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generals in battle can be usefull in the second line incitating their men (they have this special abilities) or re-call units in rout
another thing generals are the symbol of an army
if you kill him the other units will route quicklier
same thing happen with your units so be carefull
anywhay general can be cosidered as a unit of heavy cavalry so very lethal against units with swords but useless against yaris or naginatas
but they can be dismounted if you prefer
2) generals have "loyalty" bar
less loyalty they have more possibilities there are that they can be corrupted by enemy or decide to turn against you
Daimyo is your boss, he has the "Honor" bar
more honor your daimyo has less possibilities that a conquered city (by that daimyo) turn against you
honor is important also for your generals
low loyalty + low honor = revolt and general traitors
ah
if in a battle your daimyo dies ALL your units will route after few seconds
3) try to make with them trade accords they will improve relations in better in you have time
there are also technologies that give some diplomacy bonus
anywhay try to have the same religion and an high level of daimyo's honor
if all these resolutions donì't work give them money to improve relations
2) So when capturing an enemy city you should always do this with your Daimyō? Are there any differences between Generals/Daimyō apart from the Loyalty/Honor?
3) Ok this is clear.
2) yes, i always do so (when possible obviously)
other difference is that general are not part of the family so losing them is not a great loss
instead if you loose you daiimyo and all your parents and you haven't any adopted general you loose your campaign (i suppose never happend to me)
anywhay killing enemies' daimyo and sons also if it doesn't cause the death of that clan can be very usefull
have a good general (or son) is a long process
for you, when IA loose a 5 stars general or son and replace him with 1 star general is a great advantage
especially if your high stars general are still alive
for example an army of medium size lead by a 5 stars son can easily defeat in a autosolve battòe an army two time superior in numbers lead by a 1 star general
general can be seen as alternative daymo
if you have many fronts open your daimyo can't be in the two places at same time
in that case use generals they will be not as efficient as your daimyo in preventing revolts etc but can do their part
Assume that I am 100% sure that I will win a battle. This means that I don't really need the attack power of my General and his bodyguards to win the battle. In this case, it would make sense to protect your General by keeping him away from battle, because it really would be a waste losing him in a minor battle.
If I intentionally keep him away from fights I understand that his bodyguards (Cavalry unit) will not gain experience and level up. However (this is the question) do Generals gain experience from actual participation in a fight (as in, swinging the sword) or will they just gain experience from being there on the battlefield and leading the army?
but an active partecipationon the battle can give to your general some trits
for example "brave" or "heroic" and similar
So use them, just don't get them killed off doing it.
You'll notice generals can improve in 3 different paths when they level up with skill points, one of them is the warrior path which adds bonus for him and not for his army, most people don't like to invest in this path at all but it could be fun to create a godlike general I guess.
Also, your general, the man himself, will gain experience by leading battles and gain skill points, however his bodyguards do not, if you want to train the general as a military unit then he does have to get kills like everyone else but most people don't even bother with this, specially because the general is just a normal man and he could be the first one to die in a battle, which means you'll lose all your hard earned skill points.
One of my favorite skils is "stand and fight", just boosts everyone around him while it's activated, think it's right in the middle of the skill tree.
There are two answers to this question.
A: Generals earn experience like any other unit, by killing enemy units upon the battlefield. The more expensive the enemy unit, the more experience your unit obtains. The more experience chevrons = an increase in unit stats. Mainly in melee attack, defense, morale, reload, and accuracy.
B: Agents and generals gain this second type of experience.
Ba: Agents gain experience by committing to an action or staying within a province (castle) or army. If the agent fails, is in a castle/army = +3 exp. If the agent succeeds in the action = +15 exp.
Bb: Generals gain experience through overall battle victory or loss.
For Player:
Primary general in the stack (land/sea):
Wins = +10 exp.
Loses and survives = 0 exp + (-1) in Loyalty/Honor (this doesn’t always happen, but there is a chance)
Assists another army in a battle = +3 exp.
Is ambushed and wins the battle or has a heroic victory = +15 exp.
If multiple generals are stacked into one army (daimyo > brothers/sons > non family generals) and they are engaged and win the battle; the general farthest to the left gets +10 exp., while the rest only get 1 exp.
For the AI:
For winning or losing any battle, the general survives, and/or there are multiple generals stacked within an army = +10 exp. for all generals. This is why you see multiple high starred AI generals within their main armies running around the campaign map.
