Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Change free play mode
I love the current Free Play mode, but I think it can be improved. Specifically, let the player choose the modules on the bomb. This would be useful to people who want to practice a module, exampli gratia, the complex wires. It would also be a useful feature for people who want a bomb full of their favorite modules.
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Showing 1-6 of 6 comments
Allen  [developer] Nov 27, 2015 @ 9:04am 
Hi tridecagon,

Thanks giving us this feedback!

We've designed freeplay mode to be a surprise each time, which usually makes for interesting stories and adds the challenge and fun of dealing with unexpected modules.

That said, I understand that many players would like to have this sort of "training mode" where they can choose exactly which modules will appear to practice them and focus in on a small and specific part of the bomb defusal experience. We'll keep you posted if we can figure out a good way to add this type of mode without it taking away from the fun of the surprise.

Thanks again!
Captain Oveur Nov 27, 2015 @ 9:26am 
Free Play mode itself doesn't have to change (poor choice of a thread title on my part).

How about adding a new folder (or briefcase) to the desk that says something like, "Build A Bomb." It can have two lists, one being the availiable modules and the other being what's on the bomb. The list of available modules can have a "Random" item in the top.
xstar960 Nov 27, 2015 @ 1:50pm 
Having a single module practise minigame might work too !
Diameter157 Nov 27, 2015 @ 5:10pm 
By the way, if you try editing the xml file and remove 2 of the <ComponentTypeEnum>Empty</ComponentTypeEnum>
lines, then when you right click out of the free play, it kinda breaks. Also adding any more than 3 lines of this code don't do anything either.
jediz Apr 21, 2018 @ 9:04am 
I'd also like having more flexibility in the custom play. You could at least provide a mechanism to ban certain modules.

Another way that comes to my mind is a bomb builder in which you can roll a module again in exchange for a penalty (loosing time or risking other complications)
Bashly May 4, 2018 @ 7:46am 
Worth mentioning that there's a mod in the workshop that has more flexibility that the standard freeplay device: https://steamcommunity.com/sharedfiles/filedetails/?id=1224340893
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Showing 1-6 of 6 comments
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Date Posted: Nov 26, 2015 @ 7:55pm
Posts: 6