Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

BomiBoogie Mar 15, 2016 @ 2:21pm
please explain Simon Says
I was looking around for a tutorial for dummies but I couldn't find one.
I get the vowels (or the absence of them), I get the strikes, I get what button I have to press after the blinking one, BUT what is the sequence after that??
If I try to repeat the sequence from the starting (already blinking) button, I fail.

Please, explain it to me. ;)

Thanks!
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Showing 1-7 of 7 comments
Rostovne Mar 15, 2016 @ 4:57pm 
Ok, so you understand that with or without vowels the code will change. When a light is blinking, you will read the table and it will say if X light is blinking press X button. You keep repeating this a number of times until it is complete.

A more in depth example
Lets say you have a vowel and no strikes sooooo now you read the table.
So lets say the first blinking light is red the corresponding button to press is blue.
Now it goes red then blue, so you press the corresponding buttons of blue then red
this pattern will get more complex as you go on until you finally finish it. (yes those answers are actually from the table red actually does mean blue and blue does mean red.)
BomiBoogie Mar 16, 2016 @ 12:35am 
Originally posted by Rostovne:
Ok, so you understand that with or without vowels the code will change. When a light is blinking, you will read the table and it will say if X light is blinking press X button. You keep repeating this a number of times until it is complete.

A more in depth example
Lets say you have a vowel and no strikes sooooo now you read the table.
So lets say the first blinking light is red the corresponding button to press is blue.
Now it goes red then blue, so you press the corresponding buttons of blue then red
this pattern will get more complex as you go on until you finally finish it. (yes those answers are actually from the table red actually does mean blue and blue does mean red.)


Many thanks for the answer, Rostovne!
So, it basically means that I have to create the sequence by pressing the blinking buttons in a backwards order of the blinking.

And I can find what button to press next (the "corresponding button") (to lengthen the sequence) from the table, looking at the last blinking button.
Last edited by BomiBoogie; Mar 16, 2016 @ 12:36am
VRCrossing Apr 9, 2016 @ 11:25am 
No! Imagine a normal simon says game. If it blinks red then blue, you press red then blue right?
Well here if it blinks red you have to read the manual on the correct table to see what button you need to press. Then, it will blink the secuence again, this time with one more blink (it's random)
So let's say it blinks red. You need to know how many strikes you have and if there is a vowel in the serial code. Then, you can see in the correct table what button you need to press. Then, if it's correct, the secuence will be one blink longer. Let's say it's red then blue. First, you need to press the button corresponding to red, so look that up. Then, look up the button corresponding to blue. Press the button corresponding to red, then to blue. If it's correct, the secuence will have one more blink. Do it again until the module is disarmed.
BomiBoogie Apr 9, 2016 @ 1:57pm 
Originally posted by GoodCrossing:
No! Imagine a normal simon says game. If it blinks red then blue, you press red then blue right?
Well here if it blinks red you have to read the manual on the correct table to see what button you need to press. Then, it will blink the secuence again, this time with one more blink (it's random)
So let's say it blinks red. You need to know how many strikes you have and if there is a vowel in the serial code. Then, you can see in the correct table what button you need to press. Then, if it's correct, the secuence will be one blink longer. Let's say it's red then blue. First, you need to press the button corresponding to red, so look that up. Then, look up the button corresponding to blue. Press the button corresponding to red, then to blue. If it's correct, the secuence will have one more blink. Do it again until the module is disarmed.

Thank you for the precise explanation, I think I got it now! :)
Kyred Jun 3, 2016 @ 9:07pm 
Hardest module ever... i want to play normal simon says everytime
mandarritos May 21, 2024 @ 12:23am 
Originally posted by VRCrossing:
No! Imagine a normal simon says game. If it blinks red then blue, you press red then blue right?
Well here if it blinks red you have to read the manual on the correct table to see what button you need to press. Then, it will blink the secuence again, this time with one more blink (it's random)
So let's say it blinks red. You need to know how many strikes you have and if there is a vowel in the serial code. Then, you can see in the correct table what button you need to press. Then, if it's correct, the secuence will be one blink longer. Let's say it's red then blue. First, you need to press the button corresponding to red, so look that up. Then, look up the button corresponding to blue. Press the button corresponding to red, then to blue. If it's correct, the secuence will have one more blink. Do it again until the module is disarmed.

Thank you! This makes so much sense. My boyfriend and I struggled with this game ike 4 times and NO youtube tutorial described it the way you just did. Thanks!
Originally posted by Kyred:
Hardest module ever... i want to play normal simon says everytime
it's so much harder when you're stoned af
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