Arizona Sunshine

Arizona Sunshine

Ver estadísticas:
Hesitation✅♿🍁 12 DIC 2016 a las 3:51 p. m.
the aiming
is the aiming still off ??

aim at neck for a headshot
< >
Mostrando 16-29 de 29 comentarios
Buch0 13 DIC 2016 a las 8:46 p. m. 
Publicado originalmente por WALLAC3:
Publicado originalmente por Buchado:
Yes, I understand, and I know that the bullet should go where the iron sights points to, and this other guy was the one who talked about the angle of the grip, saying that the barrel should be parallel to the circular part of the controller, and I think he is wrong, so I wanted to retify his wrong info.

For me, the aim is ok, I use the sights and the bullet goes where it is suposed to go.

are you using a gunstock? And if so, are you telling me it lines up with how it works in other games? If not, then I have to contest your 'rectification.;
No gunstock, and yes, as in raw data and onward, I look through the sights, and the bullet goes to the right place.
It's not a fact the the aim is off, there is another thread about it, some people say it's off, some people say it's not off, gun owners, real shooters and others, so I presume it's not a problem to everyone, some might have it, some might not.
M00NSH0T 13 DIC 2016 a las 8:50 p. m. 
well if you aren't using a stock, I don't think you would consciously be able to notice the issue I'm talking about...
Última edición por M00NSH0T; 13 DIC 2016 a las 8:51 p. m.
Buch0 13 DIC 2016 a las 8:57 p. m. 
Publicado originalmente por WALLAC3:
well if you aren't using a stock, I don't think you would consciously be able to notice the issue I'm talking about...
Sure, because it's impossible to see if the aim is ok without using a gunstock, ok...
Hesitation✅♿🍁 13 DIC 2016 a las 9:54 p. m. 
Publicado originalmente por Buchado:
Publicado originalmente por WALLAC3:
well if you aren't using a stock, I don't think you would consciously be able to notice the issue I'm talking about...
Sure, because it's impossible to see if the aim is ok without using a gunstock, ok...


he is talking about the pysichal angle of the wand compared to other games is off, im just going by free handing and using the iron sights not being aline with where the bullet lands
M00NSH0T 14 DIC 2016 a las 6:13 a. m. 
exactly. and to repeat my earlier point, I think this is causing people to think the aim is off when you need to pop 10 zombies in 5 seconds relying on muscle memory. You think you're aiming down the sights in all these, but it's muscle memory. It's what I meant about you 'consciously' being able to tell. If you line your sights up in another game with the stock at your shoulder, you'll find you'll need your stock at your neck in this game to aim properly. That part is off; the sights are not.

Buch0 14 DIC 2016 a las 8:09 a. m. 
Publicado originalmente por H35!T@!0N:
Publicado originalmente por Buchado:
Sure, because it's impossible to see if the aim is ok without using a gunstock, ok...


he is talking about the pysichal angle of the wand compared to other games is off, im just going by free handing and using the iron sights not being aline with where the bullet lands
Oh, I get it, maybe you're right, sorry.
Yorkin 15 DIC 2016 a las 10:54 a. m. 
I too feel like the aim is off, don't much care about the angle of the barrel. But the poor aiming makes the whole experience feel very clumsy compared to the few other vr shooting games I've played.
Overcomer007 15 DIC 2016 a las 1:38 p. m. 
The sights work extremely well for me on all guns, even at long distances. If you line up the 2 rear dots and the front first dot as in real life, level and evenly spaced apart, I pretty much always hit the headshots. This is as in real life with a pistol. If you move the slightest bit, the gun will be off, the further away the target, the worse off your shot will be. This being said at times I seem to have shot point blank at the Z's heads and I have to pump 4 to 5 rounds as I seem to miss which is weird. Also each bullet travels slightly different due to powder drop and the shape/manufacture of the projectile, barrel twist etc. so I actually feel they have got it pretty accurate.
Última edición por Overcomer007; 15 DIC 2016 a las 2:16 p. m.
Cyber Kong 16 DIC 2016 a las 8:33 p. m. 
Publicado originalmente por H35!T@!0N:
is the aiming still off ??

