Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you really want to push the advantage, you can play as Oda. Keep your savings for when you want to complement your core peasant army with a few samurai units.
Nodachi are like cavalry for attacking spear walls. They're hard to use and most people prefer yari samurai for the same purposes owing to their greater survivability. They have other uses, but it's kind of a generalist unit that is also very niche.
Generally speaking, the only reason to field samurai is their superior morale. Wedges of samurai at your flanks can make your front line functionally invincible, as you can use them to stop an advance and then reinforce from the center. It can also allow them to do suicidal deep strikes to make openings for the rest of the army. Their upkeep is absurd anyway, so getting them killed ASAP will save you enough to make more.
Yari samurai needed upgrade like attack or armor, that's the time when they become quite versatile and good.
Katana Samurai is easy to use, heart and soul of the army.
Naginata Samurai is for pure power.
Bow Samurai with attack upgrade for the old school style.
You basically have a katana samurai that can shoot arrows.
Tier 2 also already gives experience bonus.
So you can pump some good bow samurai.
I've tried this on Hard and it just doesn't work. At a certain point fairly early on the AI will start spamming yari samurai and bow samurai. Yari ashigaru will do well but eventually suffer morale shocks and melt away. Instead I always go for naginata samurai with maxed out armor. Zero morale issues, the threat from cavalry is completely neutralized, and the naginatas can kill any melee unit the AI throws at me. Sure they're expensive but at least they work.
Bows are trickier. I've tried using armies that were nothing but naginata samurai with no bows, and my guys actually had morale problems. I put bows back into my army and did better, I think because they thin out the enemy bows and can withstand (and let loose) a flaming arrow barrage then withdraw, letting the naginatas rush in and mop up.
Unlike naginata samurai vs. yari ashigaru, I don't really see a big difference between bow ashigaru and bow samurai that makes the extra cost really worth it. I replace bow ashigaru with samurai if I can afford them, but it's a much lower priority for me than replacing yari ashigaru with naginatas.
Imo, ones that come to mind:
- Bow Monks
- Matchlock Monks
- No Dachi samurai
- Hojo Hand Mortars
- Bow Cav
- Hero units (any and all of them lol)
- European cannon/bombard
- Catapults
In terms of cost effective, obviously there is yari ashigaru, and katana samurai, as your regular standouts.
Imo, the following units are also very cost effective, but are often overlooked by people:
- Matchlock samurai
- Fire Bomb Throwers
- Yari samurai (especially Hattori Yari Samurai)
- Light Cavalry
Just for fun:
"Most overrated units"
- Yari ashigaru
- Kisho ninja
- Naginata samurai
- Naginata Monks
"Most underrated units"
- Yari ashigaru ;)
- Kisho ninja ;)
"Most misunderstood/misused units"
- Katana Cav
- No Dachi Sam
- Matchlocks of all types
"Units that can be extremely effective, but require so much micro, specific context, and/or faction development, that they simply aren't worth the effort, or, 'too much pain in the ass to justify."
- No Dachi Sam
- Bow Cav
- Bow Sam
- Bow Monks
"Most cost effective unit of all"
- Metsuke with bribery skills maxed out ;)
The default hero units are also pretty worthless for similar reasons. By the time you can get them you're done with the game or are so powerful that you are steamrolling everything anyway. Their small unit size makes them pretty meh compared to an army full of naginata samurai with max armor.
The Sengoku Jidai DLC on the other hand is pretty good, though most of the units fall into the same trap of taking so long to unlock that they might as well not exist. Date bulletproof samurai, Oda long yari and Mori wako raiders are all quite decent. Most of the others either kinda suck (looking at you Hattori peasant bowmen) or come so late in the game as to be useless.
And Hojo hand mortars look amazing but really don't do that much damage. Get fire rockets instead, which don't need DLC.
Such Example is in some Early Rebel Battle where the AI just do a Yari Wall at the start of the battle, and when you came close to them, they're already winded without doing anything.
You actually can run while in yari wall, just press the Run button, which is "R" for me.
If you can get some through bribery, or by capturing the necessary buildings that an AI clan has already built, they have their uses:
- Naginata monks are great for morale shock
- Bow Monks are good for morale shock
- Naginata Cav are good all-rounder cav (available to Ikko Ikki only)
- Matchlock monks good for morale shock.
All of the monks, save monk cav, are primarily about shattering enemy morale, and can cause chain routs if used properly.
The thing is, all of the monks, again save monk cavalry, are "glass cannon": they are very vulnerable to missiles and prolonged melee (even Naginata Monk), because of their stats and their low armor.
The rub is, these weaknesses can be somewhat addressed, but, that entails a large investment in infrastructure and the relevant parts of the tech tree, so there is very large financial and opportunity costs.
In other words, after you have spent the time and resources necessary to really make monks viable, odds are high that you'll have set yourself back in the campaign game overall.
The amount of koku needed to build the infrastructure and cover the difference in recruit cost for monks versus samurai or ashigaru is equivalent to what you could bribe and/or sabotage several enemy stacks with, which means taking new provinces just that much faster.
Another way of putting it: building up monk-centered armies requires a turtling approach to the campaign, and lots of koku. The problem though, is Shogun 2 doesn't reward turtling, and it has a tight economic system that makes reserve koku precious, especially on VH and Legendary.