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I'm not sure what it being a "back in the day" game has to do with locking races. No MMO I can remember launched with locked races. I get the 'you need to know" about the game, but locking races isn't a good game play loop.
More currently, ESO has it for vampires and werewolves.
This game is specifically attempting to reach an audience used to and looking for those types of mechanics. Ones where you had to play to unlock certain things as a sense of achievement. It's a specific crowd they are aiming for.
Umm none of those examples are races and neither of those require you to start a new character. Neither of those are actually examples of whats going on here lol.
Aww are you mad? Someone have an opinion that is different, so you get upset?
Grow up little one.
Takes a lot of make statements you have no idea is true lol
I feel like the advanced jobs in Ragnarok online are somewhat comparable. You level to 99, then reset to lvl 1.
If you're not here for grinding, this is probably the wrong game in my experience.
Like take a random tradeskill:
1) have to grind up relationship points with an NPC to access the area where you learn the skill
2) have to then grind random loot drops in a dungeon to speak the right language to learn the skill
3) then have to grind up friendship with the trainer of that skill
4) congrats you have a skill thats mostly useless until you grind it up
It's grind, to grind, to grind.
Races isn't any different in that.
ppl really do pick fae, die, and complain that when they die they gotta run quite a ways to get to where they were before. just like ppl wanna play as an animal and then complain theyre unable to sell to the npc's theyre used to. ofc, we can only hope the players stick around to discover the ways to circumvent those problems
Most people are just used to game design that doesn't have such things and makes everything very convenient to the player.
While I didn't enjoy the grind of this game, I enjoyed it's decisions in how e.g. animal stuff works. It makes it feel more like the world is there and it has it's rules that exist. If you do something, there is some consequence.
A lot of other games make it feel more like the world is a theatre piece revolving around your character.
I get it. My point is he is making that statement about me specifically like he knows what I will do before I do it.
My point is with how much grinding there is in this game, adding races behind a grind wall just adds more grinding. It's not needed. Just put a warning on the label and call it a day.
It's like saying you have to play through casual to get to normal or normal to get to hard. Some players can play just fine starting on hard.
In the original release of Shadowbane (2003) you needed to have a paid account for no less than 90 consecutive days to play: the Minotaur and Ireki (evil-sun-burnt-elves) races.