aim at neck for a headshot
Aiming was off a bit for us last night aswell. We just did a room scale calibration on steamVR again and fixed.
Zombie Jesus 23 DIC 2016 a las 10:00 p. m. 
I feel the aiming is definitely off. Like many people said, the front sight should cover the target when aligned. It's definitely hitting high. I've shot those same guns plenty, and own several of them in real life.
There is some truth to the grip angle thing as well. While guns have varying grip angles, the bore axis is extremely dipped to the grip in this game. Generally, I have to point down to level the gun, compared to real life. If I was holding the controller as I would a real pistol, it would point the game gun towards the roof. I wish that was adjustable.
The sights, at least for me, are off. It's hitting above where it should I think.
As far as bullet drop, etc. I don't see that being conveyed, but no complaints there. There's a limit to realism. The bullet drop on the 1911, which you start with, is pretty fast, and would be hard to shoot at distance in the game.
I'd just like to be able to adjust the aiming a little, some sort of aim calibration would help a lot to make it easier. I find myself shooting from the hip 90% of the time because I'd have to use bad shooting technique to hit in the game.
Tw 21 NOV 2017 a las 8:10 p. m. 
I tested this game early, and i feel the handle of the gun wrong. Iron sights and aim OK, but the angle of the pistol in hand is completly off... Here you need aim to headshot, you wont be able to do this naturally... This issue break the gameplay. I`m afraid to buy this game... This has been fixed?
Mors 23 NOV 2017 a las 4:30 p. m. 
Publicado originalmente por M00NSH0T:
yeah if you hold your controller in front of you sideways and take off the headset, you'll see the horizontal line of the top of the gun doesn't line up with the horizontal line of the top of the controller. That is, if you were to rest a gun upside down on a table, and rest a controller upside down so the circular part is flat, both should line up perfectly, but that's not happening in this game. Looks like they lined the controller handle up with the gun handle instead, which is a bit different than other games seem to do it. They're like maybe 5-7 degrees off, which is definitely a lot at range.

I designed and printed my own gunstock for Onward, and figuring out how the angles of the controller need to be lined up took me a while. However, I eventually figured out that the way most of these games seem to line things up is based on the top of the Vive controller instead of the handle. I don't think these Devs got that memo.

The VR manufacturer offers a specifications for the controllers in 3D world. So all that you really need to do is to position the virtual controller inside your 3D weapon model to get it aligned correctly.

So what you need to really do, is to position the trigger height correctly so it is where the finger is. And then rotate the grip vertical angle so it match the weapon grip. And not to touch the other axis (X or Z).

That requires you do it with every weapon separtely and then you have all right.

But developers seems to be done it so that they mapped a basic axis for controller where the aiming goes, and then just build all the weapons around that regardless how the model shape will end up, only moving model forward/backward and up/down to match somewhat the trigger. Leaving that no matter what weapon you will swap, gun shoots to same direction.

Mors 23 NOV 2017 a las 4:33 p. m. 
Publicado originalmente por Tw:
I tested this game early, and i feel the handle of the gun wrong. Iron sights and aim OK, but the angle of the pistol in hand is completly off... Here you need aim to headshot, you wont be able to do this naturally... This issue break the gameplay. I`m afraid to buy this game... This has been fixed?

I re-buy the game once this is fixed and confirmed. Meaning every weapon pistol grip is angled and positioned correctly.
Trigger to trigger height, grip angle to match the controller grip angle. Meaning like UZI should have 90 degree angle for controller (UZI feels very awckward to hold and shoot inr eality because this 90 degree angle of grip) while pistols has different angle and revolvers should have a very strange foward angle (as you can't have physically curved grip).
Tw 24 NOV 2017 a las 12:37 a. m. 
Yeah, you miss almost every shot from de hip...
< >
Mostrando 16-29 de 29 comentarios
Por página: 1530 50