Total War: SHOGUN 2

Total War: SHOGUN 2

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any tips for playing as aizu?
I suck at total war campaigns and get overwhelmed by betryaying allies
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you guys should be more flexible on everything.
because every topic I read, I see only messages about camping, building economies, doing nothing for 50 turns waiting when you can afford war with everyone without sacking....blah blah blah, you just making the game very boring
Cato 27. Okt. 2020 um 16:37 
I have decided that since the Aizu get a bonus to Trad units - why not build a trad army?

I just went for loads of spear Levy - Aizu get a bonus to trad units and at tech 1 that means 3 exp - plus my leader has a melee attack bonus and with a Shogunate agent and defence buff

Of course I will need to replace them at some point
Recruiting trad units from the province above with the charge bonus seems like a great idea
Cato 28. Okt. 2020 um 10:12 
https://steamcommunity.com/sharedfiles/filedetails/?id=2270321888

- Defended home province against main Joziai Army -

Ursprünglich geschrieben von oribe:
Recruiting trad units from the province above with the charge bonus seems like a great idea

I have just taken that province along with the Sendai province - do need to build it up slightly though once I can get Katana Kaci from there I'm gold for RD
Ursprünglich geschrieben von F31.58:
you guys should be more flexible on everything.
because every topic I read, I see only messages about camping, building economies, doing nothing for 50 turns waiting when you can afford war with everyone without sacking....blah blah blah, you just making the game very boring

You don't need to camp, but as Aizu you're not going to last very long if you try to expand north and south. You can get invaded from the west, the south, and from both of the two provinces to the north. You'll trigger Realm Divide before long and you'll still risk being invaded from the side. It's better to just hole up in your home province with like 6 black tortoise infantry and expand either to the north or south. But if you expand to the south you're probably going to get invaded by Sendai and Matsumae. If you take everything to the north of you you'll be extremely wealthy.

And you definitely don't need to build up your economy but it does make things easier. If you don't want to bother with becoming rich, you can get by with armies of around 10 line infantry with kneel fire. You'll still slaughter everything.
Zuletzt bearbeitet von BastardSword; 28. Okt. 2020 um 21:07
You don’t need to hold provinces, you just sack them and leave for another. Money you got spending on economy and upgrades, later on you will be able to afford holding provinces. The point is to make game more interesting and also fast
Ursprünglich geschrieben von F31.58:
You don’t need to hold provinces, you just sack them and leave for another. Money you got spending on economy and upgrades, later on you will be able to afford holding provinces. The point is to make game more interesting and also fast

What about the hit to your daimyo honour?
Ursprünglich geschrieben von Kinoringan:
Ursprünglich geschrieben von F31.58:
You don’t need to hold provinces, you just sack them and leave for another. Money you got spending on economy and upgrades, later on you will be able to afford holding provinces. The point is to make game more interesting and also fast

What about the hit to your daimyo honour?
heroic victories and vassalizing should compensate it
Reaper 29. Okt. 2020 um 15:49 
Use some levy gunmen and line infantry for defensive battles. Put them along the walls at first, but as soon as the enemies come close to the walls, line up your guys around the tenshu (middle building) and aim towards the walls. This strategy has worked great for me when defending and I recently completed a legendary campaign playing as Sendai. Mind you, I was using Darthmod Shogun 2 at that point :)

I would overall recommend Darthmod for Shogun, the diplomacy is a bit better and your most trusted allies aren't AS likely to stab you in the back it feels like.

I definitely agree with other posters here too, push northwards if you can, prepare to take Hokkaido island (Matumae lives there and are filthy rich due to TWO(!) coal deposits). I normally just start off a campaign by building spear levy, some line infanty if I can and a bunch of levy infantry then rush towards an enemy, try to ambush the bastard and then take his city. Once you have that first city, your ball is officially rolling.
Zuletzt bearbeitet von Reaper; 29. Okt. 2020 um 15:53
Cato 30. Okt. 2020 um 14:47 
Well I have continued my Aizu Campigan - Just destroyed the Jozai - also faced off a Sendai invasion - captured their settlement (turned their army into rebels who attacked their own settlement with me mass routing them

Also chased down a Matsume invasion force and killed it then turned that army up north and I am now bearing down on the blacksmith province of the Moriaka I think they are called - also killed another army with my trad army

Im quite pleased with how I killed a major clan off with about 5 units of spear Levy
Cato 31. Okt. 2020 um 5:33 
Turn 50: have unified the north of the main island of Japan have 8 provinces

There where some pretty tense moments

My advice to players is take the province to the south of you then turn north and take everything there - you will need to build a garrison in the south province to deal with attackers from that direction - I had moments when half stacks where trying to bypass me.

