Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My suggestion: find someone you know who is better at S2 and play co-op. If you watch how they play the game, what their build strategy is, what they recruit, how they fight, you'll no doubt learn a lot more about how to play the game than getting advice here or from Let's Play's.
If you play as Shimazu and your co-op partner plays as Chosokabe, the starting base for each of you will be to secure your respective islands and upgrade ports to secure all the trade nodes.
Once that's accomplished the Chosokabe player should cross the water at the island province and head towards your location while you cross over towards the starting location of the Mori. You can both then accumulate base provinces leading up to realm divide while unifying your front lines (the better player should be Chosokabe as they will be the ones with the most exposure given their front line will be near Kyoto.
With all your archer units focusing on one enemy archer unit for maximum impact before moving on to another.
Should the AI decide to flank you with its cavalry, have a unit of yari ashigaru defending any gaps to your bow ashigaru as they are the main targets.
But if it chooses to attack you head-on, send your yari ashigaru to the frontlines and withdraw your archers to the back.
In the case where they would go rambo by charging at you with all their yari units, employ the same tactics by shifting most of your yari units to the front lines with the archers at the back attacking the enemy archers.
Leave a spare yari unit to flank the enemy yari ashigarus once contact is made.
To get trade going I suggest planning a couple of turns ahead like; who do you want to ally or trade with? where do you want to expand to? And in both cases; What will this lead to in the long run? Trade often with big clans that you do not want to fight and less often with small clans you wish to assimilate. Breaking trade agreements are generally a bad thing and the penalties from it will affect you even if you weren't the one to break it. So you should also to some extent consider the personality of your neighbors. Avoid getting too close to unreliable clans and trade instead with more docile ones. Sending ships out early to find faraway trade partners is a good plan, but will have to be done remembering that everyone you see will have an opinion of you in some way for better or worse.
However; by the endgame, most clans will be either destroyed or be your enemies, so you should only focus on trade so much compared to your internal economy which will provide you with more stable and reliable income that wont dissapear when you need it the most. Again, think in terms of the long run; save your rice (since it gives you global growth) and be conservative in what you build. More often than not it is a good idea to build less castles and unit producing buildings compared to having some focused military strongpoints and the majority of your regions focusing on money or something other than units.
A great guide to both the military side of things as well as the economic can be found in "Frogbeasteggs guide to Total War Shogun 2" if you need one. It does not cover the game past some of the more recent patches but may help you with getting the basics down.
Hey, i'm pretty new to the game so my help is only minor. First, my observation: The game/AI cheats...horribly. Aside from full stack stuff which is pure ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥, i've noticed that the AI never wants diplomatic relations, ever. I've started new campaigns and can't get trade rights for ♥♥♥♥ but every other clan can magically get trade relations. To get relations you have to bribe but there is never enough money around to bribe with! I've also noticed that in Shogun 2, like in other TW games, the AI never runs out of money, ever. A country can be bankrupt and somehow still pump out troops. Tell me how i can have 6 cities, trade rights, and farms but still struggle for money whereas a clan with no trade rights with anyone can constantly repair buildings and field massive armies while being at war? If that was a player you'd run out of money real quick. So, you may want to use mods to help cut the cheating from the AI or use something like artmoney (watch out for viruses)-if the game can cheat and have infinite money why can't i?
The trade nodes: If you play as the Shimazu or Chokabe build ports from the start of turn 1. As soon as you get ships start sending them to the nodes. You can hold the nodes and then recruit trade ships later. You have to be quick because the AI will also try to send ships and the AI will cheat. I started building a port right from turn 1 and built a ship and sent it out...somehow a clan further away from the nodes than i was managed to get ships there first, no ♥♥♥♥♥♥♥ way, that's impossible! Put the cheapest 1-turn ships you can on the nodes until you hold a lot of them, then start putting tradeships on them.
Combat: I've never been happy with the combat in TW games for lots of reasons so the method i try to use is defense: i let the enemy come to me. That way i can set up the battlefield the way i want, on a hill for example, and force the enemy to come to me. If you try attacking you're gonna lose a lot of soldiers. Only attack if you have a promise of victory. Cities with one unit in them? Take them. Cities with 10 units in them? Starve them out or make sure that for every unit they have yours is better.
