Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Step 1: Have an army and a fleet
Step 2: Order the army into the fleet, both will automatically meet at a beach
Step 3: Order the fleet unto land, it will automatically land the army at a nearby beach as soon as possible
Using this method will halt fleet and army movement while the landing process is in motion, possibly also while the army is loading into the fleet as well.
The Refined way of using transports
Step 1: Have an army and a fleet
Step 2: Order the fleet to move into an enemy or player-owned port
Step 3: Order the army into the port the fleet is docked at
Step 4: Order the fleet to move into a different enemy or player-owned port
Step 5: Order the army unto land
Using this method will ensure armies can still move after landing, but there is a likely chance of an enemy fleet having docked in their own ports.
These methods work with any kind of fleet with any kind of ship.
Trade Ships - Try not to use them for any battles, unless they're the Nanban Trade Ship (Only recruitable by christian clans). Their main usage is being placed on trade nodes (of which there are 6) which can be identified by a yellow circle icon on the campaign map. Most trade nodes contain rare trade goods that cannot be obtained in japan.
Trade Ship - The basic trading ship, also the weakest ship in-game. Do not use in combat unless there is no hope left.
Wako Trade Ship - The basic trade ship renamed and under Wako pirate control.
Red Seal Ship - Only trainable with a Red Seal Company building (from the Naval Tradition unique building line). The Red Seal Ship is more capable of facing enemy attacks, but trade ships aren't really meant to be fighting in the first place.
Nanban Trade Ships - One of the best ships in-game. 300+ crew ship, has cannons and matchlocks for defenses, can trade at trade nodes. Only trainable by christian clans. Vurnerable from the front and back.
Crude way is best 75% if the time if the enemy has ships inside the port you want your troops in (or blockading it)... so most of the time you attack an enemy port.
Rade ships should be on the trade nodes. It's OK for a trade fleet to attack the enemy as long as you have more military ships than them. The military ships can attack while the trade ships offer extra bodies. Since you have more miltiary ships, you would have won anyways.
Naban Trade ships are awesome... I don't think you can board the enemy with them though. I think they are too slow. The matchlocks alone make them a foritable ship and the cannons just make them awesome. Still, sometimes you want to board and these guys just can't do that.