Total War: SHOGUN 2

Total War: SHOGUN 2

View Stats:
Milfner Feb 14, 2017 @ 1:04am
Oda late game problems
I've been playing the oda in campaign recently and everytime I hit realm divide i get overrun from both sides.Even If i do manage to conquer the "right" side of the Island I get constant beach landings and my forces are unable to get there in time. Im playing the hard difficulty.
Any help or tips?
< >
Showing 1-15 of 23 comments
traveller Feb 14, 2017 @ 1:19am 
The Oda are one of the hard clans to play in this game. You have a good defensive army with the best Ashigaru spear units that can form spear walls. Use them wisely. I build fleets of bow ships to prevent invasions. With fire arrows these small ships inflict a lot of damage to the larger Buna vessals and they are cheaper and quicker to build. You still need ground forces on both fronts. Have a weaker force on one front to hold the line while you attack and gain ground on the other. To support your weaker front, have your Ninjas cause as much trouble as possible. Send Monks deep behind enemy lines to cause revolts. Anything to keep them busy until you have your main assault front under control. If you feel confident enough, send your own invasion force behind your enemies line. It does not have to be big. They probably don't have strong forces covering their rear provinces and are open to attack.
Last edited by traveller; Feb 14, 2017 @ 1:19am
shiggies713 Feb 14, 2017 @ 5:45am 
as Oda you can have a whole extra army or two because of the cheap ashigaru's.

depending on how big you are, I would keep 1-2 armies back to defend important provinces like your capitol or strategic choke points, or really valuable provinces. Maybe keep some agents around too just in case.

Everything else I would move to the front lines, usually by the time realm divide happens I usually have at least 5 full standing armies, sometimes even up to 7 or 8. You can use the majority of them to work together and eliminate enemy armies first, then capture provinces secondly.

If AI bring a full stack to counter, I will bring 2 stacks to crush him. If he bring 2 I bring 3 etc. Having a good network of agents spying on the AI can help with this tremendously.

Sometimes by realm divide I also keep a full cavalry army too because they can move so fast on the campaign map and get in position to reinforce many armies simultenously, which make most battles very easy.
Last edited by shiggies713; Feb 14, 2017 @ 5:47am
Milfner Feb 14, 2017 @ 9:15am 
Thanks for the advice you all,but the main problem for me is constant sea invasion spam.Sometimes it gets to the point that every Turn I have 1-2 stacks landing on my territory
Last edited by Milfner; Feb 14, 2017 @ 9:26am
Zonda Zecarius Feb 14, 2017 @ 9:49am 
For land: capture choke point locations and defend them
sea: build navies that protect the areas that they can land at, enemies usually dont have multiple full stack naval fleets so shouldn't need that many.
EoNightcore Feb 14, 2017 @ 1:42pm 
If you build a one-ship fleet at a port, that denies the enemy the ability to travel within the influence zone of your port fleet unless they're blockading the port. This can serve as a good way to deter most invasion fleets from landing on a specific beach.

Make sure to keep a Strong Naval Fleet nearby to wipe out the enemy ships though, because this isn't foolproof and some beaches are too large or too far away to be within the influence of the port fleet.
Last edited by EoNightcore; Feb 14, 2017 @ 1:42pm
shiggies713 Feb 14, 2017 @ 1:48pm 
this isn't directly relevant for horus, but FOTS players, navy is obviously even more important.

One trick I do is get military ports about everywhere, put a single ship in the port. AI navies will either altogether ignore you (and hence stop bombarding you), or swoop right in and attack, and lose, provided you use a military battery somewhat competently.

There are several naval choke points on the map too (on both campaigns) where you can stop all navies with just a decent fleet in a good spot. You can also put a fleet in front of beaches, to prevent naval invasions altogether in certain areas. If the navy sphere of influence overlap the beach completely, enemy AI cannot land without fighting your navy first.
Last edited by shiggies713; Feb 14, 2017 @ 1:49pm
Zonda Zecarius Feb 14, 2017 @ 2:34pm 
Alternatively, (unsure if this would work but,) you can try avoiding provinces with beaches completely, choosing to spread rebellions to those locations.

I never really see any naval fleets landing at places that isn't part of your territory, so wouldn't be too surprised if the AI just ignores beaches owned by rebels completely and focuses on land invasions. If it's too hard to spread rebellions to every province (or if you want some oversea trade) then it'd at least help with reducing the number of places to defend.

Of course, since I haven't tested it, there's a pretty decent chance that i'm wrong, and they'd simply take the rebel provinces themselves.
EoNightcore Feb 14, 2017 @ 2:38pm 
Originally posted by Sargent179:
Alternatively, (unsure if this would work but,) you can try avoiding provinces with beaches completely, choosing to spread rebellions to those locations.
Much of Japan's provinces are naval provinces. The player could be heavily crippled from a lack of settlements, though it would make for an interesting game. The only faction that can actually do a pure non-naval game is the Hattori and Takeda though, because all the other clans have a capital with a port.
Originally posted by horus:
I've been playing the oda in campaign recently and everytime I hit realm divide i get overrun from both sides.Even If i do manage to conquer the "right" side of the Island I get constant beach landings and my forces are unable to get there in time. Im playing the hard difficulty.
Any help or tips?

