Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Provided your ashigaru dont break
By the way, this is a siege...
My advice would be, assuming you are trying to assault the fort, to simply not assault. Wait for the fort to starve out, or for them to sally out. If the enemy samurai sally, you stand a much greater chance of beating them with your larger numbers of ashigaru in the field versus trying to scale the walls. You'll lose a hell of a lot less men too: even if you did win the fort assault, it will be very costly if the enemy has a full stack of samurai.
As to keeping ashigaru from breaking:
For yari ashigaru, you want to ensure they are in spearwall whenever they have to fight.
For bow ashigaru, you need to make sure that they are always near friendly melee troops that they can shelter behind if they have to.
For both yari and bows, they need to have friendly troops in numbers nearby to keep morale up. Isolated detachments of 1 or 2 ashigaru can rout very quickly.
When you setup yari ashigaru in a battle line, make sure the ends of each unit in the line abut the adjacent unit tightly.
Always keep a reserve to the rear of the line, at fairly close distance. Friendly troops behind boost the morale of the troops in front of them. The reserve is also important so you can quickly plug a hole in the line if one of the ashigaru is wavering. This will help prevent "chain routs," where the whole line starts wavering.
Generals within influence distance help keep ashigaru steady to a huge degree. Keep your generals moving up and down the lines: this lets all the ashigaru keep their morale higher, and also makes the general into less of a target.
From time to time, use the general's "Rally" ability. This ability doesn't just need to be used for rallying routing units; it also keeps morale high for steady units.
If you have large amounts of yari ashigaru, and can spare the men while still keeping frontage, form them into deeper blocks if they are going to be facing strong enemies.
Usually, the regular 4 to 6 ranks works fine, especially if you are in spearwall, in guard mode, and on good ground. Always put yari ashigaru on the best ground you can, hills and slopes; protect their flanks with cliffs, gorges, buildings, etc.
At the campaign level, recruit ashigaru from provinces with religious tradituons, so they have more resolve.
Develop armorers and smiths so they have better equipment. The "encampment" chain will allow you to train them with higher melee skills.
Generals can develop their personal traits to give big boosts to morale. The best one is the "Stand and Fight!" ability.
Keep ashigaru battle experience by merging depleted units. It's usually better to merge three battle depleted ashigaru into one full strength unit of say 3 xp than to have three units of 0 xp.
Have ashigaru come in as reinforcing stacks to your main stack of a mixed samurai-ashigaru army, then use this stack as one big hammer to hit the enemy flank or rear while your main army holds the line. This will allow the reinforcing ashigaru to get many kills and experience, thus improving their morale, without suffering big losses.
Fight defensively whenever possible, even if you are on the strategic offense. It's much easier to use ashigaru to defend a bridge, river crossing or mountain defile than it is to assault over or through these. Put them in spearwall and let the enemy come to you, pin them, then launch a surprise attack from the flank or rear with hidden troops.
Ashigaru can win against Samurai in Open Battle,they can win not only because of their sheer number,but remember that Yari Ashigaru in Yari Wall can beat Yari Samurai,and once they hold up to 3 Naginata Samurai.
There's also a Heroic Ashigaru Retainers that gives +1 Morale to ashigaru.
Thanks for all the tips. I really needed it!
If you haven't been engaged yet, camp by a bridge or river crossing for a natural chokepoint.
Use this to your advantage and use yari wall to help give your yari ash a better chance in melee fight, and use your generals inspire abilities on whatever areas need it the most.
Usually sieges in campaign end up being "outlast your opponent's morale".
But if it's the other way around, and they have full samurai and he's got full ashigaru...lol I don't know.
Maybe your best option is to retreat to a friendly province, or hell even make peace, so you can reaasess.
Yeah... Personally, my ashigaru stacks are nothing more than to feed my need for variety to spice up the game. And in my opinion, if you can't use Ashigaru numbers and Spearwalls to bear in the battle, then it's not really much of a use unless you stack it with an awful lot of Legendary dojos, Encampment and Smithing bonuses in a certain province. Which I did, making them more than a match for regular Yari Samurais without any upgrades.
In that case, master66241cubs, you should retreat and fight another day unless you can find a choke point on campaign map and entice them to waste great units and numbers on it with spearwalls. Just don't forget to support them with archers though. Ashigaru on spearwalls are like glass cannon to enemy archers. I reccommend at least 4 units of Bow monks for every stacks regardless..... If you are able to recruit them. If not, the least you can do is 4 ashigaru archers.
But anyways, I created a new conquest. I knew I couldn't win this one because as a beginner, I don't think I can even stand a chance against an enemywho has 20 provinces while I only have 5. Even if I combine all my land with my allies, we would still be very weak.
Pros
+ All you really need to do is conquer your home island of Kyushu (and maybe that of Shikoku plus small island which are both east of Kyushu) and than camp while you stack up research and building upgrades.
+ Easy access to Trade Nodes, some of which are required to reach the legendary tier level of certain dojos and buildings.
+ Crafts and Smiths! Crafts means more accurate archers, Smiths means soldiers with better armor or better weapons.
+ Easy to defend, just pop a boat down in every port to discourage naval invasions.
+ Superior Katana Samurai
+ More loyal generals
+ One path of general expansion
Cons
- Quite far away from Kyoto
- Katana Samurai are weak to cavalry charges
- Might possibly have to contend with a mainland clan for territory in northern Kyushu.
- Little challenge to your might later in the game due to well-defended territory
+/- Christians (Otomo clan) inhabit the island. Adopting their religion is a good way to piss everyone off, but also a good way to learn how the religious mechanics work.