The instance of combat is not what normally happens in combat. Normally i do pretty well, unless the enemy decides to camp on a hill or surround a town so that my troops are stuck inside the walls so they can just volley me with their archers. What really bothered me about that battle was that light cav was able to charge a spear wall and take few casualties and that their archers were out performing mine by a large margin. If i get an opportunity to lure the AI to me, fight on the defensive, or fight on an open field i usually crush them with few losses. Also in the example battle i gave, i could not flank the archers as i would have had to travel to the back of the hill (this hill was too steep on the sides and had a large perimeter. By tiem i would have done that, my army would have been dead.
I also attempted an Easy Date campaign. I was doing fine, annihalating enemy armies, economy was solid, was able to acquire the trade node to my north, and keeps a peace with the most powerful nation at the time (which happened to be that green faction south of me). However, capturing territory took forever as the provinces up north are quite large. I had an army set to take the last town that my starting enemy had. I was ready and upon moving my amry to the city, it was just barely missing the range to besiege the city. So i had to end my turn before capturing it. After all the other factions had made their moves, i was forced to make a tactical retreat as that friendly clan to my south captured the city. This cause me to be cut off from advancing further into Japan. The only way i could have kept advancing was to declare war (which i did and it caused a war with the shogunate, some yellow faction, the takeda, and the hojo). I was screwed, my port got blockaded, my trade node was lost, and a ninja kept wrecking havoc on my armies, along with that clan south of me building a large army and starting its march toward my capital while all i could do was build 6 units until it reached me. I rage quit there.
I just seems like im not taking territory fast enough. Sorry if my post are long, but i try to explain things so tips i already knwo don't get repeated. Also a question, while playing as Otomo, can i block that crossing from the island to the mainland with a ship? Its just the Ouchi really would like to get across and destroy me, and if this doesnt actually work then it will save me a little extra cash.
Sorry if im saying things you already know :/, i guess most of what i say are more of general tips rather than specific instructions.
Regarding the situation in which you rage quitted, a lot of the things that happened to you seems to be related to the enemey swamping you through small annoyances. to fix some of it i guess you could spare some of the army money (since you say you got the fighting down) and buy more agents and maybe a fleet or two.
In most such cases careful planning before they actually happens will solve much of those problems before they get to you (im not trying to be a condecending ♥♥♥♥♥♥♥, you may very well have planned your moves very well, im just suggesting you look through your preparations), like having an extra ninja or metsuke will do wonders for agent controll and a fleet, even if its unleveled or small will keep important trade routes open and invading armies sunk (kudos for having trade nodes to protect during realm divide, by then i have mostly given up on all but the node ones).
If faced with a situation where going straight into realm divide seems to be the only way to go, take a step back and check the game timer. If you aren't close to loosing the campaign to turn saturation, then you could just wait a while and prepare for the inevitable (and defeat it!) or use it to look for a way around it. No need to do i if you don't have to.
Also. yes you can block small chokepoints with ships. :)
This is a little harder in Shogun as protectorates are kind of rare. And i did play a few more turns of my Date campaign without attacking and just building up without expanding. The faction to my south declares war on me anyway haha, however when they did so only the Takeda joined them. I still lost my trade node and port though. Ill give this strat a go though when my rage over the Date ends :).
Also thanks for the tip on ships, ill be trying an Otomo campaign. It may say its a hard campaign, but the Ouchi can be ignored for a while and defend against the shoni while converting my neighboring provinces to Christianity and counterattackign the Shoni. The path to success is more straight foward for the Otomo, but defending agaisnt the Shoni will be tough. I remember beign able to take the whole island as Otomo, but my provinces would usually begin to revolt and the Ouchi would begin to invade. Also i love musket warfare (despite matchlocks being more of a demoralizer unit and pretty weak overall). Though i cant really get into FotS as its gun warfare is too quick for me.
The biggest problem i have with naval warfare in shogun is choosing when to fight and not. small armies will more often than not just run or avoid you completely (apparently this is even worse in FOTS where the enemey later on will just run in circles around your land and bomb or blockade you indefinetely. Never got that far but apparently the small stacks just leave and come back when you try to sink them), and there seems to be very few places to actually force the enemies to attack you aside from a few blockable straits. mostly i just auto resolve ship battles as i suck at them but i figure that if one could find a fleet setup that is fun and effective to field as well as being small, it would be possible to just go about fooling the AI into committing and then winning the fights by hand! But i dunno if it would work since i am too bad at it. It just felt like it would be a sound tactic for Otomo both as it sits on a broad island border to defend AND keeps getting more and more enemies all the time.
