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Next hardest is Uesugi. Early on in the campaign literally everyone around them declares war on them and you have to fight off full stack after full stack. Your starting province is poor and massive and can be invaded from every direction, so you can't easily strike at the enemy without leaving your backdoor open. All you can really do is ally with everyone you can, wait for Takeda and Hojo to destroy all their best armies at your home castle, then go neutralize Takeda and Hojo. Once you manage this extremely tough start, they're not too tough.
Hattori are also hated by everyone which makes things tough, and all their units are more expensive. Once you get some good armies and start abusing night attack and kisho training, they're not so bad.
Takeda are probably the only clan I'd really say are medium difficulty. It's easy to make trade agreements with their horsies, but they're in a poor economic area and it can take a while to build up their economy. Like the other central Japanese clans they're in a rough area with lots of aggressive playable AI clans, so you're rarely at peace, and you can be invaded from a lot of different directions.
Honestly all the other clans are pretty easy, but the RNG in the game means that every campaign is unique. But for the most part I find them easy. This is all based on me playing on Hard by the way.
Oda is easy because you can just depend on cheap ashigaru to save the day. Long yari ashigaru are great.
Hojo is easy because for some reason everyone leaves them alone. Sometimes they can have a tough campaign though being near the aggressive central Japan clans.
Chosokabe are easy because they are so isolated, and their bows are great. Shimazu are easy because they're so isolated. Same for Date. Clans like these are easy because you only have one front to worry about, instead of 2 or 3.
Tokugawa is easy because everyone leaves them alone, even more so than Hojo. I've had Tokugawa campaigns where literally nothing happened for a zillion turns because nobody declared war on me, everyone wanted to trade for my horsies, and I just sat there building up my economy and doing nothing forever and ever. It can be a bit tough getting out from under Imagawa, but usually they get stupid and declare war on you, and they're easy to defeat. Always remember that the playable clans are far tougher and more cunning than NPC garbage clans like Imagawa.
Mori seem tough at first but are easy because they're far from any aggressive clans. Chosokabe and Shimazu never threaten them and can be easily wiped out. Best strategy is to move your first army north to wipe out or at least neutralize Amako, then build another army back at home because Kikkawa and possibly Ouchi will invade you. Fight them off, then go conquer Kyushu and Shikoku and you'll be rich and powerful and ready to win the game.
Otomo have one of the toughest starts in the game, but once you can defeat Ouchi and Shoni it's clear sailing. Just abuse missionary rebellions and Eurotrash trade ships and the game becomes pitifully easy. Really if you just want to break the game and win on easy mode, just go Christian with any clan. It's so easy to cause rebellions and neutralize other clans.
I found Shimazu (or whichever clan dominates Kyushu) to be a major threat as Mori. Once they have locked-up Kyushu, you are 100% surely their next target, and they tend to pile on to any multi-clan war vs Mori. The Shimazu field a death-stack of katana samurai early on lead by a 5-star general, that if you take head-on proves unstoppable. W/o your own samurai stack, which you can't really afford early on, you'll have to find a clever way to fend them off. Keeping them isolated on Kyushu is the probably the easiest early answer, but that means you concede that whole island and are stuck in southern Honshu.
I do recall Uesugi playing exactly as you say, though it was the slow reinforcement rate that proved the biggest initial challenge iirc. But I don't consider them the hardest, since they start vis-a-vis Honma, who are sitting on a gold mine - which should be the first target. Plus Uesugi can attack into the isolated north or capture Kaga and use that as a power base. Since there is nothing of real strategic value in Takeda territory, I found the lure to conquer them to be a red herring. Just let Takeda break their troops against your fortress in Echigo... they will eventually sue for peace if never be friendly. The distances are big, but that works in your favor too, as you can see the enemy coming for miles. Plus the AI is a strategic dunce, often w/ the long distances leaving its cities unguarded and vulnerable.
I'll have to try Ikko Ikki. I reasoned they must not be the hardest, since they always seem to expand into a major military threat under the AI. Plus they start w/ the smithy at Kaga, which is a big quality advantage. And Monks rock.
Hattori sound cool too... thanks for the tip/
I think the Takeda is probably the 3rd toughest clan. On hard, you will end up with multiple fronts, after only capturing 2 or 3 provinces, and North Shinano, is a bigger territory than Echigo is, with 5 entry points.
The most hardcore I found is in FOTS campaign, where diplomacy is really broken
But I would venture to suggest clans located in the central part of the island have a tougher time, if for no other reason they're facing the very real prospect of multi front wars.
Ikko Ikki is probably the hardest because the diplomatic sitaution never settle's down unlike Uesugi and due to geography when expanding its hard to defend on all sides, often expansions will leave you completely exposed. The only redeeming thing is loan swords which are so OP. You can play all game on just them.
Hojo are rated “easy” but every game I’ve played I get stuck having to betray my ally Takeda and then lose.
Diplomacy was never really an issue. It was trying to expand between the inevitable Date rise and Takeda, one of them always ends up kicking me in the teeth.
In general it's not a big deal, but some clans really suffer from this scenario, Uesugi in particular. Their starting province is poor and all the provinces around them are too. "Just go to Sado" everyone says, but sending an army there just leaves you vulnerable at home, plus it takes quite a bit of money and time to make Sado profitable.
As I said, for Uesugi I find that the only thing that works is to ally with everyone you can on the first turn or so, then hope that at least some of those alliances stick. At first the small clans around you like Anegakoji and Jinbo will bother you. Later on Hojo and Takeda will definitely declare war on you, and Ashina and Satomi too probably. Eventually Ikko Ikki will get into the mix too.
Only thing I've found that works is ASAP get one full stack and just camp out in Echigo castle, with maybe 3 katana samurai. The NPC clans are easy enough to defeat, and Hojo will probably only send basic armies against you. Defeat all these clans then make peace with them and maybe ally with them if you can just to keep them off your back. Takeda is the main threat because they may send 2 full stacks against you, hopefully not. Destroy their armies then finally you can send out your army and start taking over Takeda's lands. Meanwhile start building up a second army in Echigo to defend it. You probably won't be able to take over all of Takeda's lands before another clan like Hojo or Oda or Satomi declares war on you, so just make peace with Takeda and go deal with the bigger threat.
Once things calm down and you reduce the strength of these aggressive clans, Uesugi becomes more like playing as the other clans. Until that point it's basically all war all the time.
Restarted and now I've focused on getting Heaven and Earth ASAP for the replenishment bonus and an armory, and I didn't make any alliances other than Takeda. As usual they cancelled the alliance for no apparent reason a few turns later. Everyone left me alone for a long time but Satomi attacked me with a big army which I easily defeated, then made peace with them. Sakai attacked me next so I sent Uesugi Kenshin west to take their land and then vassalized them. Arranged marriages with Date and Takeda to keep them happy with me. Several turns later and I'm only making 900 a turn which isn't enough, Satomi redeclared war so I had to move Kenshin east again and sent my second mini-army west to Kaga to start hiring new guys. Satomi took Echigo but I took it back the next turn by sieging them, now Date declared war on me. Now I'm still pretty poor, Kenshin is strong but rather stuck in Echigo and my second army is rather weak in Kaga. Need to make more money so I can build up that second army. Hattori is my neighbor to the west and is probably licking his lips.
Anyway now I'm making 14,000 a turn, I finally made peace with everyone, and I just need to fill up my armies with quality units before RD.