Total War: SHOGUN 2

Total War: SHOGUN 2

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Traianus May 11, 2018 @ 1:59pm
How to build a strong economy
Hey everyone.Since I'm going to replay Shogun 2:Total war, I'd like some tips about building a strong economy. I've always found difficult get a good economy because of the military pressure of war; so, I need someone who could tell me how to build the economy necessary to keep the military system stable.
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Showing 1-9 of 9 comments
White Lion(-B_E-) May 11, 2018 @ 2:31pm 
alots of markets and metsukes to garrison in castle to get more taxes
Iceira May 11, 2018 @ 2:42pm 
well the hard core way is set max in tax and have/build units to law and order, but do upgrade castle asap/ rice paddle so you can afford castle and in FoS very high tax is alot easier todo because town is upgradeable then in S2 its town growth and heavy tax here can be bad then no one live there then you will get lesser tax so town growth most not be negative in growth so normal tax is best but not if you want fast Koku so every build or upgrade that leads to town growth is a most so you can rise the tax. aient there a video with this on you tube ? there should be.

next game campaign's ( challenge of game play )

be a raider lord se how everything goes with diplomacy or total lack of it

and next game
max taxing , see how you ripe every koku out of every peasent and see the consequences then you robe the land.

and next game
revese this with a minum taxing to get happy people


i bet others have other gameplay ideas... cya
Last edited by Iceira; May 11, 2018 @ 2:58pm
Traianus May 12, 2018 @ 12:08am 
Originally posted by Iceira:
well the hard core way is set max in tax and have/build units to law and order, but do upgrade castle asap/ rice paddle so you can afford castle and in FoS very high tax is alot easier todo because town is upgradeable then in S2 its town growth and heavy tax here can be bad then no one live there then you will get lesser tax so town growth most not be negative in growth so normal tax is best but not if you want fast Koku so every build or upgrade that leads to town growth is a most so you can rise the tax. aient there a video with this on you tube ? there should be.

next game campaign's ( challenge of game play )

be a raider lord se how everything goes with diplomacy or total lack of it

and next game
max taxing , see how you ripe every koku out of every peasent and see the consequences then you robe the land.

and next game
revese this with a minum taxing to get happy people


i bet others have other gameplay ideas... cya
Yeah, maybe I'll follow your tips. Thanks for the answer! :D
rory.b.p May 12, 2018 @ 1:26am 
Originally posted by Traianus:
Originally posted by Iceira:
well the hard core way is set max in tax and have/build units to law and order, but do upgrade castle asap/ rice paddle so you can afford castle and in FoS very high tax is alot easier todo because town is upgradeable then in S2 its town growth and heavy tax here can be bad then no one live there then you will get lesser tax so town growth most not be negative in growth so normal tax is best but not if you want fast Koku so every build or upgrade that leads to town growth is a most so you can rise the tax. aient there a video with this on you tube ? there should be.

next game campaign's ( challenge of game play )

be a raider lord se how everything goes with diplomacy or total lack of it

and next game
max taxing , see how you ripe every koku out of every peasent and see the consequences then you robe the land.

and next game
revese this with a minum taxing to get happy people


i bet others have other gameplay ideas... cya
Yeah, maybe I'll follow your tips. Thanks for the answer! :D

No if you want to grow your economy and this is a solution almost exclusive to the S2 branch of the series.... set taxes to minimum.
Growth is the single most important thing to growing an economy and your growth will always be greater with taxes at minimum... like 2-3 times what your growth would be on normal.
Above normal you can actually end up in the negative and provinces will start earning less per turn.
So if you really want a strong economy set growth to minimum, build buildings that give a growth bonus and only turn taxation to normal once you hit Realm divide.
This also gives you a bonus in FOTS if you want to go modern asap because with taxes on minimum you hardly notice the -1's from modernization.
In ROTS it is a huge help and you are really just crippling yourself in end game if you don't use growth effectively like this... I have provinces with 45 koku per turn growth by turn 30-40 which on normal taxation would be at like 15 maybe 20 koku per turn growth.... you basically catch up with a campaigns normal taxation value by about turn 60 so in two side by side campaigns you have 1 minimum taxation high growth clan that earns the exact same per turn with the same buildings as a low growth normal taxation clan and it overtakes them after that in a campaign that can go to around 200 turns.

