Total War: SHOGUN 2

Total War: SHOGUN 2

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slimbuddha Aug 21, 2023 @ 5:16pm
Help with Shogun 2 COOP Campaign
Hello everyone!

Just attempted to play shogun 2 coop with a friend. We have played the game usually once or twice a year for a few years now with no issues. This time however, we have been plagued with issues.

The first issue was trying to connect to each other. We deleted all of our mods and confirmed we are running the same version. (Still says modded though for both of us) the error we received is “No Response From Host”.

We both tried every fix we found in the forums on steam with no luck. We found a work around by setting up our own LAN network. Though even this has issues. It will not let me host a game. Just waits “Failed to Host Game”. My friend can host and, I can join no problem.

Our second issue has now appeared. Around turn 35 we are having issue with what appears to be syncing. If either of us initiates a land/sea battle or is attack by the ai in the same scenario, the player that would spectate, doesn’t get the option too. It appears as nothing is happening even with the music changing to the battle music. This has happened with two campaigns now. To further elaborate, during the turn rotation one player will get stuck on Date while the other player goes through the entire rotation,

We tried rolling back to a previous patch but that didn’t work. Anyone have any ideas?
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Showing 1-3 of 3 comments
El Presidente Sep 14, 2023 @ 8:56pm 
We're having the same issue with no luck
Commisar Jon Fuklaw Sep 15, 2023 @ 12:36am 
Shogun 2's multiplayer campaigns have always had significant issues with both syncing and confirming mod checksums.

On the mod side of things, there is a simple solution: First, both parties must verify their game files prior to attempting any sort of multiplayer campaign. Second, a maximum of ONE mod may be enabled at a time via the launcher or mod manager (depending on your version of Shogun 2). This limitation can be entirely circumvented by either manually combining desired mods and/or by changing all of the mod packfiles to the movie type (Important: Because of how packfiles are loaded, it is strongly recommended to have a maximum of one movie-type mod at a time in older titles unless you are sure of what you are doing).

To counteract the syncing issue that has existed since Shogun 2 first released, there is little recourse. Standard Total War multiplayer practice is to have the host provide their latest save file to the client via email or file-sharing site if (read: when) an unresolvable desync occurs. However, doing this every time there is any desync will reduce the odds of the save file breaking entirely. Save games should be in %AppData%/TheCreativeAssembly/Shogun2/Saved_Games_Multiplayer.
El Presidente Oct 1, 2023 @ 11:24am 
Originally posted by Commisar Jon Fuklaw:
Shogun 2's multiplayer campaigns have always had significant issues with both syncing and confirming mod checksums.

On the mod side of things, there is a simple solution: First, both parties must verify their game files prior to attempting any sort of multiplayer campaign. Second, a maximum of ONE mod may be enabled at a time via the launcher or mod manager (depending on your version of Shogun 2). This limitation can be entirely circumvented by either manually combining desired mods and/or by changing all of the mod packfiles to the movie type (Important: Because of how packfiles are loaded, it is strongly recommended to have a maximum of one movie-type mod at a time in older titles unless you are sure of what you are doing).

To counteract the syncing issue that has existed since Shogun 2 first released, there is little recourse. Standard Total War multiplayer practice is to have the host provide their latest save file to the client via email or file-sharing site if (read: when) an unresolvable desync occurs. However, doing this every time there is any desync will reduce the odds of the save file breaking entirely. Save games should be in %AppData%/TheCreativeAssembly/Shogun2/Saved_Games_Multiplayer.

Thank you!
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Date Posted: Aug 21, 2023 @ 5:16pm
Posts: 3