Total War: SHOGUN 2

Total War: SHOGUN 2

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Imhotep Dec 15, 2020 @ 8:36am
Encampment building line bonuses
Here are the bonuses of the Encampment building line:

Tier 1: Encampment

-10% to the cost of recruiting land units in this province
+10% to the replenishment rate in this province

Tier 2: Armoury

-10% to the cost of recruiting land units in this province
+10% to the replenishment rate in this province
+2 armour for all units recruited in this province

Tier 3: Barracks

-20% to the cost of recruiting land units in this province
+20% to the replenishment rate in this province

Tier 4: Hunting Lodge

-10% to the cost of recruiting land units in this province
+10% to the replenishment rate in this province
+5 to accuracy for all units recruited in this province

Tier 5: Jujutsu Dojo

-10% to the cost of recruiting land units in this province
+10% to the replenishment rate in this province
+2 melee attack for all units recruited in this province

Tier 6: Proving Grounds

-10% to the cost of recruiting land units in this province
+10% to the replenishment rate in this province
+5 charge bonus for all units recruited in this province

If building bonuses are not cumulative within the same building line, that would mean that the only difference between a Tier 1 and a Tier 6 Encampment line building is the +5 charge bonus.

It would also mean that the combat bonuses would not accumulate. So if I had a Tier 4 Hunting Lodge, giving +5 to accuracy for all units recruited in this province, and I then upgraded it to a Tier 5 Jujutsu Dodo, which gives +2 melee attack, I would then lose the +5 accuracy bonus.

Is this correct?
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Elitewrecker PT Dec 15, 2020 @ 8:38am 
That's not how it works, those upgrades are all mutually exclusive.
You upgrade the encampment to one of those others.
So you basically build the hunting lodge on settlements with the fletchers building for that stacked accuracy, jujutsu or armoury on settlements with blacksmiths, etc.
You don't have to build all those "tiers" before you could build the proving grounds :P that'd take a long time and money.
Last edited by Elitewrecker PT; Dec 15, 2020 @ 8:42am
Imhotep Dec 15, 2020 @ 8:48am 
Originally posted by Elitewrecker PT:
That's not how it works, those upgrades are all mutually exclusive.
You upgrade the encampment to one of those others.
So you basically build the hunting lodge on settlements with the fletchers building for that stacked accuracy, jujutsu or armoury on settlements with blacksmiths, etc.
You don't have to build all those "tiers" before you could build the proving grounds :P that'd take a long time and money.
Okay, thanks. I thought it didn't make much sense.

So the Encampment building line would be:

Tier 1 : Encampment

Tier 2: Armoury OR Barracks OR Hunting Lodge OR Jujutsu Dojo OR Proving Grounds
Elitewrecker PT Dec 15, 2020 @ 8:51am 
Yes
Imhotep Dec 15, 2020 @ 8:56am 
Originally posted by Elitewrecker PT:
Yes
Got it.
Blehh..... May 5, 2021 @ 8:36pm 
Originally posted by Elitewrecker PT:
So you basically build the hunting lodge on settlements with the fletchers building for that stacked accuracy, jujutsu or armoury on settlements with blacksmiths, etc.
The jujutsu dojo and master blacksmith doesnt seem to stack, I only get a +4 to melee instead of +6. So it looks like the game took the master blacksmith effects and overridden instead of adding on top of the +2 from jujutsu dojo
Imhotep May 5, 2021 @ 9:30pm 
Originally posted by Boltte:
Originally posted by Elitewrecker PT:
So you basically build the hunting lodge on settlements with the fletchers building for that stacked accuracy, jujutsu or armoury on settlements with blacksmiths, etc.
The jujutsu dojo and master blacksmith doesnt seem to stack, I only get a +4 to melee instead of +6. So it looks like the game took the master blacksmith effects and overridden instead of adding on top of the +2 from jujutsu dojo
There is no "master blacksmith".

The base speciality is Blacksmith, and then there are two paths which one must choose between. One path increases armour (Armourer path) and the other increases melee attack (Weaponsmith path):

Blacksmith • Armourer • Master Armourer
Blacksmith • Weaponsmith • Master Weaponsmith
markeason May 6, 2021 @ 4:40am 
Boltte,

Did you upgrade to Master Armourer instead of Master Weaponsmith - in which case the bonus from here will be to armour instead of melee attack.

If it is still at Blacksmith, don't forget that the bonus of +1 melee / +1 armour is only applicable to samurai recruits.
clop1000 May 6, 2021 @ 7:19am 
Is Encampment even worth it?
markeason May 6, 2021 @ 7:47am 
Originally posted by clop1000:
Is Encampment even worth it?

Always
Imhotep May 6, 2021 @ 8:02am 
Originally posted by clop1000:
Is Encampment even worth it?
Yes, in recruiting prefectures, which should ideally be speciality prefectures.

This is what I build:

Smithing speciality, with Master Weaponsmith

- Yari Drill Yard
- Sword School
- Armoury encampment building (Armour bonus)
- Stables

Master Weaponsmith with Armoury encampment building produces units with Superior melee attack and Superior armour.

Recruits: Yari Ashigaru, all Samurai infantry (except bow), Katana cavalry, (Bow Ashigaru if one doesn't have Craftwork/Artisans speciality prefecture), (Light Cavalry and Yari Cavalry, if one doesn't have Horses speciality prefecture)

Craftwork/Artisans speciality, with Master Bowmaker

- Archery Dojo
- Hunting Lodge encampment building (Accuracy bonus)
- Siege Engineer's Workshop
- Stables

Recruits: Bow Ashigaru, Bow Samurai, Bow Cavalry, Matchlock infantry, Siege weapons

Horses speciality, with Warhorse studs

- Stables
- Yari Drill Yard
- Proving Grounds encampment building (Charge bonus)

Recruits: Light Cavalry, Yari Cavalry

It doesn't say this in the game, but Ashigaru units receive extra promotions from higher-level castles, so one will want to build up the castles in Ashigaru-recruiting prefectures. Higher-level castles also have more recruitment slots.

For warrior monks, which I only recruit in a Holy Site prefecture, I will go Jujutsu Dojo encampment building if only recruiting Naginata Warrior Monks, and Hunting Lodge if only recruiting Bow Warrior Monks. If recruiting both in the same prefecture, then I will choose Armoury.

For Ninjas, I will go Jujutsu Dojo, but it's a bit of a waste of resources.

The Barracks encampment building can be useful on the front line, since it has double the recruitment discount and double the replenishment rate, albeit with no bonuses to combat stats.
Last edited by Imhotep; May 6, 2021 @ 8:19am
Sn3z May 6, 2021 @ 4:52pm 
Barracks is a great combo with a iron mine province, I THINK ITS POTENTIALly the best in that situation because it lets you get samurai at -50% or -40% base + -30% from the mine. You will save so, so much gold the transition into samurai is so much easier(it won't cripple your bank allowing you to still invest) However I think it should be the other way around mine should provide less recruitment costs and ecampment units costs buffed to say -30%.
(15%T1 + 15%@T2) Mine nerfed to -20%. This would make the encampment and upgrade fit much better for all provinces.

Proving Grounds really should of provided ranks to recruited units. This would make it a fantastic building for any province.(The game is severely lacking recruit at rank)

Hunting lodge really needed a buff to missile accuracy(5 is lol) and the fletchers building accuracy nerfed, also removed from eco side grade(choose either buffing eco or units). This would help it be a better upgrade in all provinces.
Last edited by Sn3z; May 6, 2021 @ 4:58pm
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Date Posted: Dec 15, 2020 @ 8:36am
Posts: 11