So if you really are hardcore set on growing an economy set tax to minimum, build growth buildings (ports, roads, markets etc.), improve your daimyo's honour (increases clan wide happiness and thus growth), don't build military buildings outside of designated military provinces (blacksmith, fletcher, warehorses, grand temples and pirate coves) and use metsuke and any agents that provide a happiness bonus (so monks and geisha also viable) in provinces to boost growth...... also research technologies that reduce administration and military costs.
Iceira May 12, 2018 @ 2:07am 
problem is rory is right, but he seem to forget then i play and want koku now and armys to expand so fast, its not that easy then, depend on game diffculty and what AI do and so on Lengendary gameplay you do need huge army fast or you will be seen as the weakest clan and all will go after you.

as i said its all about your play style are you a fast conquer lord or not/expanding or not
and when AI comes with experience units and you have not been in war you could be in alot of trouble, you need army with experience but its also here me and rory disagree, then enemy army comes with 7-9 experience, and you have a standard army with maybe 0-3 you most be a very good commander to beat them and yes its doable but if they come with unit better then samurai+ you might win but i bet you will loose alot of units and struggle with buy/experience because you lack of Koku and slow expansion. ( again playstyle how dominating you are. )
Last edited by Iceira; May 12, 2018 @ 2:09am
Iceira May 12, 2018 @ 2:17am 
but if this was coup campaign then this will be best option, coup player make Koku and send cash to other play that will dominat map until he can make so much koku that he can spam map with units.

dont think you can build a empire with best economic then you play againest a raider lord that burn everything down to the ground. as i said there is many ways to play the game.
Last edited by Iceira; May 12, 2018 @ 3:05am
Traianus May 12, 2018 @ 3:27am 
Originally posted by Iceira:
but if this was coup campaign then this will be best option, coup player make Koku and send cash to other play that will dominat map until he can make so much koku that he can spam map with units.

dont think you can build a empire with best economic then you play againest a raider lord that burn everything down to the ground. as i said there is many ways to play the game.
Ok, thanks for the answers, Ice. You are the best! :D
Iceira May 12, 2018 @ 3:48am 
Originally posted by Traianus:
Originally posted by Iceira:
but if this was coup campaign then this will be best option, coup player make Koku and send cash to other play that will dominat map until he can make so much koku that he can spam map with units.

dont think you can build a empire with best economic then you play againest a raider lord that burn everything down to the ground. as i said there is many ways to play the game.
Ok, thanks for the answers, Ice. You are the best! :D

yeah but rory is right if you get time to build it up, but i have also did that way back and somehow in that game i did not have any enemy at all, and was almost was overrun by elite units with experience, so never stop fighting that is only possible in FoS with trainning of troops with agent/building. that is way hard to get in S2 /trainning camps ( is only refill not training if i remember correctly ) forgot about RoS if that is possible

you can even have enemies that keep try take your neigbour province that is left empty and ambush him to train stacks of armies...call it what you want exploits of stupid AI.

there is nothing wrong with slow build up, but all that tactic will crumble if you played H2H with a evil sacking warlord that desimated land scorched earth tactic,

as i said try next campaign to be a evil warlord and plynder or sack every province and you will see a dead zone you slowly build up has a issue with in build after you did it. but you can give a rats butt your home area is safe and you move in with lesser units to rebuild...lol
Last edited by Iceira; May 12, 2018 @ 4:03am
Iceira May 12, 2018 @ 4:27am 
forgot to mention another exploits, move army out of castle to get rebles in the land for lack of law and order then you can train and get Xp on army to eliminated them...rofl
just have full stack army also until you learn the basic idea.
Last edited by Iceira; May 12, 2018 @ 4:28am
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Date Posted: May 11, 2018 @ 1:59pm
Posts: 9