Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Clarrisani Dec 14, 2015 @ 11:45pm
Colourblind friendly?
Just wondering how this game goes in regards to colourblind gamers. Would they have difficulty with it or would they be okay? For example a common issue are the colours of red and green and being unable to distinguish between the two.
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Showing 1-5 of 5 comments
Tyrope Dec 15, 2015 @ 2:20am 
The only module that has both red and green is the simon says module. Wire modules only have the following colours (in Manual version 1):

White
Red
Blue
Yellow
Black
Blue/Red striped
Red/White striped
Blue/White striped
Allen  [developer] Dec 15, 2015 @ 9:36am 
Hi Clarrisani,

We have tried to avoid using green where possible. You can take a look at the bomb manual at http://bombmanual.com to preview the challenges you might have. With the Simon says module, the button colors are actually labelled in the manual, so you can communicate based on position rather than color if you cannot determine which color is which.

Also, as of version 1.0.2, we have introduced a "Module Vito" in the Accessibility options page of the menu. With this you can disable specific modules from freeplay mode if there are any modules that are causing specific problems. This will not affect the main game progression, though.

We do have plans to introduce a proper color blind mode in the future, but don't have any official schedule for that just yet.
Schilderen Dec 18, 2015 @ 4:41pm 
^Actually the nicest thing I've ever seen developers do for any game omg, you people are saints
Liro Raériyo Dec 20, 2015 @ 12:34pm 
the only time i think were color and being colorblind can be in aissue in this game is for the simon says thing.

that being said, you could argue that a real bomb doesnt care about your colorblindness :P

Edit: I think a simple solution to it would be to mark the colors with a peice of tape on each button and RGBY on each of the buttons
Last edited by Liro Raériyo; Dec 28, 2015 @ 5:29pm
♥♥♥♥♥♥♥♥ these devs are awesome.
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Date Posted: Dec 14, 2015 @ 11:45pm
Posts: 5