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翻訳の問題を報告
Yep, this is how I feel as well. The aim is way off. Everyone I have played with has agrteed so far. I'm glad I waasn't weith that marine...
The guns themselves feel pretty small compared to games (e.g. H3VR, Onward, etc.) which only accumulates the feeling of inaccuracy as aiming is harder when the sights are sub-pixel in size. In a game like H3VR I can easily hit a smaller target than a zombie significantly further away than the average Arizona Sunshine combat distance with any pistol available and each has it's own minor quirks, sights and grip alignment to compensate for. I don't recall having so much difficulty in any other recent shooting VR game either to be honest.
There's been a tonne of discussion on this over the past 9 months for various Vive-based shooting games, I'm disappointed that such a core element is an issue in a game that took the extra time to polish things up. It's a shame as the game seems really great so far, so having this core element fighting you at every step only ruins the experience. I'm probably going to shelve it for now in the hopes that a patch appears in the next week or so, it feels like a quick fix to adjust the weapon scales and alignments.
As a side note, I havent tested but is there some sort of spread on the guns? It felt a little like there was but perhaps my hands were just unsteady tonight and I was overcompensating from the misses. :)
My issue is that because of resolution its difficult to appreciate the front site which is crucial to being able to actually hit what the hell you're aiming at