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The AI cotnrolling these factions would follow the playe'rs diplomacy, build one army to the "ideal army" and then do the normal AI stuff. If it saw one of the three targets, it would try to engage it with anything that can get there in 3 truns would win an autoresolve. In effect, the other players had their factions mostly AI managed on a campaign level. On hard mode, they even inherited the AI maintence reduction! But once the battle begun, players would assume full control of thier armies.
What's the purpsoe of all this? Well aside the hilarity of playing unplayable factions and inheriting the AI campaign modifiers, the real purpose was to speed the game up. Multiplayer battles are fun. Campaigns are slow. But since the "other" players can pick tiher 20 odd units for tiher armies when it's not thier turn and the campaign AI makes quick decisions, the campaign proceeds nearly as quickly as a single player one.
Ah, no. Co-op campaigns are fun but a huge time commitment and I'm at a busy time of mylife. If someone made that Rome: Total War mod for Shogun 2 Total War, then I would gladly accept
Always use turn timers, 5 minutes if they are slow, 10 minutes just to be nice. It shouldn't take more than 3-4 minutes to take a turn most of the time anyways.
I already sent u a request CptBiplane, down to play sometime.