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Kisho ninjas are the "in battle" units. They can walk and be completely invisible(unless you are very close to the enemy), throw hand grenades to send enemies flying, and have very high melee attack. They also have active abilities such as run-in-stealth and flash bombs(watch for friendly fire).
The kisho ninja are mid to late game unit and can pack a huge punch in enemy morale if used in flanking enemy armys that are too busy fighting your main one. There's one big drawback which is unit size. They should only be used as a secondary unit because of their cost/upkeep.
They'll be minced easily if overwhelmed by the enemy.
The idea is to strike weaker targets like the archers and avoid the heavy units like the samurais unless your ninjas wish to visit wonderland quickly.
Personally, i hardly field them because their cost is not worth the trouble of keeping unless i need a quick unit for besieging castles due to their efficient and quick climbing that has no one dying a ridiculous death due to falling.
In Siege battles they are useless, but land battles they could deal with infantry, even sword infantry, quite well. First there bombs (I always name them coconuts) make insane damage and with their ability (don't know the name in English, German it's "heimlichkeit") they have high Meele stats. You need to protect them of cav and every range unit. But it's a tricky unit and hard to play