In addition to the great advice already given regarding ports and land chokepoints, I would recommend having good metsuke.

Try to build a good surplus of koku and to have a couple metsuke specialized in bribery.

This will really help when the AI spams stacks, because you can take out enemy armies without fighting by bribing.

You can then use these to seriously increase the size of your force, capture towns quickly, then disband units as needed to keep your income in the black.
traveller Feb 14, 2017 @ 2:44pm 
Originally posted by horus:
Thanks for the advice you all,but the main problem for me is constant sea invasion spam.Sometimes it gets to the point that every Turn I have 1-2 stacks landing on my territory

Create fleets of cheap bow ships. The flaming arrows do extensive damage. Use these to hunt down any invasion force. A major victory over an enemy invasion fleet not only destroys the fleet, but when it sinks, it takes the army with it. That is why I brought the bow ships in my earlier post. Using bow ships allows you to build cheap and quick fleets as apposed to building Buna vessals.
Originally posted by EoNightcore:
Originally posted by Sargent179:
Alternatively, (unsure if this would work but,) you can try avoiding provinces with beaches completely, choosing to spread rebellions to those locations.
Much of Japan's provinces are naval provinces. The player could be heavily crippled from a lack of settlements, though it would make for an interesting game. The only faction that can actually do a pure non-naval game is the Hattori and Takeda though, because all the other clans have a capital with a port.
Yeah, and arguably that is only feasible with Short campaigns.

It will be hard to get 40 to 60 provinces and remain landlocked.

I have used a form of the "rebel buffer state" strategy before, and it definitely works. I don't know if it would be cost effective to try and make all of the provinces vulnerable to sea invasion rebel, but having like a strategic mountain pass go rebel can be extremely effective.
EoNightcore Feb 14, 2017 @ 2:46pm 
Originally posted by traveller:
Originally posted by horus:
Thanks for the advice you all,but the main problem for me is constant sea invasion spam.Sometimes it gets to the point that every Turn I have 1-2 stacks landing on my territory

Create fleets of cheap bow ships. The flaming arrows do extensive damage. Use these to hunt down any invasion force. A major victory over an enemy invasion fleet not only destroys the fleet, but when it sinks, it takes the army with it. That is why I brought the bow ships in my earlier post. Using bow ships allows you to build cheap and quick fleets as apposed to building Buna vessals.
The OP will have to learn to effectively utilize these ships for hit and run tactics though. Should the OP be able to do it, than all the more power to them. If not, they'll likely have to build more expensive fleets to brute-force their way against enemy fleets.
Last edited by EoNightcore; Feb 14, 2017 @ 2:47pm
traveller Feb 14, 2017 @ 3:24pm 
Originally posted by EoNightcore:
The OP will have to learn to effectively utilize these ships for hit and run tactics though. Should the OP be able to do it, than all the more power to them. If not, they'll likely have to build more expensive fleets to brute-force their way against enemy fleets.
We all have to learn. I learned the hard way. Experience and practice. I strike at any enemy bow ships first and back away until I can use fire arrows again. Strike and back off. The Bunas can't match your speed so you can pull out of range until you can use fire arrows again. Repeat until there are nothing left but burning Bunas.
easytarget Feb 14, 2017 @ 3:24pm 
That's the fun of it isn't it? Using the tools available to you as the leader of your clan. But I wouldn't rely on just one.

Obviously the most direct solution to naval issues is get a navy. Not much to over think there.

And just as obviously with Oda, most of your problems can be solved zerg style by recruiting a ton of ash.

I wouldn't rule out agents either, if you've got them ranked up and got plenty of money you can buy provinces out from under the raiding clans (or buy out the army itself), and you can incite rebellions in their provices to diminish their power.

But in the end the most direct solution to this specific problem is simply to recuit a couple stacks, stick'em on a couple boats and go remove the clan sending landing parties at you, it's not like all clans do this, it's usually just a few, so take'em out.
Teutonic Ritterin Feb 14, 2017 @ 10:50pm 
Originally posted by horus:
I've been playing the oda in campaign recently and everytime I hit realm divide i get overrun from both sides.Even If i do manage to conquer the "right" side of the Island I get constant beach landings and my forces are unable to get there in time. Im playing the hard difficulty.
Any help or tips?
it's maybe a crunch,but Spam at least 10-15 Bow Ashigaru in each province that has a chance of being invaded by Naval invasion,and make sure you have encampment with Attack Upgrade before recruiting those Bow Ashigaru.

Why Attack Upgrades?
You see,the AI tends to climb the wall,and a unit of Bow Ashigaru can even beat a Yari Samurai when the Yari Samurai is climbing,and lost their full force(only a few man at a time),the only time when your bow Ashigaru is wrecked by the climbing melee units its because they don't kill fast enough,get the attack upgrades and they will kill some enemies,and wreck the enemies when they try to climb the wall.

When the enemy lost the siege,their number will be depleted,and you can just chase+autoresolve,or even bribe them if you have metsuke in that province,and the enemy has a unit that you want,even a free general is nice.
Last edited by Teutonic Ritterin; Feb 14, 2017 @ 10:51pm
< >
Showing 1-15 of 23 comments
Per page: 1530 50

Date Posted: Feb 14, 2017 @ 1:04am
Posts: 23