Take it systematically and relatively slowly - but if you see an oppurtinity go for it

I do still have the matsume to deal with - but I will keep them blockaded till I have built up economically and militarily

Basically I went for early aggression followed by build up

There are two powerful Shogunate clans - the odiwara and the sado who have 11 and 7 I think provinces

I am now just slowly building up for RD and republican run
Zuletzt bearbeitet von Cato; 31. Okt. 2020 um 5:34
Wrath 31. Okt. 2020 um 11:42 
It really is possible to keep good alliances in the game. Though on very hard and legendary they do break seemingly at random more often.

Raising your Daimyo honor as high as you can, diplomatic techs, and lasting trade routes are something I do in nearly every campaign.

Do not betray alliances or break treaties yourself if you want a diplomatic campaign. The penalties are steep and last a long time, and the AI will outcast you for it. This makes the greatest difference in my experience.

Creating situations that would be largely bad for the AI seem to lessen them breaking alliance. Meaning having strong allies of your own or alliance blocks that would largely work against the AI going to war with you. Sometimes it doesn't seem to care and goes banzai anyways, but it does seem to deter it for the most part.

When it comes down to realm divide or an end game situation where there are only a few factions left standing you just better be prepared for anything. Also, vassals are best created after realm divide, but can be useful and important before that point, depending.



Ursprünglich geschrieben von Wrath:
It really is possible to keep good alliances in the game. Though on very hard and legendary they do break seemingly at random more often.

Raising your Daimyo honor as high as you can, diplomatic techs, and lasting trade routes are something I do in nearly every campaign.

Do not betray alliances or break treaties yourself if you want a diplomatic campaign. The penalties are steep and last a long time, and the AI will outcast you for it. This makes the greatest difference in my experience.

Creating situations that would be largely bad for the AI seem to lessen them breaking alliance. Meaning having strong allies of your own or alliance blocks that would largely work against the AI going to war with you. Sometimes it doesn't seem to care and goes banzai anyways, but it does seem to deter it for the most part.

When it comes down to realm divide or an end game situation where there are only a few factions left standing you just better be prepared for anything. Also, vassals are best created after realm divide, but can be useful and important before that point, depending.
are you talking about fots?
Wrath 31. Okt. 2020 um 15:39 
Ursprünglich geschrieben von F31.58:
Ursprünglich geschrieben von Wrath:
It really is possible to keep good alliances in the game. Though on very hard and legendary they do break seemingly at random more often.

Raising your Daimyo honor as high as you can, diplomatic techs, and lasting trade routes are something I do in nearly every campaign.

Do not betray alliances or break treaties yourself if you want a diplomatic campaign. The penalties are steep and last a long time, and the AI will outcast you for it. This makes the greatest difference in my experience.

Creating situations that would be largely bad for the AI seem to lessen them breaking alliance. Meaning having strong allies of your own or alliance blocks that would largely work against the AI going to war with you. Sometimes it doesn't seem to care and goes banzai anyways, but it does seem to deter it for the most part.

When it comes down to realm divide or an end game situation where there are only a few factions left standing you just better be prepared for anything. Also, vassals are best created after realm divide, but can be useful and important before that point, depending.
are you talking about fots?
Yes. Though the points I mentioned are in both S2 and FotS.
Zuletzt bearbeitet von Wrath; 31. Okt. 2020 um 15:45
Cato 6. Nov. 2020 um 5:22 
https://steamcommunity.com/sharedfiles/filedetails/?id=2278828885

OH boy lost one of my Southern provinces

Good news Is I just killed the Matsume

This campaign is hard

You don't have the money for two stacks so one front is open

I am delaying retaking that settlement as I am close to RD (I have 12 Provinces)
Zuletzt bearbeitet von Cato; 6. Nov. 2020 um 5:24
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