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and there's a lot,I mean a tons of mod that gives you unlimited heroes,but beware,none of those mods are cheats(AI will use them like hell,that is if you have the Additional Heroes DLC[Saint and Heroes]).
Newer players may like the heroes,since they're unstoppable,yes?.WRONG!!!
a Shimazu Katana Hero can't even break a Double yari wall of a Oda Yari ashigaru and Oda Long Yari Ashigaru.
https://youtu.be/0IF5di6VIOw?t=6m31s
Shimazu Katana Samurai cost about 1300 Koku.
and the Ashigaru cost about 850 Koku.
Only Kids want to play as Heroes.
Real Women Fight with Discipline,and Friendship in arms.
and a Spam of Ashigaru.
I'd also add that to get Hero units you have to have the right tech researched AND the appropriate buildings built first. Outside of a Chosokabe campaign where i took every single region, i've never had a campaign go long enough to the point i could recruit hero units and even if i did it's at the end of the campaign and i already of entire armies full of veterans. I seem to find other more valuable tech to research instead.
If you google it online, you'll find a Pack File Manager that you can use to modify the game how you want it. Be warned though, it might be a little overwhelming at first, so you best learn some information online on how to use it.
Wrong. First off, you're comparing against Oda Ashigaru who are artifically good. A clan like Tokugawa, Takeda, Otomo, Imagawa or Ashikaga will have normal ashigaru who... arn't... that... great. The yari hero could beat the yari wall of a normal ashigaru (admittidly given the differences in cost, it's pretty much a waste to bash the front of a yari wall and if I were the defender I would say eating 75% of a hero unit for the cost of one ashigaru unit is good).
Second, you are missing the fact that people play the game for fun. Once I'm able to afford it, I'd like to put three heros into an army with normal samurai support (and yari ashigaru for the walls of course... never go without them) of course I'm stuck with one. Plenty of others also do it when they can afford to put in 1 heros and still maintain 3.25 stacks (3 stacks plus a small army). It feels great to use these high stat (if competly cost ineffective) units... so long as the economy is still in the green.
Third, those mods are are actually pretty terrible. The AI cripples itself using too many heros, so the campaign accidentally becomes easy and shows why these high stat units don't fare so well. A better one might be allowing only the human to build multiple ones. An ever better one might be one that allows multiple heros while restricting the AI to recruting duplicate heros unless total income minus hero expense is larger than some chosen value.
Syveon went into bully mode
Currently the most useful heroes are ranged, cav or hanzo shadow's, since all the morale and attack in the world does very little to a bullet that kills instantly.
The only heroes that are very useful in my campaign,are either Bow Hero,Yabusame Hero,and sometimes Tanegashima Hero.
Well, it only makes sense all the morale and attack don't matter against a bullet. Careful with the ranged heros as they are unable to kill a unit of matchlock samurai before the matchlocks get in range and fire.
on the side of ranged battles,It's not about 1 on 1.
Range units are not for fighting others ranged units,but to support the melee units.
if you play Age Of Empires 2 (if you know that game,your childhood is good) There's 2 Units that everyone keep talking about.
The Longbowman,and The Chu Ko Nu.Noobs always say chu ko nu is better,because of their insane damage,but low range,but a lot of pros defeat them with a Longbow,not by sheer power,but by Using the longbow massive range to support his Infantry,the chu ko nu has a short range.
Bow Hero do lose to a Matchlock Samurai,just because it's a 1 on 1.in real battle that will not apply.More Range,and a massive Ranged Stats make them the sniper of your army,damaging the enemy at long range,and picking off generals in the heat of the battle.
All Heroes are weak to Gunfires,but bow heroes are different,since they out range the matchlock,and by the time the matchlock comes,you would already put your bow heroes in a hill,where the matchlock can't even shoot,or even behind your infantry.
I only use Bow Heroes as a Support role,which means there will be some bow monks,and any units that isn't important to kill,will be demolished by bow monks,and then your infantry.
Plus the AI will always go on in offensive,even in defensive battles,which is good for you.
(Especially if you're using Oda Long Yari Ashigaru Walls,and some bow monks)