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teleportation is where its at for me but i wish they would implement something like what they did in raw data too make it more balanced, and for the people that prefer locomotion i guess you could add a 2nd option, i have no idea why people would want to play like that :S
and before everyone starts replying "yea some people get motion sickness bla bla" no i dont get sick at all, its just the fact that locomotion trows the immersion out the window
https://www.youtube.com/watch?v=-NZ4jOLE-j4
Maybe games will eventually come out with a mix of both warping and locomotion in the way of point and click and your character will move automatically on that linear path i don't know how that will work out i'm not a dev.
but everyone who's working on VR currently is all thinking the same thing "How do we solve moment" and untill there is a 100% great way that everyone loves; early developers MUST band aid the situation with a selection of movement methods.
Not to mention multiplayer games with warping is ♥♥♥♥♥♥♥ dreadful.
agree with movement being a problem atm, while i like teleporting i feel its not ideal, especially in terms of balancing and online play, art of fight tried something new and it does feel alot more immersive then the usual trackpad locomotion but the biggest problem i have with it is that you dont have your hands free while moving wich makes you feel limited :/
what quell 4D did also works but i dont think that fits for all games
for now raw data takes the win on movement right now, it feels like i have the ability to "jump" (like the movie jumper, i always wanted to be able to "jump")
Your friends and you played Vanishing Realms and thought "this is lame"? I have never heard that reaction before. I usually have to force my friends and family to take off the headset after a while when I demo that game.
same here :p
If someone 1st tried out VR, playing Vanishing Realms & thought "this is lame" - don't let them play VR anymore. ;)