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Manualy shoting is interesting only to shote over the normal range of units once you make enougth experience you can iven shote in all the map 1 hit at the time but it work only to attire an enemy that is camping far away or to shote cavallery that try to get shrine so you do not need to move.
Personally I do not find shoting at the ground usefull because once in battle you have not time to make algoritm to find out where the enemy will be :D in campaing maybe you can pouse the game but it is not a solution if you need at same time to move the army and costantly change the direction of bullets of cannons. It will result in a loss of bullets. You have not infinite ammunition.
Yeah,In Multiplayer it would be harder,but I would stick to my Ground firing tactics,since I'm actually good at it.
Also Captain,I know that you're not true american,but please fix your grammar.
Of course, it is better to fire in front of the enemy instead of just having the artillery shoot at the enemy's side.
It's a feature of the game to target ground that they introduced in Empire. Napoleon, Rome 2 and Attila all have it too.
It's just since Empire they've had a horrendously broken targeting AI that aims for the sides of units instead of the centre. Canister shot in Empire is useless unless you ground attack for this reason.
I'm sure the AI targets the center of units in Empire and onwards.
That was one of the problems in Empire with the line infantry, because the unit AI would spin the entire unit to try and get the most direct path to the center of the target unit, instead of just shooting at the flank of an enemy unit right in front of it, and so it was hard to keep a tidy line of infantry as 18th century tactics would have.
Decimus Meridius on his 'TW Battle Mechanics' YT channel showed how in Attila the projectiles are targeting the center of the unit as well.
Besides, manually targeting is pretty much mandatory in Total War: Attila, since there's some sort of bug that makes onagers randomly attack whatever unit is closest to them, regardless of the players orders.
Only annoyance is when they're not moving and you can't get a satisfactory click on the ground.
In the old games, if units were hidden in trees you couldn't bombard them, even if you saw them move into the forest.
Now you can bombard the forest and hit within the general area you know they are hiding in, which is one of the primary reasons artillery was developed to begin with.
In other words, artillery has always been able to do area saturation, not a strictly point target thing. The old games' took away the real purpose of artillery by forcing you to focus on point targets.
Basically means sometimes it can "scout" for you. Never deliberately tried to scout with them tho so could just be a glitch on recently hid units that won't work on ones that are moving or hidden from start.
Manual control almost always yields better results, the only siege units it doesn't make a difference on are fire projecting mangonels (♥♥♥♥♥ accuracy), wooden cannons (♥♥♥♥♥ accuracy) and fire rockets (they tend to hit everywhere and don't focus on the edges).
Also I find auto fire works better for shrapnel rounds.