannon at it, or using volley fire from your infantry. You should only send your cavalry when the enemy's artillery is developed, which means its health is based on the soldiers it has.
By developed, do you mean end game arty or do you mean unlimbered?
Unlimbered/deployed. as they say in China...."SameThing."