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Ikko Ikki is a lot of fun but it plays very differently from the other factions, I'd suggest looking up a guide as they're a lot more comprehensive than I can be.
Due to religious issues and the lack of metsuke, my economy will be too poor to have more than two stacks. One stack is forced to stick back and defend my west side, whilist the other expand trough the south. The problem is the fact that the stereotypical cheating AI on legendary will quickly bring 3 stacks of samurais in the early game. Normally when I play other clans, I'm having a good enough economy to be able to afford armies able to beat those, but as the Ikko Ikki, there is no chance in hell I'd beat them with only 1 stack. Expanding quickly only punishes you as you gain next to no extra income for each city you take due to religious issues, thus making their excelent early game units unviable as it forces me to expand slowly. I have heard many people say that you're supposed to spam your monk, but that seems undoable when as soon as I get my second monk at hand, the ai starts spamming me with level 3+ ninjas absoulutely slaughtering my monks. Once they are gone, I have no defense against the enemy agents. If I try to recruit another monk, he'll instantly be assasinated, and even if he survives and spot the ninja, he'll be extreamly unlikely to succeed.
I honestly still don't get it ...
I'm on attempt 4 or something but I just gave up a few months ago when I got backstabbed on 3 sides simultaneously and got invaded with roughly 4 to 6 stacks every so often while I can barely field 3. You'd think the AI would be fighting its long time rival right? Nah they'll just send all their stacks your way instead! And once you beat their stack, you'll find that you can't even capitalize on your victory because another AI will eat up the AI you just beat because you can't expand like they do. So you're basically hand feeding the AI more AI's and allowing it to blob despite your sucesses. Extremely frustrating gameplay.
I'll have to try something new next time *sigh*.
If you make adjacent provinces rebel to religion you can even gain some top tier monks, but their upkeep is huge for early game.
They are literally a peasant rebellion.
All I can recommend is just spam your monks. Every time an enemy province revolts, you gain both it and all the units in it, provided that the rebels are victorious of course.
Ikko can easily steamroll if they get momentum going, but ninjas are incredibly dangerous, yes.
Yep, Ikko Ikki are meant to be a Harder, Unique aspect of the game -- they are a Peasant Revolution Force, so naturally the Samurai and the Imperial Court would want to crush them
they Do get access to Ronin, but those are also outsiders, maybe criminals
they do get Monks, but those guys aren't really Buddist, they preach the Ikko Ikki religion, other Monks probably despise those guys
they most definitely DO NOT get Metsuke, who are an enforcer/overseer/special police force, those guys exist to hunt down Rebellious Peasant Scum
actualy surprised they get to have Ninja, while I'm sure they would have dealings and use the Ikki for their own ends, Ninja Clans are actually rigidly structured, and I'd think would have contempt for such rabble
even though I have downloaded the Ikko pack, I have yet to try It-- too many good Clans in the game to Play! -- have messed around with the Otomo, so I kinda understand the slowness of having to expand your Religion along with your forces (again Otomo are also meant to be a Harder, but different option) I'm much better at using Buddist Monks to clamp down and stop Christian and Ikko Influence from spreading Into my Lands (I do really dig the Hattori- but they are harder to pull off as well)
the other reason I don't care much for the Ikko Is I Like to Play Uesugi (although I've never come close to getting ahead with them) just as I'm getting Ok with my defences and moves against those Damn Takeda (who are allied with the Damn Hojo 99% of the time) -- Here come those Ikko Scum to mess with my western borders, even If I crush their armies, I have to garrison troops in towns to quash their Ideas from spreading among my peasants, and use Monks to keep Buddhism strong
usually It's cheaper to just Crush the Ikko outright, but then I'm over-extendended, even If I try to Vassal some Lands, when I need those forces and resources to deal with those Damn Takeda and Hojo (who usually march Metsuke SQUADS thru Takeda Lands to mess with me)
Even If I debase my Honour and try to Ally as Uesugi with the Ikko, you'd think they would be eager to have any support from a Big Clan, but nope, those treacherous dogs either never want to ally, or on the few times they have, they turn on you like 2-3 turns Later, quicker than most other clans would betray you
So from a player standpoint, I don't Like the Ikko - from a historical, game-play standpoint, you're always going to have It Hard playing them, I'd say they're definely one of the hardest, If not the hardest clan to play -- Otomo get good position once you beat Shimazu, and you get all those guns, Hattori takes some doing, but you get to control the Kai Penninula and get all sneaky with Kishu and Ninja -- again, I haven't tried the Ikko yet, but I DO need to at some point--- my guess would be It's going to be really rough, and Involve rushing cheap troops, using rebellion and treachery to quickly gain territory and then hold it against angry Samurai wanting to behead my peasant hero-soldiers (Furious Samurai Voice:: WRONG they are treacherous dogs with no Honour! kill that deluded sympathiser Immediately!)
I find Ikko both much more fun and much easier to play than Otomo. With Otomo it's just a slow slog, while with Ikko you can basically fight a war on multiple fronts. You don't even HAVE to go to war, really. The ikko monks are incredibly broken. While on hard and higher it's probably much harder, on normal and lower Ikko is actually an incredibly easy faction to play as after you find out that you don't even need to fight to win.
The Ikko Ikki is more of a Full Militarized Clan, they have the best military in the entire game, while having weaker economy.
You also say that you need 2 Full stack to defend both sides of your province, this is not true, the Ikko Ikki Loan Swords Ashigaru is one of the most Powerful unit in the early game, just put 5 of them in a province, and you could win some sieges against a full stack armies, you just need to train on how to use them in sieges(I mostly sally them out with 1 Yari Ashigaru, routing them enemy on one side while baiting the enemy units and destroy it one by one), also remember that 50 Upkeep cost.
also you can go insane and put your taxes to minimal, it will only make -1 Public order instead of -4, which will help you when expanding, if you don't want to use your monks into a risky rebellion, just put them in provinces that still have small Ikko Ikki faith.
Their Cheaper Ashigaru is a Economic bonus, according to Age of Empires 2 Community(The Goths Cheaper Infantry is sometimes said to be a Economic Bonus, instead of Military).
I think the reason I make the Ikko Ikki has the best Military is probably because of that Loan sword Ashigaru unit, which will add Power in early game battle, and Cheap Defense unit in late game.
But
Oda > Ikko Ikki Forever