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next game campaign's ( challenge of game play )
be a raider lord se how everything goes with diplomacy or total lack of it
and next game
max taxing , see how you ripe every koku out of every peasent and see the consequences then you robe the land.
and next game
revese this with a minum taxing to get happy people
i bet others have other gameplay ideas... cya
No if you want to grow your economy and this is a solution almost exclusive to the S2 branch of the series.... set taxes to minimum.
Growth is the single most important thing to growing an economy and your growth will always be greater with taxes at minimum... like 2-3 times what your growth would be on normal.
Above normal you can actually end up in the negative and provinces will start earning less per turn.
So if you really want a strong economy set growth to minimum, build buildings that give a growth bonus and only turn taxation to normal once you hit Realm divide.
This also gives you a bonus in FOTS if you want to go modern asap because with taxes on minimum you hardly notice the -1's from modernization.
In ROTS it is a huge help and you are really just crippling yourself in end game if you don't use growth effectively like this... I have provinces with 45 koku per turn growth by turn 30-40 which on normal taxation would be at like 15 maybe 20 koku per turn growth.... you basically catch up with a campaigns normal taxation value by about turn 60 so in two side by side campaigns you have 1 minimum taxation high growth clan that earns the exact same per turn with the same buildings as a low growth normal taxation clan and it overtakes them after that in a campaign that can go to around 200 turns.
So if you really are hardcore set on growing an economy set tax to minimum, build growth buildings (ports, roads, markets etc.), improve your daimyo's honour (increases clan wide happiness and thus growth), don't build military buildings outside of designated military provinces (blacksmith, fletcher, warehorses, grand temples and pirate coves) and use metsuke and any agents that provide a happiness bonus (so monks and geisha also viable) in provinces to boost growth...... also research technologies that reduce administration and military costs.
as i said its all about your play style are you a fast conquer lord or not/expanding or not
and when AI comes with experience units and you have not been in war you could be in alot of trouble, you need army with experience but its also here me and rory disagree, then enemy army comes with 7-9 experience, and you have a standard army with maybe 0-3 you most be a very good commander to beat them and yes its doable but if they come with unit better then samurai+ you might win but i bet you will loose alot of units and struggle with buy/experience because you lack of Koku and slow expansion. ( again playstyle how dominating you are. )
dont think you can build a empire with best economic then you play againest a raider lord that burn everything down to the ground. as i said there is many ways to play the game.
yeah but rory is right if you get time to build it up, but i have also did that way back and somehow in that game i did not have any enemy at all, and was almost was overrun by elite units with experience, so never stop fighting that is only possible in FoS with trainning of troops with agent/building. that is way hard to get in S2 /trainning camps ( is only refill not training if i remember correctly ) forgot about RoS if that is possible
you can even have enemies that keep try take your neigbour province that is left empty and ambush him to train stacks of armies...call it what you want exploits of stupid AI.
there is nothing wrong with slow build up, but all that tactic will crumble if you played H2H with a evil sacking warlord that desimated land scorched earth tactic,
as i said try next campaign to be a evil warlord and plynder or sack every province and you will see a dead zone you slowly build up has a issue with in build after you did it. but you can give a rats butt your home area is safe and you move in with lesser units to rebuild...lol
just have full stack army also until you learn the basic idea.