Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Early game: 4-6 bow ashigaru, the rest yari ashigaru. If one of my frontiers keeps getting invaded I'll put 2-5 yari samurai in the army just for extra morale and staying power.
Mid game: 6 bow samurai or bow ashigaru (preferably with max accuracy), the rest naginata samurai with max armor. Maybe some naginata monks and katanas mixed in.
Late game: 6-8 fire rockets with max accuracy, the rest naginata samurai with max armor.
I forgot to look at morale, but after a certain point it's very difficult to route units unless you play at higher difficulty levels of course.
So whistling arrows no longer do much morale damage? That sucks. Naginata monks have their warcry ability which is nice to use after your yari samurai charge into the enemy.
But I mean, should I have one bow for every 2 melee unit? Should have 5 naginatas and 3 katanas to 4 bows?
What about unit combinations? Like naginata samurai to tank, then charge in with no-dachi samurai? Though I'm more curious about the ratios. I don't want to have too many bows, and I want to be able to cover for every weakness.
b) The AI uses the same army composition most of the time. Some bows up front (usually around 1/3rd of a stack), then a bunch of spears, and some cavalry on the side. So you need to think about how to counter that...the main way to do so is to just copy what the AI does. Katanas and no-dachis are good against melee units but the AI cavalry will make a beeline for them. Sword units with high armor will do ok against cavalry though.
c) the main reason I put bows in armies is for when I defend a castle, so I always keep enough to viably defend a castle...between 4 and 6.
True words.
I got one of them to like 93 accuracy or whatever.
I cannot possibly tell you how fast the enemy archers on the walls were dropping, it was like that wall wasn't even there, it was insane just watching that number fall as rapidly as it did.
Chosokabe Daikyu Samurai have a range of like 175 or 200 or something. No wait, Monks have 200, Daikyu have 175, right?
200 Range are only for Hero Units, like Bow Hero and Yabusame Hero.
Daikyu Samurai is when you don't really want to have that "Somewhat" Expensive Bow Monks(Chosokabe Bow Monks have 175 Upkeep, I think), or you want to go for Jesus Route.
Daikyu and Matchlocks works together very well, but works super well when used against the enemy Weebs, Like Samurai and Warrior Monks since they're more expensive, and gets shredded by Daikyu, and finished off by the Matchlock.
An Army focused on Daikyu and Matchlocks should have a mediocre number of Both Daikyu and Matchlocks, perhaps 6 Daikyu and 5 Matchlock, 4 Melee Units, and 4 Cavalry, the idea is to pick off the enemy mainline units like Samurai(only target Ashigaru when there's no other target), weakening them to the point that your 4 melee units can take them down easily, and then using your cavalry to chase off the enemy missile units.