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Building wise Farms, Roads, Ports and Markets are pretty important. Farms give a little money depending on region soil quality and drive growth in your towns. Roads drive growth, unit replenishment, army speed (I think they also have multipliers on trade revenue? Not sure). Ports increase the number of trade agreements you can handle by sea. Markets give the most money and allow recruitment of Metsuke, which are basically your medieval Japanese secret police.
Once a Metsuke levels up they can gain access to a skill that increases Tax revenue in a province they administer. In addition they learn skills related to bribing enemy armies and settlements as well as catching and killing enemy agents.
Also despite what people are saying it is not great to trade with everyone, get good trade with close allies and don't rely to much on general trade, once realm divides hit and all the randoms break off trade with you, then your finances take a massive hit.
Now if like to rapid expand with certain clans like the Oda and you know you can trigger RD by turn like 40 if you wanted to then by all means trade with everyone, stockpile cash from turn 40 to turn 50 or so and then even if you go in the negatives you have a stockpile to last you a solid few turns.
I was -1.7k for like 6-7 turns after RD in my recent Oda campaign yet I was still upgrading buildings because I had stockpiled the cash, but yes if you are inexperienced just trading with everyone could bite you in the bum financially once RD hits and the vast majority of those trade agreements dissapear (although on easy difficulty the trade agreements themselfs may delay the RD rage from the AI factions your trading with for a turn or two I guess).
One thing I don't see much of in the above comments are about the tech paths. Focusing too much on the Bushido tree, while making you pretty badass in the field, will eventually make you suffer terribly in the later game when the majority of the fighting has died down to only a handful of clans still standing and you will need samurai-heavy armies to keep up. I tend to start with the first Bushido tech to help the ashigaru fight better, then switch over to the Chi tree for Todofuken to get the roads and Zen for monks and the happiness, then go back to Bushido for Heaven and Earth to heal your armies up faster and give you encampments to get better and cheaper units so you can spend more money on making even more money with markets and sake dens in all your non-important troop producing provences.
Hope this helps you out.