Total War: SHOGUN 2

Total War: SHOGUN 2

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Newblette question
Building farms: I always try to build them up first, but I'm not seeing any difference between low and high fertility lands. Is there any benefit is prioritizing the construction of farms on high yield lands? Any at all, that is.

Also have an annoyance with units during siege battle. It is particularly annoying to move them through a gatehouse. Is this a common bug? and does it have a work around?

Same problem with entrance on to a bridge.
Last edited by Jambie Lionheart; Jan 6, 2017 @ 6:54am
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Showing 1-9 of 9 comments
shiggies713 Jan 6, 2017 @ 6:58am 
without a doubt fertility matters, even on FOTS where it doesn't give a tool tip that says so, it still matters. If you look at the actual city it will show the difference. An example is the lowest farm in FOTS says it gives 550 gold per turn, but if you look at a fertile city it actually gives 1100 (x2 bonus), very fertile is x3, and average is as you might guess 0, and ones less than that get a penalty.

I have said this in other threads, but very fertile/fertile are better to upgrade than most economic chain buildings. Average is about average. Anything less than average, it is better to build up economic chain buildings, with exception if you are in a food shortage in vanilla shogun. In FOTS food supply isn't a thing so that doesn't matter.

As far as moving all your units through a gatehouse... why would you do that? it would take forever. Just scale the walls with most of your units, maybe go through the gatehouse with a few, but its easy to bottleneck an advance through a gate or a bridge with the crappiest of spearmen units, even the ai is smart enough to do that.
Last edited by shiggies713; Jan 6, 2017 @ 7:07am
GAMER01 Jan 6, 2017 @ 10:43pm 
Originally posted by }P.B{ CtMurphy:
Building farms: I always try to build them up first, but I'm not seeing any difference between low and high fertility lands. Is there any benefit is prioritizing the construction of farms on high yield lands? Any at all, that is.

Also have an annoyance with units during siege battle. It is particularly annoying to move them through a gatehouse. Is this a common bug? and does it have a work around?

Same problem with entrance on to a bridge.
yeah the sieges are a pain in the arse. I usually auto resolve them unless I have some awedsome unit i want to try out :)
Jambie Lionheart Jan 7, 2017 @ 2:43am 
You're right! I had a look and the difference was massive. Thanks for the info. I'm still learning how to read it all. It's very different from the previous games, in a good way. I'm going to build according to that now :3

And about siege. I was meaning from a defensive stand point. But it's only the gatehouses that run as a sort of tunnel. The troops tend to get a little lost in moving through it. They'll bunch up to one side and squeeze through. It looks bloody painful, lol. It makes them take twice the amount of time that should be needed to get from A to B.
Jambie Lionheart Jan 7, 2017 @ 3:04am 
I got another newb question. In Rome I, medieval and most of the other games, if you recruited a unit (of anything, so pick anything really) and then placed it in a settlement that could give better equipment, you could retrain them, so that they get it. Even Rome II had it. But I can't figure out how to do it in Shogun II. Is it even possible to do it? Did they take the option out?
Moridin Jan 7, 2017 @ 4:08am 
as far as i know it's impossible to retrain units in shogun 2 in order to upgrade them. it is better to build units in provinces that have things that upgrade troop armour/weapon bonus and have economy buildings everywhere else.

also the Encampent building can be upgraded into one of serveral buildings with different troop bonus'. When playing the Shimazu i like to upgrade the blacksmith in the starting province to increase attack and have a upgraded encampent with the armour bonus.
Jambie Lionheart Jan 7, 2017 @ 6:17am 
I figured that would be the case. I didn't realise the encampments could be so useful though. I figured only the regions with blacksmiths could give those bonus'. Thankyou for the info.
Moridin Jan 7, 2017 @ 6:28am 
there are a tonne of different buildings in different provinces that give different bonus'. stuff for charge bonus on cav, accuracy or range bonus for archers etc.
GAMER01 Jan 7, 2017 @ 4:15pm 
Originally posted by }P.B{ CtMurphy:
I got another newb question. In Rome I, medieval and most of the other games, if you recruited a unit (of anything, so pick anything really) and then placed it in a settlement that could give better equipment, you could retrain them, so that they get it. Even Rome II had it. But I can't figure out how to do it in Shogun II. Is it even possible to do it? Did they take the option out?
you cant do this in Shogun 2
Jambie Lionheart Jan 7, 2017 @ 4:42pm 
Aye, the Sendai gave me a kicking with the charge bonus'. hehe, I'm liking that the AI seems moderately more competant in this one to and goes on the attack when yer pants are down (so to speak). I might just get it myself. I wonder if they'll ever make a version of the game that has WWI-II type warships in it as well.
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Date Posted: Jan 6, 2017 @ 6:54am
Posts: 9