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oh snap, I did not know that. Now might be a good time to mention that there is a different game in development, inspired by mechwarrior specifically for VR.
I have tried that game with an Oculus set and they did a great job on the demo. You aim your weapons by moving your head around. Seemed alot more natural way to pilot a mech.
If that were true I would ask for millions of dollars first.
When VR becomes more commonplace, I hope they finally fix the HUD. It's already annoying with mere head tracking to have the whole HUD move with your view. It makes it take extra fractions of seconds to find your crosshair again.
System specs for most VR is Mid to High end right now. You need a good graphics card or 2 lesser cards in SLI or Crossfire. I know Oculus is partnering up with X-Box so you will see a VR X-Box console come out. I have no idea how Sony's VR stacks up but they did rush it to market ahead of the rest.
Then your good to go! Use Post AA for best performance...
You can make your own profile if you want to experiment by creating one from Vorpx local files using "Crysis 2" as your base - tried "Crysis 3" but it was way too buggy and slow frame rate