Tip: a tactic I like to employ to try and even the odds is to take the army that just conquered the province out of the castle to allow the province to revolt. Then I kill the rebel army and keep allowing them to revolt to farm the exp.
Generals upon the battlefield have an aura. This indicates their morale boost area and their abilities effect radius. Otherwise treat the general unit as a katana cavalry or a samurai unit, but only when the situation becomes dire. It is better for the general to survive the losing battle than to die, especially if it is your daimyo.
2. What is the difference between a General and a Daimyo?
Iron93 already spoke of loyalty and honor, but other than that, there is nothing else that differentiates them. If the daimyo is in enough battle victories, he will gain honor. A warning though, if you recruit a general and all other current generals are below 5 stars, they will gain -1 loyalty for jealously. If a son/brother comes of age to become a general = more natural, no loss of loyalty.
Daimyo Honor system:
1 Honor = all provinces obtain -2 happiness, loyalty for all generals will be easily effected, you will obtain a diplomacy penalty with all clans.
2 Honor = all provinces obtain -1 happiness, loyalty for all generals is okay, but may still be shaky. Only a slight negative effect with other clans.
3-4 Honor = neutral provinces, standard loyalty, and unaffected diplomacy.
5 Honor = +1 happiness across all provinces, loyalty of generals is high, and most clans will like you, somewhat (most likely a +10 respect of daimyo).
6 Honor = +2 happiness across all provinces, loyalty of all generals is extremely high (about 4 due to daimyo honor), and all clans will have bonus towards you.
*Tip on General skills:
In actual battle, the general stars don’t really do anything (except for ambush, I found that the higher the stars in ambush = more likely to not be seen upon the campaign map), but for auto resolving, it means everything.
Auto Resolving comes down to 3 factors:
1. General Stars
2. Type of Troops (more so, or more obviously in, FotS then for Sengoku Jaidi)
3. Number of Troops
+Each action has a certain amount of general stars, depending on where you place you ability points in the general’s tree. The more stars you have = the easier the battle during an auto-resolve will be. Think of the stars like the stars you obtain for an Agent. Each time an Agent gains more stars into an ability, they are able to have a higher chance of success for that action. It is the same for Generals.
+A samurai (kachi) will have a better auto resolve than that of an ashigaru (levy). Though in FotS, all traditional units are heavily nerfed. Example (i know, i use this example a lot, but it really tells a bit about the game):
I sieged a lvl 2 castle with:
1 lvl 4 modern general
2 yari ki
2 katana kachi
2 yari kachi
7 line infantry
6 tosa riflemen
All had varying of experience, no additional upgrades, general with a few points spread out in attack/defence.
vs
1 lvl 1 traditional general
1 yari ki
2 spear levy
1 katana kachi
15 yari kachi
A few experiences, most had armor upgrades.
I was given a 99:1 auto resolve (AR) resolution. I didn't even have any ships nearby for bombardments (even though AR never calculates bombardments in). So if I actually played this battle, I would take massive losses b/c the AI never places its melee units upon the walls = my guns cannot shoot them unless they come outside or I get my gun troops inside. And yet beyond all of this, I get a 99:1 AR solution? Man, traditional units get pounded upon so much in vanilla FotS.
And the funny thing is is that the next turn I attack another army with this very same composition. A few levy infantry = massive boost in the AI's AR ratio.
+The amount of troops for AR is very obvious: more = better.
So whenever you spend your general's ability points, be careful where you spend them.
I hope that helps. Best of luck.
-Skycrawler501
This is a good idea for most cavalry units to gain experience.
There is no mod that allows the general unit to have a bow. I had a chat with a modder, there is no way for that to occur.
S2 generals stay as katana cav units.
RotS generals have bows. This is not transferable to S2 sadly.
FotS generals get pistols at the third modernization level.
You can mod to have another unit to be like a general though. I've seen mods for that, but the current ones only allow for different melee generals, not bow generals.
There is none made in the Steamworkshop, That is true.
But Nah, Changing the equipment theme of a general bodyguard unit is actually easy. You can mod Generals to switch equipment theme.
lolololololol, no offense sir or madame, but you don't know what you're talking about and neither does your modder friend. Just did a quick google and found this:
http://www.twcenter.net/forums/showthread.php?454351-Bow-General
Seirously dude, google is your friend... Total War Center has dozens of posts about this exact thing. HAHAHA again, I don't understand why your modder friend said what they did, but they're defiently wrong. I've been playing with a bow general for years! :3