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In vanilla, I try to use a spear levy or two to burn the gates, that way you don't have to worry about a good unit getting beat up by archers. Once the gates are burned, you can rush in and also scale the walls making the archers back off. If you are able to burn more than one gate and attack the walls from several areas, that is even better. Once melee units come to grips with archers, the conclusion is pretty obvious.
Of course, using archers to help suppress and whittle down the archers on the wall, at the same time you burn and scale is going to help even more. But always have a couple of crap units in your army to do the dirty work.
if you have fire arrows you can coordinate attacks, if you get 3-4 archer units shooting fire arrows you can easily catch the wall/gate on fire and then back off a little and wait for it to blow up, if they have archers everywhere.... Bowmen are key for both sides of siege, not so important in open field. You'll find that out if you ever have an army that is ~50% archers go up against an AI army full of yari sams in the open field... Big difference if it was in a fort.
I use a few mods like expanded etc, but units untouched. my army looks like this -> 9xbow warrior monks, 8 nagit samu, and 2 x samu infanty. My open field tactic is to place some Samu at range from my army, they will charge it with Horses(for an easy kill) but I have some Nag in trees near them and I pwn them. when cav dead I slowly use the Bow warriors to move in slowly on 1 of the sides and kill 1 then 2, 3 units at some point they will Give up their defenive spot and rush my general who is behind all my infantry. I then change sam units around the edges and flank their infanty/general. and WIN WIN =] makes the game alittle boring but still, winning is the key, upkept on army is petty big tho, but with Mek towns petty easy to do.
Was told that by another player and it's usually a better idea when it comes to massive defensive armies as defenders have the natural advantage
If you can get enough units firing low arc at good angles, your troops should be able to win some archer battles.
Alternatively, get guns and fire rockets.
Unlike previous entries sallying enemies turns it into a field battle, then they're all yours.
However if you happen to be the Otomo or in FotS use a cannon or two. Or you can tie up the archers with some heavily armoured arrow sponges and send the bulk of your force where the archers aren't covering. Ninjas are great for fast wall assaults.
Of course on higher difficulties you don't get a free camera to survey things so you have to probe instead.
Archers on walls are hard to out shoot in a straight archery "duel" because they get buffs to their shooting rate when on the walls, and then you add the already existing buffs to shooting rate and accuracy on higher difficulties = your own archers getting mowed down.
You can also use monks who outrange Ashis and Samurai to plink em off.
Finally you can siege the enemy and meet them in the open field when they try to break the siege.
Same MrPurple.
Uesugai kick ass
Insanely brutal armies that doesn't bust the koku vault as badly as all Samurai armies.
Still, would not like to attack any town with more then a couple archers. Much better to just siege then crush them in the field