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Usually in campaigns I focus on a quick invasion of the weaker provinces close to me, then focus on economy once that isn't really an option, and leave military tech at whatever is able to hold off invasions.
Use underhanded tactics such as waiting until enemy armies march off to invade something, then come in and capture their castle while its weak. If the clan only has that one province, their units will either disappear completely, or become rebels and die after one siege deffence. You can do this by either being at war with them and trying to risk it, or be friendly, get military access, and then declare war once they leave and capture it in one turn.
Of course, don't listen to the guy that doesn't play FOTS campaigns that much, Though HeirOfCarthage has done a letsplay series as the Saga, may be worthwhile watching to see how he acted, may have to restart.
Spam trade agreements to increase your income and ♥♥♥♥♥ out millitary access everywhere but stay on guard.
Bring a Navy along the shorelines close to your Armies, using your Navy to bombard enemy settlements before you siege said cities. This will cause enemy walls to be damaged, allowing your Line Infantry to take easy potshots at the enemy. In fact, Navies can even bombard the enemy during battles, allowing your line infantry to get into position or even taking out an entire unit with a lucky shot on the walls. The more cannons and ships there is in a navy, the more firepower there is in a bombardment.
Recruit Foreign Agents to add experience to your units outside of battles and to give passive buffs from Agent traits and retinues. Remember to always move your agents back into your armies if both are in a settlement and you've moved the army out of the settlement. I'm not sure if Foreign Agents in settlements add experience, but they do add lowered recruitment costs for units from the settlement they're currently in.
Lower tax rates will improve town wealth growth, but that's a long-term investment for peacetime. During a time where you have to rush or grow quickly, you'll want to have normal or higher taxes to pay for unit upkeep and build up your infrastructure. Only after you have secured your position should you lower taxes.
As you are playing on the island of Kyushu, I recommend building your military buildings at Satmasu Province, as they have a Smith that can improve the accuracy of your modern units. You'll have to build up your military infrastructure at Saga before you can even think about attacking Satmasu though.
Spear Levies are a different matter due to their spear walls. Think of them as more expensive Yari Ashigarus with higher Melee Defense.
Infantry with longer range (ex. Sharpshooters) are useful for sniping enemy units, especially during siege battles due to a flat 25 longer range. This means while you can kill the enemy on their broken walls, they can't do anything because your units are out of range.
Artillery is king, especially in siege battles. Gatling Guns will decimate just about anything in field battles.
You basically have to do that on legendary just to survive with about half the clans lol.
i guess saga isn't a great clan to do it with, especially if you expanded only to two islands, but still, you could have gotten a few thousand gold and upgraded some things by now.
If you ever want i pretty much exlusively play legendary coop campaigns these days, you can add me and ill show you the way. Me and a few other guys even play shogunate traditional units only, and limit ourselves to development 2, on legendary if that gives you any idea of the learning curve you might encounter :)
The farm thing is interesting, i haven't tried playing without upgrading farms because it seems like an easy way to get money without any of the negatives like unhappiness. Since farms are expensive it seems like a reasonable thing to try going without them.
If you ever play on legendary you might understand, economy is so fragile early something like a police station is a complete waste compared to a cottage industry or inn.
Once the game begins, immediately start to fill out your army with cheap units and rush to take the nearby provinces. If you're starting on one of the islands then you're pretty much in the perfect position, since you can take the entire island if you move quickly enough. You want to grab at least 4 or 5 provinces though and you want to do it before the other factions fill out their armies. Bringing along your newbie navy is a necessity, since naval bombardments can completely shift a battle.
Your first buildings should be inns. They give you extra happiness, extra money, and extra geishas (who give you more of the above as well). After that go for cottage industries and after that go for police stations. Don't waste turns waiting for extra income; if you have a financial building you can afford to upgrade then do so. Eventually the money will start to stack up and you can afford to start upgrading the other buildings.
Depending on your difficulty you can wait on building military buildings but if you start near a province with a blacksmith, make sure to build your level three buildings and your foreign trade port there since the +20 accuracy is no joke. Especially when it's on hero units or high level artillery.
Don't be afraid to sit around and build up your empire either, since having a substantial base can give you a huge advantage against other factions. Also, make sure you're spamming trade agreements to every faction you meet. It gives you more money and it makes them less likely to attack you.
Finally, if you're still having trouble, then try checking out the Steam Workshop. Sometimes there's a mod that will change an aspect of the game you're having trouble with.