never played the Otomo other than to try them briefly. The required extra work from Christianity is too much for me right now but in the similair Ikko Ikki clans situation clever placing of temples made both pre and post-invation converting much easier for me and kept most (most :P) of my land intact and rebel free. religion heavy build may be something to consider. give the Shoni some rebellion of their own to deal with :3
But Otomo is going good. I now own 4 provinces (didnt play for too long) and 3 of them are majority Christian and have taken over the Shoni clan. I got the Ouchi off my back by creating a small navy to block the strait between our territories, while having another small navy blockade their port while another clan attacked them on thier other front. After destroying their navy they asked for a peace. Next is Sagara which is being attacked by the Ito from the south and their only province capital is only 1 turns march away.
On a battle note: Matchlock units are a god-send. Cheap and good cannon-fodder if i need them to be. They make up my front line and do one or two volleys to kill a few trrops and demoralize them, then they retreat back behind my spearmen. Then i move them to a flank and annihalate the enemy, all while my archers can leisurely volley arrows from safety behind the spearmen. Only bad thing about matchlock, they are bad assault troops, so i really only use them in melee mode when assaulting a castle. How can it be so much easier than Shimazu, Chsokabe, and Date? Maybe its Darthmod.
It shows a rushing method where, as the Otomo, you take almost all of Kyushu in one year. It also includes some battle tactics involving matchlocks. This is in vanilla though.
Darthmod definitely doesn't make Otomo easier than Shimazu/Chosokabe. I'd say that after Oda, Shimazu and Chosokabe are the easiest clans to win with.
As the Chosokabe, there's only one road to follow to capture the entire island. This means you only have to deal with one frontline at a time. Just keep spamming ashigaru units (30% bow 70% spear). When you have around 12 units, take the first city. Meanwhile keep recruiting new units. Once you have 18-20 units, you can take the other 3 cities in one swipe. As soon as you control the island, upgrade your farms and send your 20-unit army to take Buzen. Upgrade the castle in Buzen asap and recruit Chosokabe archers with increased accuracy. While leaving an adequate garrison behind, you can now take all the time you need to capture Kyushu. Once you control both islands, just defend for a while and work on your economy. Get all the farm upgrades and occupy all the trade nodes. Your economy will be more than enough for the rest of the game. Now all you need to do is create 2-3 powerful stacks and invade the mainland.
As the Shimazu, it's pretty much the other way around. I would still suggest spamming ashigaru armies with maybe 6 katana samurai in every army. Wipe out your purple neighbours asap and then rush to Buzen. Upgrade the castle in Buzen and recruit archers with increased accuracy. You can easily hold off all enemy attacks at Buzen. Make sure you destroy all the christian buildings in Otomo's capital. Finish the last enemies on Kyushu and then invade the Chosokabe island. Get all the trade nodes, upgrade your farms and once you control both islands, invade the mainland.
The Otomo are harder since you're attacked from multiple sides, have to deal with christianity (this especially becomes a problem in the mid and late game) and a lot of clans don't like you since you're christian.
My final battle to take Kyushu was great. 8k of my men vs 10k Ito soldiers. Would have been about 13k if not for my ninja. FPS dropped a lot but it was epic. My matchlocks held a small bridge from nearly half the Ito army while my yari ashiguru and bow ashiguru held off a land bridge across a river. Main prob i ran into was that my archers kept shooting my yari units in the back so i could only use them to kill off the ito bow units so that they would fire over my line rather than straight at it.
Oh and a question. What governs my diplomatic relation penalty from religion? When i started off it was at liek 5 or 10. Now its at 80 and most clans are either unfriendly or close to unfriendly status. And here i was thinkign Christianity is OP. Prolly not as much of a prob on easy though, but still.
And thanks for the strategies with the other clans. I can usually get 3 or 4 provinces with Chosokabe before i get screwed by some nation on the mainland that decides to invade and bring allies along with it. Usually its one of the clans next to the green clan's mainland provinces.
I know Oda is mostly ashiguru spam and has one of the easiest tiem with early game battles. Too bad its starting position kind of sucks.
Also a question about the video. In the second battle, how did he get his archers to shoot at the cav on the hill. Whenever i try that they shoot straight at the hill and only a few arrows make it to the enemy. Also he seems not to worry about his units gettign in the line-of-fire of his matchlocks. Funny vid though.