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depending on how big you are, I would keep 1-2 armies back to defend important provinces like your capitol or strategic choke points, or really valuable provinces. Maybe keep some agents around too just in case.
Everything else I would move to the front lines, usually by the time realm divide happens I usually have at least 5 full standing armies, sometimes even up to 7 or 8. You can use the majority of them to work together and eliminate enemy armies first, then capture provinces secondly.
If AI bring a full stack to counter, I will bring 2 stacks to crush him. If he bring 2 I bring 3 etc. Having a good network of agents spying on the AI can help with this tremendously.
Sometimes by realm divide I also keep a full cavalry army too because they can move so fast on the campaign map and get in position to reinforce many armies simultenously, which make most battles very easy.
sea: build navies that protect the areas that they can land at, enemies usually dont have multiple full stack naval fleets so shouldn't need that many.
Make sure to keep a Strong Naval Fleet nearby to wipe out the enemy ships though, because this isn't foolproof and some beaches are too large or too far away to be within the influence of the port fleet.
One trick I do is get military ports about everywhere, put a single ship in the port. AI navies will either altogether ignore you (and hence stop bombarding you), or swoop right in and attack, and lose, provided you use a military battery somewhat competently.
There are several naval choke points on the map too (on both campaigns) where you can stop all navies with just a decent fleet in a good spot. You can also put a fleet in front of beaches, to prevent naval invasions altogether in certain areas. If the navy sphere of influence overlap the beach completely, enemy AI cannot land without fighting your navy first.
I never really see any naval fleets landing at places that isn't part of your territory, so wouldn't be too surprised if the AI just ignores beaches owned by rebels completely and focuses on land invasions. If it's too hard to spread rebellions to every province (or if you want some oversea trade) then it'd at least help with reducing the number of places to defend.
Of course, since I haven't tested it, there's a pretty decent chance that i'm wrong, and they'd simply take the rebel provinces themselves.
In addition to the great advice already given regarding ports and land chokepoints, I would recommend having good metsuke.
Try to build a good surplus of koku and to have a couple metsuke specialized in bribery.
This will really help when the AI spams stacks, because you can take out enemy armies without fighting by bribing.
You can then use these to seriously increase the size of your force, capture towns quickly, then disband units as needed to keep your income in the black.
Create fleets of cheap bow ships. The flaming arrows do extensive damage. Use these to hunt down any invasion force. A major victory over an enemy invasion fleet not only destroys the fleet, but when it sinks, it takes the army with it. That is why I brought the bow ships in my earlier post. Using bow ships allows you to build cheap and quick fleets as apposed to building Buna vessals.
It will be hard to get 40 to 60 provinces and remain landlocked.
I have used a form of the "rebel buffer state" strategy before, and it definitely works. I don't know if it would be cost effective to try and make all of the provinces vulnerable to sea invasion rebel, but having like a strategic mountain pass go rebel can be extremely effective.
Obviously the most direct solution to naval issues is get a navy. Not much to over think there.
And just as obviously with Oda, most of your problems can be solved zerg style by recruiting a ton of ash.
I wouldn't rule out agents either, if you've got them ranked up and got plenty of money you can buy provinces out from under the raiding clans (or buy out the army itself), and you can incite rebellions in their provices to diminish their power.
But in the end the most direct solution to this specific problem is simply to recuit a couple stacks, stick'em on a couple boats and go remove the clan sending landing parties at you, it's not like all clans do this, it's usually just a few, so take'em out.
Why Attack Upgrades?
You see,the AI tends to climb the wall,and a unit of Bow Ashigaru can even beat a Yari Samurai when the Yari Samurai is climbing,and lost their full force(only a few man at a time),the only time when your bow Ashigaru is wrecked by the climbing melee units its because they don't kill fast enough,get the attack upgrades and they will kill some enemies,and wreck the enemies when they try to climb the wall.
When the enemy lost the siege,their number will be depleted,and you can just chase+autoresolve,or even bribe them if you have metsuke in that province,and the enemy has a unit that you want,even a free general is nice.