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It's not a fact the the aim is off, there is another thread about it, some people say it's off, some people say it's not off, gun owners, real shooters and others, so I presume it's not a problem to everyone, some might have it, some might not.
he is talking about the pysichal angle of the wand compared to other games is off, im just going by free handing and using the iron sights not being aline with where the bullet lands
There is some truth to the grip angle thing as well. While guns have varying grip angles, the bore axis is extremely dipped to the grip in this game. Generally, I have to point down to level the gun, compared to real life. If I was holding the controller as I would a real pistol, it would point the game gun towards the roof. I wish that was adjustable.
The sights, at least for me, are off. It's hitting above where it should I think.
As far as bullet drop, etc. I don't see that being conveyed, but no complaints there. There's a limit to realism. The bullet drop on the 1911, which you start with, is pretty fast, and would be hard to shoot at distance in the game.
I'd just like to be able to adjust the aiming a little, some sort of aim calibration would help a lot to make it easier. I find myself shooting from the hip 90% of the time because I'd have to use bad shooting technique to hit in the game.
The VR manufacturer offers a specifications for the controllers in 3D world. So all that you really need to do is to position the virtual controller inside your 3D weapon model to get it aligned correctly.
So what you need to really do, is to position the trigger height correctly so it is where the finger is. And then rotate the grip vertical angle so it match the weapon grip. And not to touch the other axis (X or Z).
That requires you do it with every weapon separtely and then you have all right.
But developers seems to be done it so that they mapped a basic axis for controller where the aiming goes, and then just build all the weapons around that regardless how the model shape will end up, only moving model forward/backward and up/down to match somewhat the trigger. Leaving that no matter what weapon you will swap, gun shoots to same direction.
I re-buy the game once this is fixed and confirmed. Meaning every weapon pistol grip is angled and positioned correctly.
Trigger to trigger height, grip angle to match the controller grip angle. Meaning like UZI should have 90 degree angle for controller (UZI feels very awckward to hold and shoot inr eality because this 90 degree angle of grip) while pistols has different angle and revolvers should have a very strange foward angle (as you can't have physically curved grip).