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I sometimes mod the game to give naval fire arrows a shorter range, to make it more challenging, but it really just makes it more time consuming. When you manually fight 100 - 200 naval battles in a campaign that is a lot of time :(
This was of less significance in the case of feudal Japan.
However, having it in the Shogun game, it could/should have been done much better than it is.
I started working on a mod to overhaul the naval combat, but never saw it through as it became too much work :(
They can only use fire arrows when activated, which allows a single volley of them. Then there is a cool-down period before you can activate and use fire arrows again. You don't normally sit and trade fire with the enemy. Move in, use fire arrows, move out, repeat. If they pursue you, lead them around the map, they will be trying to get broadside on you while you are firing out the back of your boats. So you can inflict casualties while taking none.
If you are attacking with 3 bow kobayas, you can easily take out a 10 boat fleet and lose fewer than 10 men from your boats in the process.
In the base game the only vessel (apart from the black ship) that you will have a problem with is the sengoku bune. That is because they gave it the same reduced flammability as the ironclads of the Boshin war, instead of the flammability of the wooden sail boat that it is.