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AP is an almost straight upgrade over normal shells, sometimes it overpens wooden hulls and doesnt explode (pretty great if you are crossing the T though)
AP is for use against metal hulled ships. The advanced AP is the best of both worlds.
There's also a niche use for explosive against ironclad ships like the Kotetsu. If you gang up on a Kotetsu with explosive you can break the crew morale and sometimes nab the ship after the battle instead of destroying it. Doing this I've gotten entire fleets of Kotetsu just roaming around owning everything.
Edit: Aside from some minor differences in range/reload speed both explosive and AP are superior to solid shot, in other words once you've upgraded there's not much reason to ever use solid again. Also researching explosive makes naval artillery support better in your ground battles.
HE shot has a very high chance of setting enemy ships on fire with just one, maybe two hits. However it has much shorter range than normal shot. The AI really loves using HE shot and setting your ships on fire. I find that the AI always ALWAYS is able to fire once before I can fire if they are using the same shells as me, so my ships all end up on fire.
AP shot has the same range as normal shot, but a small (but quite decent) chance of setting wooden/copper ships on fire. If you are using wooden/copper ships you really want to be using AP shot. If you have three kaiyo maru using AP shot, they will set all the AI ships on fire before they can get in range to use their HE shot.
I would also point out that the US and French ships have longer range for all shot types. I think they can fire HE shot at about the same range that wooden/copper ships can fire AP or normal shot. So if you have a US or French ship and have it use HE shot, it will completely demolish entire fleets before they can fire a single shot.
The British ship has a zillion cannons but they have the same crappy default range that Japanese ships have. I guess with AP shot it's ok, but I really like the US and French ships way better.
Kotetsu has really long range but only one gun so it takes forever to do anything, I avoid them.
briefly it say penetrating shot < can penetrate also iron pannels > , that iplies also lower quality like copper and wood.
Explosive shell, and I am not the one that said it was better on wooden ships someone else did.I was addressing their comment. Next!
The smallish but decent chance of AP shot to set wooden/copper ships on fire is something I found out on my own by accident. It is kind of a drag to have to research it, but it makes Japanese ships so much more effective, and usually lets them set entire enemy ships on fire before they can instantly set yours on fire when they get in range to use HE shot.
But once you get the US or French ships you can just use HE shot with their superior range and never need AP shot again, unless you're still using a lot of Japanese ships.
I'm pretty sure (I auto resolve all my naval battles), that the HMS Warrior is the strongest ship in the game. TBH my campaigns never last long enough for me to get that deep into the naval side of the game. I'm working on a domination campaign right now, and going independent, I saved when I hit realm divide, I have the same problem in the base game. I have never gotten far enough in the tech tree to try matchlock samurai, geisha, or most of the hero units. I don't think I've ever had a campaign go farther than 1570. Even my very hard campaigns ended before I got that far. I don't think I'm doing anything wrong, because I win, I just don't know how to go slow I guess. I am that way in real life too. I was a sprinter, and I suck at distance running.
https://steamcommunity.com/sharedfiles/filedetails/?id=150812711
Thanks but I don't use mods. Sometimes I'll subscribe to all clans playable. But I immediately unsubscribe and delete all related files. I like to do multi player against random opponents from time to time, so that's primarily why. Plus I fervently believe that players have no idea what they are talking about when they think their mod is an improvement. Besides I tried this mod years ago. I don't like it.
I can relate
I never got the acheivement for late game techs simply because i win or get bored long before that point
I think the problem from my perspective is the game has like a difficulty hill - once over it theres no real challenge
Believe it or not its a sign we are good at the game!