Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
After the Christianity has come to your shores event, (or whatever it is called) you have the ability to convert to Christianity. You don't have to do it there and then. There is a button on your clan family page that allows you to convert religion at any time of your choosing.
No, they keep offering you the deal at intervals, all the way through to the end. It's better to accept, even if you don't want it, because you don't have to build it and you'll stop getting the offer.
What do people think of Christianity? I always avoid it, but I've thought I might be too dismissive of the benefits like Matchlocks.
Ah ok. I wasn't sure because I always accept the trade the first time it's offered.
Are the repeat offers tied in with the periodic re-emergence of the black ship?
Going Christian is like playing Otomo - light.
You don't get all the units and benefits that the Otomo get but, if you don't have the Otomo DLC it is worth converting one time as either the Shimazu, Chosokabe or Mori clan. Having the missionaries is incredibly powerful as the rest of the clans are all Buddhist, so there are endless opportunities for inciting rebellions.
I didn't even know that the black ship could reappear, but I'm guessing that only happens if it's sunk?
I'm not sure if the trade deal offer is tied into anything, it could just be random. As I've just been considering Christianity to be a nuisance up until now, I went through 2 campaigns (domination and long), refusing the deal every time. It probably came about every 10-20 turns, but it felt more than that.
Thanks for the advice. I think the version I got must have that DLC because I see Otomo as an option, so I'll remember that for when I play them.
BTW I'm not actually new to Shogun 2, I used to play it a lot, but I've forgotten most of it, and I wasn't a varied player. For any total war game, I'd just pick what felt to me was the best faction and play them all the time, but I think by doing that I missed out on a lot of the fun to be had in the games. Making up for it now though :)
The clans, whilst similar, each has sufficient clan trait / unique special unit that enables different strategies to be employed for each of them - that still keeps me coming back for more.
I pretty much never convert to christianity though because it is just too overpowered, you can use missionaries to turn the entire map into gray rebel wasteland with zero effort.
I was thinking in my next game I will allow a settlement to convert - that way it will be easier to have rebellions if I want to train up some generals.
Sorry, I meant (in context) by building a Nanban trade port, and allowing it to convert the settlement.
If it converts the province, and you have not converted the clan, you will have constant rebellions in the province.
When building the nanban trade port, you either need to convert the whole clan or, take steps to prevent the conversion in that province by building Buddhist religious building in the province and neighbouring provinces (so that they spread Buddhism into the province with the port).
There are other ways to counter the Christianity in the province (stationing a monk in there), leaving about 10 units in there to repress the population, etc. But they all have an unacceptable cost - whether financial or opportunity.
I'm actually trying it now and I'm managing fine. I'm at the stage in the game where I can afford to station 15 ashigaru there. It ended up being very helpful for the rebellions, as I could trigger one every other turn if needed for training. Also got a castle in the neighbouring province so I am ready to fight again every other turn.
You can accept the trade offer, but not build a port. It won't give you anything, but it will stop the constant offers.