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If I were to guess their main use is to sneak them up on the enemy where they least expect it, then drop a bunch of firebombs on the enemy. I think one use was to drop it on the general. The problem is that firebombs suck in Shogun 2 and barely do any damage, they don't even do that much morale damage which would make up for it. It stucks because they're so entertaining to use. Without that all you have is a really good melee unit of what 25 ninjas? If forgot the exact unit size, which can be useful as I've mentioned previously.
They have enough power to defend themselves, but if everything goes right, they should be involved in melee little to at all.
They are really not offensive in the normal sense: even their bombs are "blinding grenades," not fire bombs.
As BkthChicken said, most players use them to take out generals.
But what I like to do is use their grenades to disrupt enemy units that are already engaging my regular melee units. Their grenades do not kill enemy or lower morale so much as they lower the target's melee ability.
Once the enemy flank is weakened, they can also be used to charge the rear of the enemy unit and start a rout.
For castles, they are used to approach unseen and capture the tenshu. If you try to use them like a normal unit in castle assaults, they'll come up short.
It also doesn't work as well for smaller forts, because the enemy is too close. But for fortresses and castles, they can get to the tenshu while most of the enemy is down in the lower levels distracted by your other men.
So normally i just buff Ninjas up in multiplayer and have a bunch of melee troops charge the frontlines of my enemies while they attack from the flank/rear once the battle began.
Usually that, or have one of them try to kill off artillery or generals if possible, Hanzo Shadows are also pretty useful at taking out cav, buffed ninjas are also reasonably well as long as the enemies dont cycle charge.
I was attacking a tier 1 castle and had all of my troops on one side, so naturally the defenders had stacked that side heavily. With my main army marching towards the door I sent my 3 kisho ninja units over the wall on the other side.
Just as my main force breached the wall and started to charge, my kisho hit them from behind and caused a huge morale drop and routed half their army almost instantly. I foolishly kept them around and so I ended up losing 1 unit and the other two were heavily wounded but besides that I had relatively low losses because half the defenders routed immediately, and the other half quickly followed.
If I had of micro'd the ninja a little better I could see them getting away with next to no casualities but I was more concerned with what the rest of my army was doing to really pay much attention.
It was a very cool moment, but not so cool that I wanted to use kisho again.
You use that to cover the last bit of ground so he doesn't have time to ride away, then get him engaged in melee. Pairing the ninja with a yari samurai works well to: the kisho hit the general with grenades and hold him in place, and the yari comes running in to finish the job.
normally noticed on gun gens (though that's pretty much the only type of gen you see camping alone) maybe the increased spot range upgrades from the leadership branch can help cancel the ability to some degree?
So units inside a tier 1 castle will never route?
If that were the case then tier 1 units would be the best castles in the game, no?
Either that or they'd be FOTS and do something similar but with more explosions.
With multi-tier castles you force your enemy to climb into the castle where you're able to setup guns and archers on the walls to protect your castle.
With 1 tier castles you're unable to do this as melee troops would simply climb up and kill them.
This also goes for tier 2 ("stronghold"), because with only a few provinces excepting, forts and strongholds have identical layouts and differ only in the later having ashigaru garrison.
As Zonda Zecarius said, the main danger for troops inside forts and strongholds is getting shot to death because there is little cover, or having the whole place start on fire and burning down 😈
So kisho ninja are, realistically, useless or at least pointless against these lower tier forts:
- If the enemy has few men, like just the spawned garrison, they might be able to sneak in; but it is a lot less risky and time consuming to simply shoot the garrison to death.
- If there are many enemy in the fort, the kisho won't be able to get to the tenshu without running into troops.
Theoretically, you could draw the garrison to the gates and walls by attacking all gates and wall sections simultaneously, and then send the kisho in, take the tenshu, and win.
But you'd probably lose a lot more men doing this compared to simply shooting the garrison down and then mopping up.
PS: But the higher tier forts are different.
They are easier to defend, but also more susceptible to kisho sneaking in unnoticed.
Usually, I've found that it's best when attacking a castle with a strong garrison to simply starve them out. They'll either capitulate or sally for a field battle.
This makes the "kisho are great for taking castles" idea have less weight.
Late campaign, you'll probably have at least one general with siege skills that mean you can starve a fortress in as little as 1 turn. Considering it takes later in the campaign to get kisho, this only makes kisho look even more pointless for sieges.
Kisho ninja can be great in field battles though, because they can deploy all over the map.
In a river battle, for example, they can deploy far outside where the rest of your troops are, so they can secure an alternate crossing, or cross the river totally undetected and then hit the enemy in the rear while you defend or force the main crossing.
They have explosives which will take out even hero units, granades that debuff enemy troops (very good ones), and are capable of assassinating units and creating flanking maneuvers with their invisibility skill. Heck they even make great castle defenders, since it takes a while for enemy to notice them and they are able to throw projectiles on enemies that are about to climb.
Not only that but getting province with blacksmith, you can easily increase their armor to the level that bow units won't be that big issue.
I have won campaign games where I made my main army stack full of Kisho ninja's.
"
So units inside a tier 1 castle will never route?
If that were the case then tier 1 units would be the best castles in the game, no?"
No, they are not. Because you can take advantage of multiple layers. Climbing them exhausts them, and you can put ranged units on higher walls while having troops in lower walls holding enemy in good positition where they cannot be flanked. This is generally better in multilayer forts because it forces enemy demount cav, and bring their archers closer to your archers/matchlock troops.
Think it in this way... first hold the lower ones, then retreat in orderly fashion and keep repeating same thing.
In every castle units in the top tier with the flag will never route, thus no unit in tier 1 castles will route.
And yes, in some cases this is true, particuraly if you're facing a huge army and you don't have many archers. Going up against a tier 1 castle makes it far more difficult, not just because of the unbreakable morale but also because in tier 2 and above, it's easier to isolate units and avoid archers while gunning down the garrison with your archers.
2) Grenades aren't the best in the game but do have an effect. The way i tend to use them is in conjunction with a greater attack; never by themselves.
3) Flank attacking is your friend. Use the special ninja ability to run while sneaking, throw the bombs on the rear of an enemy, then rush in for knife-work. You can route people fairly well.