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Do you mean for battles or the deadline for completing a campaign?
If battles, you can set the timer by clicking the 'further options' button to the lower right of campaign setup screen; it is where you are at the clan selection, underneath the slider that sets campaign difficulty. You can make battles have a 20, 40 or 60 minute timer, or disable the timer completely.
If you are referring to the deadline for the campaign, you dont need to worry. Even if you pass the deadline, you can still continue your campaign, you simply won't get the victory cinematic or Steam achievement if you haven't completed you objectives by the deadline year. But you can keep playing as long as you want on the same save game.
In reality, you'll find the deadline is not really a concern anyway. IMO, it's easiest to select the "Long" victory conditions when setting up your campaign: this gives you all the way till year 1600 (or 220 turns) to capture 40 provinces.
An experienced player can generally conquer all 65 provinces by 1590 with no real issue, so you should be fine going for 40, especially if you play on Easy or Normal difficulty.
Despite the fact that you said that I still can win if I exceed the time limit (What makes a timer useless in fact), for me it will still be stressful, and I don't want that.
P.S. and by a thousand years I'm using a number high enough even you likely won't be bothered by it, the real number is infinite far as I know
I turtled as Franks till like 440 and the Huns still were in the eastern wastes screwing around, I was at peace with all my neighbors, etc.
Aside from a separatist war within my own faction, not much was happening and I got bored 😆
I personally find the momentum of the Shogun 2 campaign to be one of its strengths.
Attila is great too...but it is very easy to get into this sort of "detente" situation where the player is like, "I guess I could plunge this peaceful world into war...but...i don't know maybe I'll just upgrade the town more." 😆
But trust me, once you get the hang on things you'll easily have met the victory conditions long before the time limit.
And if you realy cant handle it, i reccomend looking in other Total war titles. I know for a fact that Rome 1 has like a almost 600 turns long.
Be warned with Medieval 2 however since that game has an limit around the 200 turns.
In Napoleon total war you also have to quite hasty with conqering Europe.
Empire is just not an great total war game, so i recomend avoiding it.
With Rome 2, Attila and Warhammer i dont have much expierence.
RTW is defintiely longer though, at 560+ turns.
With Shogun 2, the difference is that other games have had "minor victory" conditions.
So like with Attila it's almost exactly the same turn time (395 through 451 at 4 turns per year = 225) as Shogun 2 (1545 through 1600 at 4 tpy = 220 turns), but the difference in Attila is that 1) allies' territory counts towards province total, 2) you can win a lesser grade of victory by satisfying other conditions aside from conquering provinces.
With Shogun 2 you need to take 40 provinces in 220 turns for the normal campaign, which is 60% of the map. 60% of the map in Attila would be a lot more conquering.
So it feels like you get more time in Attila, but really it's just that the task in front of you is much more laid back.
AoC for Attila is even more laid back, because all you have to do is raise the "imperium" of your faction to a certain level to win. It would be like having to max out a larger Fame Meter in Shogun 2.
Generally though, the problem for most TWs has been finishing the game too quickly. Rome ended in 14 AD bust most guys beat it by about 180 BC. Med 2 was the same: went till 1525 but most people had it beat around 1340.
So Shogun 2's pace may seem hectic at first, but don't get discouraged, because it actually has a great flow too it that keeps the campaign moving and means that a challenge will exist till the last turns.
It's not like other TW where you basically survive the nearly game, become the sole superpower, then just hit end turn over and over, grinding till you steamroll the last province.
It's just that this timer is designed to constantly push the player to fulfill the victorious conditions faster. Because otherwise you can slowly build a huge army, and then just grab a bunch of provinces with auto-resolve.
Although I have a lot of Total War games in my library, for a really long time I played only in the first Medieval when it just came out, and I do not remember there any turn limit. Although I might be wrong, it was a long time ago.
So I'm new to this series.