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Attack determines how quickly a unit will dispatch another. The sooner you kill them, the sooner they'll rout/the less men there'll be to fight you.
Armour has a negligible effect in melee, and a similarly unremarkable effect in ranged combat.
Your goals may vary and therefore your strategy and tactics on how to play adjusted accordingly.
I think factors like a General's rank, command level and unit morale are more important in terms of preventing routing on my side and causing routing on the AI side.
The wall will protect your units from missiles and then the can destroy the enemy who reached the top of their climb.
Weapons make your men kill faster in melee which is almost universally useful. In general, you need a long term plan to see the full benefiet of high armor.
The long ansewer is that attack is great early on (makes ashi way better) armor is an investment for units that already have high attack bonuses from techs, leadership gen and faction bonuses. Armor scales great with morale and melee defense, as it acts like a saving throw in melee, charges and against missile fire.
Unit like Yari Samurai benefit greatly from attack upgrades.
Yari Samurai are the cheapest and the most tankiest unit in melee, but really lacks the attack power to win the battle.
A Yari Samurai with +5 attack will have 11 attack and 8 defense, katana samurai have 12 attack and 4 defense just for a comparison.
Attack upgrades also makes some unit become a copy of other unit, for example the Bow Samurai with attack upgrade and experience bonus would have the same stats as katana samurai.
Ashigaru in the first line, followed by nodachi and finally yari samurai, all with +5 attack upgrade.
Ashigaru will take the brunt of the missile but they don't charge at the enemy they will stop and switch with the nodachi which will banzai the enemy, yari samurai will support the nodachi samurai and the ashigaru will standby as flankers or flank defender.
If samurai based i go attack.
I think in melee combat its like: 1 melee is worth 2 armour.
with the online general always attack. Far greater benefit.
in campaign i usually go attack too. But with Ikko Ikki i went armour since i only use ashigaru with them. Same for Oda, also armour because 80% is ashigaru...
There are times where I wish my Yari cav had the armour upgrade. because AI spams ashigaru archers and they can lay waste to your unarmored units. Ikko Ikki have ronin bowmen which are deadly against any armored untis. I am not a fan of naginata samurai tho.
I must say it works well on bow cav because I can skirmish enemy archers with less casualties at max range, whereas you miss the accuracy theyre is a tech that buffs it and also they gain exp so quick it doesn't really matter. You might be lucky to get the commanding general a retinue which buffs accuracy for further 5 or 10 points, if you're lucky.
I had my bow cav take out generals with armor upgrades but I''ve yet to go full melee.