Arizona Sunshine

Arizona Sunshine

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Kemmler Jan 21, 2021 @ 7:27pm
Horrible accuracy.
Anyone else have horrendous accuracy? i have to wait till the zombie is damn close to get a headshot. it makes it very monotonous gameplay and there's no skill involved.

I'm using an Oculus Rift S
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Showing 1-15 of 38 comments
dredgeho Jan 26, 2021 @ 3:33pm 
Yup.
Keagsy Feb 5, 2021 @ 6:44am 
The angle is off on the guns. In other games you can change the offset angle. This game however you cant change it. Hence why I gave up. Wish I could refund.
LonePhantom756 Feb 7, 2021 @ 9:20am 
This is obscene. Bad enough I have to deal with the vicious, nasty, damn IMPOSSIBLE infinite rush near the end of the Damned DLC WITHOUT having to wait until the Horde is right up in my face.
TeamRazorBalls Feb 9, 2021 @ 4:00pm 
The accuracy on weapon sights is just fine on Vive, but it would definitely being incredibly frustrating if/when that's not the case. I'm probably way off here, but maybe the headset isn't sitting quite right on your face/head? Again, that's probably not what's going on, but I don't want to not try to help.
Jadax2 Mar 24, 2021 @ 10:13am 
Okay, so it's not just me. I am new to the whole VR thing and do just fine in Oculus games like Robo Recall, but stuff on Steam, and particularly this game, I feel like there's this crazy randomness to the guns' accuracy. I feel it in Alyx too, but not quite to the degree I do in arizone sunshine. It's not a tracking issue so far as I know, as I do just fine in Beat Saber where the controllers end up where I want them to be.
Last edited by Jadax2; Mar 24, 2021 @ 10:13am
JEL Apr 24, 2021 @ 9:01pm 
Originally posted by TeamRazorBalls:
The accuracy on weapon sights is just fine on Vive, but it would definitely being incredibly frustrating if/when that's not the case. I'm probably way off here, but maybe the headset isn't sitting quite right on your face/head? Again, that's probably not what's going on, but I don't want to not try to help.

I only played this on the Vive 1st gen (When they launched the game years ago) and was super-impressed at how realistic the guns handle.

Hitting something as small as a head from a distance is very very difficult in real life (I have been a competitive sports-shooter)

It may be off on the Oculus of course, I wouldn't know, but on the Vive 1st gen it was perfect in terms of realism when it was launched.
Rex420 May 1, 2021 @ 12:33am 
I've had no issues with gun accuracy on Oculus Rift S
temps May 10, 2021 @ 1:41am 
Seems fine to me... I'd just say tip the gun so the sight at the end of the barrel is up a little bit relative to the 2 sights that are closer to you on the gun.

If you do that and try to get the furthest sight between the 2 sights closest to you while the sight furthest to you is slightly above the 2 sights closest to you, you'll get headshots and hit whatever you're shooting at really easily in my experience.

Works good.
Levatt May 11, 2021 @ 6:09am 
I have never played robo recall but is it a game with fast firing weapons? It is different firing a gun you have to pull the trigger with accurate shots. Or using a different controller that holds differently in your hand.

What you might be experiencing is the squeeze issue that happens in real life when firing a gun. Essentially when you squeeze the trigger you are tensing up your dominant hand causing a subtle (but noticable at distance) shift to the left (with right hand dominant). You can check this by opening the steam menu and looking closely at the controller while you squeeze the trigger. You can also know if you take practice shots and see your gun shots landing consistently left of where you are aiming.

Once you are aware you are doing that it is a simple matter of keeping it in your mind and trying to control your trigger press as much as possible. And if necessary stabilizing your dominant hand even though the game doesn't actually have two handed grip for pistols.
Patriot May 28, 2021 @ 7:45am 
Originally posted by Rex420:
I've had no issues with gun accuracy on Oculus Rift S
I was sitting here trying to think if i've had these problems and if i did i must have just compensated for the angle because i dont remember having to wait for close range.
Professor Cupcake May 30, 2021 @ 10:17am 
Originally posted by British Lad (AKA KP):
The angle is off on the guns. In other games you can change the offset angle. This game however you cant change it. Hence why I gave up. Wish I could refund.

but... you literally can.

Under "gameplay" in the settings, "hand rotation".

Unless it was added some time after this post...?
Kaizo Jun 11, 2021 @ 10:11am 
haha i have to wonder how many people think they have better aim than they really do, especially like the guy that thinks hl:a is off
sultanOFsick Jul 5, 2021 @ 10:54pm 
Originally posted by Kaizo:
haha i have to wonder how many people think they have better aim than they really do, especially like the guy that thinks hl:a is off
I'm going with this. I shoot IRL and the behavior in this game seems perfectly reasonable to me. Hell I'm even able to focus on the front post with both eyes open (the right way to do it), which I never would have imagined was possible in VR. The only real annoyance I've had so far is the sights on the second gun (looks like a PPK) being basically impossible to see.
Last edited by sultanOFsick; Jul 5, 2021 @ 10:55pm
Flipper35 Jul 23, 2021 @ 12:02pm 
They are pretty close on the Valve Index for me. There were a couple ports from OR though that I had to manually adjust.
Evans 101 Aug 28, 2021 @ 5:44am 
I play with Rift S and no issues for me, i can headshot with a pistol at 50 meters 9 out of 10 shots. not bragging but putting this statement in so you know it can be done and its not a fault with the headset, i reckon its what some of the other lads have said and its the headset not sitting correctly in front of your eyes, suggestion when you put the headset on undoe the top velcro strap and fully loosen headset all the way then hold the lenses up to your eyes untill it is perfectly focused and not blurry in any way then when your vision through the headset is correct then tighten the main strap around your head then gently fasten the velcro on the top strap reason being if the top starp is too tight it will lift the headset too high and on your head then when you aim you will not be looking through the iron sights properly hence why you cant hit the broad side of a plane with a gatling laser, :) hope this helps buddy
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