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:) (<so ya dun get offended by me sayin that^)
I think you lose access to the police type agents too, but it's been years since I played that last :P
I have a guide on steam helping ppl with economy. There's also extra info when playing as a republic in FoTs. Your police buildings dont get razed, but they can have a negative infuence if you upgraded them too high.
Here's a footnote straight from my guide:
Playing as a republic (FotS)
As I stated before, I generaly prefer playing as a republic. It is definitely more challenging, but it's also a lot of fun being your own nation, defying the shogun and emperor.
So here's how to make the conversion less painfull:
Having the art 'private academies' at least is higly recommended, the extension on that art might take too long but if you make the effort, you will not regret it !
Before you hit the FotS adaptation of 'realm-divide', upgrade police stations only once. So they are all magistrates.
When you look at the ingame encyclopaedia, you will notice a magistrate has 3 possible upgrades, depending on your alliance. Police office (shogunate), shikoyoku office (imperialists) and secret society (republic)..
If you were to upgrade before turning into a republic, you will later have to destroy them.
This is because the second upgrade is alliance specific and does not automaticly change when you switch alliance (in this case to republic).
So, the first thing to do after turning into a republic is upgrading all those magistrates to secret societies. This way by the time religious unrest begins to reach problematic levels, it will have started to stabilise again.
If you do not have the wealth to mass upgrade all magistrates in 1 turn, it's a good idea to start with your province borders. Since the upgrade allows for conversion to spread to neighbouring provinces. This way any enemy province that borders with you will start to pre-convert to your cause, giving you an early advantage when you resume expanding.
Banananana :D