MechWarrior Online

MechWarrior Online

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VG_Elder Dec 11, 2015 @ 9:41am
This Game Needs to Have VR!
This game would be mind blowing if they provided VR support. I played a mech game from another company (will not name drop in this forum) and it was amazing. I used the Oculus with positional sensors so you could shift around the cockpit. You could lean forward to look at the cockpit displays and look to the left and right to see out of the side windows. It was only a demo but I can't wait to see what they do with it. Not sure if it is possible with MWO but it would be cool.
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Showing 1-15 of 20 comments
Heffay Dec 11, 2015 @ 9:43am 
This will be demoed tonight at the Steam release party. twitch.tv/piranhagames
MagicMoshii Dec 11, 2015 @ 1:40pm 
maybe people might look up for uavs more often :)
Casual Sun Dec 11, 2015 @ 1:43pm 
Originally posted by Heffay:
This will be demoed tonight at the Steam release party. twitch.tv/piranhagames

oh snap, I did not know that. Now might be a good time to mention that there is a different game in development, inspired by mechwarrior specifically for VR.
VG_Elder Dec 11, 2015 @ 2:31pm 
Originally posted by Casual Sun:
Originally posted by Heffay:
This will be demoed tonight at the Steam release party. twitch.tv/piranhagames

oh snap, I did not know that. Now might be a good time to mention that there is a different game in development, inspired by mechwarrior specifically for VR.

I have tried that game with an Oculus set and they did a great job on the demo. You aim your weapons by moving your head around. Seemed alot more natural way to pilot a mech.
SCUM-O-CIDE Dec 11, 2015 @ 6:31pm 
this would be awesome with VR, specially because of its pacing, I have played Hawken with the oculus rift when they had a beta build for it and it was awesome, very rough cabin model and a little too fast so I felt sick after 20 minutes but the feeling was amazing, this would be 100 times better.
Sandpit Dec 11, 2015 @ 8:45pm 
they do have VR support i thought?
orcrist86 Dec 11, 2015 @ 9:15pm 
There is 3d support for glasses and 3d monitors, but VR headset support with positional tracking is still in development. I've heard good things. It's defenitely on the to do lost with the dev.
Freyar Dec 12, 2015 @ 5:08am 
TrackIR support is already in place, so it's kinda there already. I play with TrackIR, and it does wonders for visibility in medium or light mechs.
Quickly OP. Ask for Melle attacks and knockdown now. What you say seems to come true immediately.
VG_Elder Dec 12, 2015 @ 4:00pm 
Originally posted by Thomas Marik:
Quickly OP. Ask for Melle attacks and knockdown now. What you say seems to come true immediately.

If that were true I would ask for millions of dollars first.
Kissamies Dec 13, 2015 @ 1:29am 
Originally posted by Freyar:
TrackIR support is already in place, so it's kinda there already. I play with TrackIR, and it does wonders for visibility in medium or light mechs.
And TrackIR support can be hacked into any head tracking support with freetrack. I play with EDTracker and love it. I bet if I had Oculus Rift, I could already make it work without having to use my head to aim. Opentrack can track Oculus Rift runtime.

When VR becomes more commonplace, I hope they finally fix the HUD. It's already annoying with mere head tracking to have the whole HUD move with your view. It makes it take extra fractions of seconds to find your crosshair again.
really curious about SteamVR...PGI mentioned the release in april 2016? i wonder the price and sys requirements...
Last edited by Jackrabbit_V6/ RSProduxx; Dec 13, 2015 @ 2:41am
VG_Elder Dec 13, 2015 @ 10:47am 
Originally posted by Jackrabbit_V6:
really curious about SteamVR...PGI mentioned the release in april 2016? i wonder the price and sys requirements...

System specs for most VR is Mid to High end right now. You need a good graphics card or 2 lesser cards in SLI or Crossfire. I know Oculus is partnering up with X-Box so you will see a VR X-Box console come out. I have no idea how Sony's VR stacks up but they did rush it to market ahead of the rest.
MPaCTV Jan 11, 2016 @ 12:59pm 
any updates about vr mode? a reply from the devs would be nice
cresdon7 Jun 2, 2016 @ 3:25pm 
Good News!!! I was able to create a profile with Vorpx that actually works really well - it has full stereoscopic 3D (Z - normal) and great head tracking . Get Vorpx and go to "configure Vorpx" and create an account from which you can then enter "download from cloud" and select my pre-made game profile under "mwo" and it should work the next time you fire up MWO. Use "edge peek" to view your Mech Lab and settings screens,. The first thing you need to do is from the game settings screen - change your FOV to between 110 and 120 then fire up the "testing grounds" to configure your head tracking. You do this using the mouse settings option from the "settings" menu in game by experimenting with moving your head all the way left or right and then back to center- what you want is to dial it in so that when you look back to center after looking left or right it stops in the center.
Then your good to go! Use Post AA for best performance...
You can make your own profile if you want to experiment by creating one from Vorpx local files using "Crysis 2" as your base - tried "Crysis 3" but it was way too buggy and slow frame rate
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Date Posted: Dec 11, 2015 @ 9:41am
Posts: 20