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If you're past realm divide you're going to get a diplomacy penalty that builds against you pretty much non-stop.
The point at which you should of been buidling a long term alliance was probably some time back , I start working on those early through trade, attacking their enemies, marriage and money. If you start one early it stands a chance of surviving realm divide for awhile.
Before I start a new game, what is the easiest faction, and whats the difference between the campaign types? (long, short, and forgot the third one)
Actually come to think of it they are, you just can't play as them if you haven't bought that dlc.
There will be lots of opinions on this as there are a lot of ways to play the campaign.
My take: Play the long campaign, gives you more time to win. As for clan to play, I'd recommend shimazu. They can't be flanked as they start on an island, so you don't get multi-front problems early on, plus you can establish trade off the trade nodes and make income right from the start of the campaign, funding a more robust army than your neighbors. As for an alliance, I'd start one early with Chosokabe, not only will they stay on their island for the most part and out of your way they tend to build decent navies that help protect your sea lanes.
'Easiest faction' is kinda hard to pick. Clans like shimazu, chosokabe, and date have good starting positions which make an easier early game, but will all have their own problems. Date take forever to get the game going due to having massive provinces, shimazu have to deal with christians. The clans are kinda divided into either: Easy but slow start (low money/boring), or Harder but Faster start (♥♥♥♥♥♥♥ of money/faster conquering). I prefer the clans that instantly see action, Takeda ♥♥♥♥ ♥♥♥♥ up with cav and lotsa trading. Otomo is super duper rich. Hojo is also rich.
I recomend the Hojo because they have a very easy start, with lots of prosperity. The only downfall is that they are relatively close to the center, which means your competing with takeda and oda clans.
Otomo start out Christian so they get a hefty penalty on diplomacy until other clans convert and Ikko Ikki have their own religion so they get a penalty all game.
You also take an honour hit with Otomo for things like leased land and Ikko Ikko are generally a slow clan to gain honour so that again impacts diplomacy.
Short campaign has the least territory to conquer for a victory but also the least turns to take them.
Long Campaign requires you to conquer more are than short but as you get more time you'll find it easier as it gives more leeway for learning the game as you go.
The 3rd campaign type is domination which is basically a harder version of long campaign.